Daniel Stephen Guillarte Email & Phone Number
Who is Daniel Stephen Guillarte? Overview
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Daniel Stephen Guillarte is listed as Character Art Team Lead at Sparx* - a Virtuos Studio, a with 191 employees, based in Mandaluyong, National Capital Region, Philippines. AeroLeads shows a matched LinkedIn profile for Daniel Stephen Guillarte.
Daniel Stephen Guillarte previously worked as Lead 3D Character Artist at Oneuniverse Ph Corporation and 3D Character Artist at Igg. Daniel Stephen Guillarte holds Bachelor Of Arts (Ba) Multimedia Arts, Major In 3D from Asia Pacific College.
Email format at Sparx* - a Virtuos Studio
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About Daniel Stephen Guillarte
Online portfolio/Artstationhttps://mimiwswsws.artstation.com/
Listed skills include Video Games, Digital Sculpting, Maya, 3D Modeling, and 10 others.
Daniel Stephen Guillarte's current company
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Daniel Stephen Guillarte work experience
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Lead 3D Character Artist
3D Character Artist
Pioneer art member for the Philippine Art Center ( PHAC )Yeager: Hunter LegendOmega LegendsCraft Legend
3D Artist
The Last of Us II by Naughty Dog (2020) MediEvil by Other Ocean Interactive (2019) Rage 2 by Avalanche Studios (2019)
Senior 3D Artist
GameAbsolver by Sloclap (2017)Digital sculptures for 3D printing and Toy productionNECA/WizKids, Mezco Toyz, Icon Heroes
Freelance 3D Artist
Project: Scan the WorldRe-model and fixing of photogrammetry 3D-scanned design, suitable for FDM printing.
Intern 3D Artist
RoME Rise of Modern Empire (iOs)CorrSim Corrosion Simulation By MVE Systems (iOs)
Colleagues at Sparx* - a Virtuos Studio
Other employees you can reach at sparx.com. View company contacts for 191 employees →
Long Mach
Colleague at Sparx* - A Virtuos StudioHo Chi Minh City, Vietnam, Viet Nam
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SF
Sparx Flex
Colleague at Sparx* - A Virtuos StudioVaranasi, Uttar Pradesh, India
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HT
Hoàng Tuấn Vũ
Colleague at Sparx* - A Virtuos StudioQuận Bình Tân, Ho Chi Minh City, Vietnam, Viet Nam
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ST
Sang Tran
Colleague at Sparx* - A Virtuos StudioHo Chi Minh City, Vietnam, Viet Nam
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CC
Cao Chanh
Colleague at Sparx* - A Virtuos StudioHo Chi Minh City, Vietnam, Viet Nam
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ML
Maxime Leduc
Colleague at Sparx* - A Virtuos StudioGreater Lille Metropolitan Area, France
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ND
Nhan Dang
Colleague at Sparx* - A Virtuos StudioHo Chi Minh City, Vietnam, Viet Nam
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DQ
Dinh Quoc Hao
Colleague at Sparx* - A Virtuos StudioHo Chi Minh City, Vietnam, Viet Nam
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ĐL
Đạt Lê
Colleague at Sparx* - A Virtuos StudioVietnam, Viet Nam
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MA
Miwa Amauchi
Colleague at Sparx* - A Virtuos StudioJapan
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Daniel Stephen Guillarte education
Frequently asked questions about Daniel Stephen Guillarte
Quick answers generated from the profile data available on this page.
What company does Daniel Stephen Guillarte work for?
Daniel Stephen Guillarte works for Sparx* - a Virtuos Studio.
What is Daniel Stephen Guillarte's role at Sparx* - a Virtuos Studio?
Daniel Stephen Guillarte is listed as Character Art Team Lead at Sparx* - a Virtuos Studio.
Where is Daniel Stephen Guillarte based?
Daniel Stephen Guillarte is based in Mandaluyong, National Capital Region, Philippines while working with Sparx* - a Virtuos Studio.
What companies has Daniel Stephen Guillarte worked for?
Daniel Stephen Guillarte has worked for Sparx* - A Virtuos Studio, Oneuniverse Ph Corporation, Igg, Secret 6, Inc., and Narrasoft Corporation.
Who are Daniel Stephen Guillarte's colleagues at Sparx* - a Virtuos Studio?
Daniel Stephen Guillarte's colleagues at Sparx* - a Virtuos Studio include Long Mach, Sparx Flex, Hoàng Tuấn Vũ, Sang Tran, and Cao Chanh.
How can I contact Daniel Stephen Guillarte?
You can use AeroLeads to view verified contact signals for Daniel Stephen Guillarte at Sparx* - a Virtuos Studio, including work email, phone, and LinkedIn data when available.
What schools did Daniel Stephen Guillarte attend?
Daniel Stephen Guillarte holds Bachelor Of Arts (Ba) Multimedia Arts, Major In 3D from Asia Pacific College.
What skills is Daniel Stephen Guillarte known for?
Daniel Stephen Guillarte is listed with skills including Video Games, Digital Sculpting, Maya, 3D Modeling, Zbrush, Photogrammetry, 3D Scanning, and Low Poly Modeling.
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