Security Engineer Iii (Staff Security Engineer Equivalent)
CurrentProviding Information Security/Cybersecurity engineering and expertise for Riot Games in the Product Security group in Riot's Information Security directorate. Currently serving as the lead Subject Matter Expert (SME) in the directorate for all things Cloud Native and Kubernetes related including container runtime security, container vulnerability scanning, secure software supply chain and software bill of materials tools and processes, cloud governance polices and implementation, and secure cloud infrastructure deployment through both Cloud Native and traditional CI/CD tooling. Security efforts stretch across Riot's global AWS environment with direct impacts to Riot Enterprise, eSports division, Cloud Infrastructure, League of Legends, Valorant, Wild Rift, and R&D. Along with these efforts I also champion the use of Open Source Software at Riot along with helping teams better understand lifecycle management of Open Source Software tools and services in relation to how Downstream Enterprise offerings relate to Upstream Community offerings, non-legal insight into the different licenses used (MIT, Apache 2, GPLv2/GPLv3, etc) based on past professional experience, and how best to support projects and developers through various engagement methods.