Stephen B. Junceau
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Stephen B. Junceau Email & Phone Number

Traditionally trained Artist, specializing in real-time and cinematic VFX solutions for the Unreal engine. at Let's Make FX
Location: Pound Ridge, New York, United States 5 work roles 4 schools
1 work email found @starbucks.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@starbucks.com
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Current company
Role
Traditionally trained Artist, specializing in real-time and cinematic VFX solutions for the Unreal engine.
Location
Pound Ridge, New York, United States

Who is Stephen B. Junceau? Overview

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Quick answer

Stephen B. Junceau is listed as Traditionally trained Artist, specializing in real-time and cinematic VFX solutions for the Unreal engine. at Let's Make FX, based in Pound Ridge, New York, United States. AeroLeads shows a work email signal at starbucks.com and a matched LinkedIn profile for Stephen B. Junceau.

Stephen B. Junceau previously worked as Realtime VFX Artist at Freelance, Self-Employed and Visual Effects Artist at Fx-Chamber. Stephen B. Junceau holds Bfa, Illustration / Fine Arts from School Of Visual Arts.

Company email context

Email format at Let's Make FX

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{first_initial}{last}@starbucks.com
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AeroLeads found 1 current-domain work email signal for Stephen B. Junceau. Compare company email patterns before reaching out.

Profile bio

About Stephen B. Junceau

An autonomous vfx artist with a unique perspective and skill set drawing upon diverse education and experiences. Studies include a range of traditional mediums and sculpting as well as game art/design.

Listed skills include Game Design, Game Mechanics, Gameplay, Time Management, and 30 others.

Current workplace

Stephen B. Junceau's current company

Company context helps verify the profile and gives searchers a useful next step.

Let's Make FX
Let'S Make Fx
Traditionally trained Artist, specializing in real-time and cinematic VFX solutions for the Unreal engine.
Mission, KS, US
AeroLeads page
5 roles

Stephen B. Junceau work experience

A career timeline built from the work history available for this profile.

Realtime Vfx Artist

Current
Freelance, Self-Employed
Jan 2016 - Present

Visual Effects Artist

Toronto, Ontario, CA

Mar 2023 - Jul 2023

Visual Effects Artist

Santa Monica, California, US

Mar 2022 - Feb 2023

Visual Effects Artist

Orange, CA, US

Real-time VFX in Unreal 4, Research & Design, Concept Art

Jan 2017 - Feb 2019
4 education records

Stephen B. Junceau education

Bfa, Illustration / Fine Arts

School Of Visual Arts

Bachelor'S Degree, Game Art & Design

The Art Institute Of California-Los Angeles

Game Wizard

The Art Institute Of California-Los Angeles

Bachelor Of Fine Arts - Bfa, Illustration

School Of Visual Arts
FAQ

Frequently asked questions about Stephen B. Junceau

Quick answers generated from the profile data available on this page.

What company does Stephen B. Junceau work for?

Stephen B. Junceau works for Let's Make FX.

What is Stephen B. Junceau's role at Let's Make FX?

Stephen B. Junceau is listed as Traditionally trained Artist, specializing in real-time and cinematic VFX solutions for the Unreal engine. at Let's Make FX.

What is Stephen B. Junceau's email address?

AeroLeads has found 1 work email signal at @starbucks.com for Stephen B. Junceau at Let's Make FX.

Where is Stephen B. Junceau based?

Stephen B. Junceau is based in Pound Ridge, New York, United States while working with Let's Make FX.

What companies has Stephen B. Junceau worked for?

Stephen B. Junceau has worked for Let'S Make Fx, Freelance, Self-Employed, Fx-Chamber, Frame Machine, and Ember Lab.

How can I contact Stephen B. Junceau?

You can use AeroLeads to view verified contact signals for Stephen B. Junceau at Let's Make FX, including work email, phone, and LinkedIn data when available.

What schools did Stephen B. Junceau attend?

Stephen B. Junceau holds Bfa, Illustration / Fine Arts from School Of Visual Arts.

What skills is Stephen B. Junceau known for?

Stephen B. Junceau is listed with skills including Game Design, Game Mechanics, Gameplay, Time Management, Game Development, Game Design Documents, Project Planning, and Highly Motivated Self Starter.

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