Stephen Yu personal email
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I am an experienced gameplay animator that started in TV at the young age of 19. After 5 years, I transitioned to the video game industry and haven't looked back. My skill set includes both the artistic and technical tools of the trade, with an eye for detail and the drive to always strive for excellence. I welcome critique from my peers and help others in their quest for great game design, tools and animation. I believe that change and failure are necessary steps in creating great things and it's vital in how we get better at adapting.I specialise in keyframe and motion-capture animation, have directed and prepped multiple motion capture shoots, doing casting and remote and onsite captures. I can use a multitude of content creation software including Maya, 3D Studio MAX, XSI and Motionbuilder. I'm well versed in integrating and creating advanced animation systems, such as motion matching and have experience in visual scripting in game engines such as Frostbite and Unreal.My objective is to help studios create the visual quality they embark on and to grow as an artist and a person.
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Senior Animator IiMotive Studio Jun 2022 - PresentMontreal, Quebec, CaResponsible for solving complex gameplay animation problems, constructing animation systems for the project, mocap (directing, planning, casting). and providing best practices and efficient processes for the team. Collaborating with other EA animation teams in developing new animation tools and workflows.Currently on: BattlefieldShipped 2023: Dead Space Remake -
Senior AnimatorMotive Studio Jan 2017 - Jun 2022Montreal, Quebec, CaResponsible for creating and upholding visual quality of Main Player animation features, combat sequences, as well as building out animation tree/logic inside Frostbite. Responsible for testing and creating features based on advanced animation controllers such as motion matching.Shipped 2020: Star Wars SquadronsResponsible for Player VR and Third-Person animations in the social spaces and in the cockpit. Cockpit rig animations and testing. All in-game player stateflow/animation logic was created and managed by me, as well as hooking them up to Frostbite. Captured various living world animation as an actor using XSENS and cleaned up the data, integrated in Frostbite. Laid down ground work for the Conversation system animations in Frostbite. As well, was responsible for animation asset tracking and management.Shipped 2017: Star Wars: Battlefront 2 - Single Player campaignResponsible for AI navigation animations, the Melee Trooper animation, stateflow/anim integration. As well, I did the seamless player to ship to air gameplay transitions (animation and in-engine integration/schematic level work) -
Senior AnimatorWarner Bros. Games Montreal Jun 2012 - Jan 2017Montreal, Qc, CaProjects worked on:- Batman: Arkham Knight Batgirl DLC- Batman: Arkham Knight Red Hood DLC- Batman: Arkham Origins- Batman: Arkham Origins DLC (A Cold, Cold Heart)Responsible for creating keyframe combat attacks, synced takedowns, hit reactions for Batman. Principal animator for the following boss fights: Firefly and Bane (Final showdown), created animations for Killer Croc, Copperhead and Deathstroke boss fights as well.Collaborating with the rest of the talented animation team to create strong and compelling gameplay assets, keyframing gameplay content with 3DS Max and cutting and polishing mocap in MotionBuilder. -
Cinematic Animator (Contract)United Front Games Mar 2012 - May 2012Project worked on: Sleeping DogsAdding animation polish to existing NIS sequences using 3DS MAX. This includes characters, vehicles and camera work.
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Cinematic AnimatorEa Black Box Oct 2010 - Feb 2012Project: Need for Speed: The RunCreation of awesome consumer experiences within game-play and cinematics via character and vehicle animations for the AAA-title Need for Speed: The Run. I collaborated with software engineers to build pipeline tools to import animations from MotionBuilder to our proprietary animation software, ANT. Tested and gave feedback on character and vehicle animation rigs with the character team. Assisted engineers in assembling sequences inside of Frostbyte, the new engine developed by DICE; which was used for Battlefield 3 and Need for Speed.
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AnimatorElectronic Arts Canada Oct 2009 - Sep 2010Redwood City, Ca, UsResponsible for the creation of NIS, in-game and secondary character animation on NBA Live 2011 -
Lead AnimatorElectronic Arts Canada Sep 2008 - Oct 2009Redwood City, Ca, UsDirected mocap shoots, created gameplay and presentation (NIS) animations, reviewed outsourcing work, and helped create key features in gameplay. Project was NCAA Basketball 2010. -
Associate AnimatorElectronic Arts Canada Sep 2005 - Oct 2008Redwood City, Ca, UsResponsible for the creation of NIS, in-game and secondary character animation. Games shipped, NCAA 2006 to 2009 -
Assistant Supervisor / Senior AnimatorMainframe Entertainment Apr 2000 - Sep 2005Vancouver, British Columbia, CaMain responsibilities included creating character animation for the show, while maintaining models, rigs and training new employees with respect to pipelines and new techniques.Also, joined the lighting team for a few projects to help establish set lighting and light incoming shots from animators. -
Cad TechnicianDillon Consulting Ltd. Nov 1996 - Mar 2000Toronto, Ontario, CaCreated designs for road profiles and overviews, topology, and environmental reclaims; all within city standards.
Stephen Yu Skills
Stephen Yu Education Details
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Cdis (Now Ai Of Vancouver)Compositing And Editing
Frequently Asked Questions about Stephen Yu
What company does Stephen Yu work for?
Stephen Yu works for Motive Studio
What is Stephen Yu's role at the current company?
Stephen Yu's current role is Senior Staff Animator at EA Motive.
What is Stephen Yu's email address?
Stephen Yu's email address is sy****@****ail.com
What is Stephen Yu's direct phone number?
Stephen Yu's direct phone number is +151489*****
What schools did Stephen Yu attend?
Stephen Yu attended Cdis (Now Ai Of Vancouver).
What skills is Stephen Yu known for?
Stephen Yu has skills like Cinematics, Maya, Character Animation, Animation, Autodesk Motionbuilder, Video Games, Xsi, Game Development, Compositing, After Effects, Facial Animation, Photoshop.
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