Sterling R.
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Sterling R. Email & Phone Number

Lead Animator at Glass Umbrella, Inc.
Location: United States, United States, United States 14 work roles 1 school
1 work email found @proletariat.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@proletariat.com
LinkedIn Profile matched
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Current company
Role
Lead Animator
Location
United States, United States, United States
Company size

Who is Sterling R.? Overview

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Quick answer

Sterling R. is listed as Lead Animator at Glass Umbrella, Inc., a company with 9 employees, based in United States, United States, United States. AeroLeads shows a work email signal at proletariat.com and a matched LinkedIn profile for Sterling R..

Sterling R. previously worked as Technical Animator at Striking Distance Studios and Company Owner at Gamedevsg. Sterling R. holds Bs, Computer Animation from Full Sail University.

Company email context

Email format at Glass Umbrella, Inc.

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{first}@proletariat.com
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AeroLeads found 1 current-domain work email signal for Sterling R.. Compare company email patterns before reaching out.

Profile bio

About Sterling R.

Created the GameDevSG Discord to help others get hired in the game industry!https://discord.gg/gamedevsg

Listed skills include Character Animation, Animation, Character Rigging, Maya, and 8 others.

Current workplace

Sterling R.'s current company

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Glass Umbrella, Inc.
Glass Umbrella, Inc.
Lead Animator
United States
Employees
9
AeroLeads page
14 roles · 6 years

Sterling R. work experience

A career timeline built from the work history available for this profile.

Technical Animator

Current

San Ramon, CA, US

Working on something new and exciting! Will share as soon as I can.:)👉Rigging characters & working with departments to improve character pipelines/tools👉Implementing Unreal Blueprints with Animation linked layers to improve animation aesthetic👉Work closely with Animation team to improve character pipeline and solve issues quickly👉Communicate problems and.

Nov 2023 - Present

Company Owner

Current

Helping other achieve their dreams of making games for a living! Feel free to join the Discord and/or read our mini-ebooks!

2020 - Present ~6 yrs 4 mos

Creative Director

Current

I made a Roblox Game with my family. Please check it out! (more info on the Empath Games page). Thanks!

Oct 2023 - Present

Technical Animator (Freelancer/Consultant)

Boston, MA, US

Companies (Hyperion Realms, Backstage Games, Liithos)🔥Help improve locomotion and combat systems in Unreal 5 using animation layering🔥Implement IK feet for Biped and Quadruped with UE5 Control Rig.🔥Setup and use retarget manager assets in UE5 to fit mocap to custom characters and reuse animations🔥Improve and spot check animation state machine issues🔥Help.

Sep 2023 - Nov 2023

Sr. Technical Animator

Houston, TX, US

Heading up the animation pipeline on exciting new projects!👾Leveraging custom MetaHuman head meshes and combining with new body skeletal meshes/rigs.👾Implementing mocap and modifying with control rig and animation blueprints.👾Using sequencer to trigger dynamic storytelling that seamlessly transitions into and out of gameplay.👾Rapid prototyping to stand up.

Sep 2022 - Sep 2023

Sr. Technical Animator

The Interwebs, US

Worked on Mirandus, a First Person blockchain MMO!See more info 👉👾Rigging/skinning characters/props👾Implementing animation for motion matching👾Applying mocap to Control Rigs using Maya's HumanIK interface👾Supporting animators by tackling inefficiencies in the character pipeline

Apr 2022 - Sep 2022

Sr. Technical Animator

Raleigh, North Carolina, US

Worked with Ex-Epic Games employees on a User Content Creation PlatformSee more info 👉👾 Implement 3rd person melee and shooting combat, and gameplay modifiers using Unreal Blueprints and GAS👾 Setup character pipeline with modular rigs and modified with Mel scripts for production needs👾 Working with Art Director to solidify animation style that hits design.

Jul 2021 - Apr 2022

Sr. Technical Animator (Remote)

Columbus, OH, US

Narrative RPG with George Ziets (Unreleased)See more info 👉👾 Created reusable prefabs in Unity3D to organize project and speed up iteration time👾 Provided supporting VisDev with C# scripting, Unity Timelines, and VFX for publisher milestones👾 Worked with engineering and design to achieve AAA quality visuals for unannounced console gameSoftware: Unity, Maya

Aug 2020 - Jul 2021

Freelance Animator

Boston, MA, US

Happy clients: PivoVR, ARX.Studio, Funkitron, Game Knight, No Goblin, Bit Fry Game Studios & more!See more info 👉Highlights:👾Sequencer in Unreal and Timelines in Unity to create high fidelity visuals for gameplay and cinematics.👾Restructuring character pipelines and rigs to meet production demands in both Unreal and Unity👾High quality animation and VFX.

Jun 2018 - Aug 2020

Technical Animator (Remote)

Portsmouth, New Hampshire, US

Worked with former Microsoft and Disney developers on the sports franchise, Ultimate RivalsSee more info 👉👾 Assisted CPO in managing production to help secure licenses from the MLB, NBA, NFL, and MLB👾 Created a flexible character pipeline in Maya to handle character redesigns without losing animations👾 Polished Animation state machines with Blueprints in.

Jul 2016 - Jun 2018

Sr. Animator/Rigger

Irvine, CA, US

First Employee of Blizzard Boston studio(formerly Proletariat Inc).See more info 👉👾 Handled all character animation, vfx and character pipelines and creation👾 Learned completely new skills on the fly with UI animation, Unity 3D, Video Editing, and Mel scripting👾 Helped scale the art team for larger projects by identifying talent with art expertiseSoftware.

May 2013 - Jul 2016

Sr. Animator

San Francisco, California, US

Worked with the makers of Farmville to launch Cityville and Indiana Jones: Adventure WorldSee more info 👉👾 Built and maintained character pipeline to keep production team lean and reduce overhead👾 Lead character 3D creation by modeling, texturing, rigging, animating, and implementing assets incooperation with designers, programmers, and the Art Director👾.

Aug 2010 - Oct 2012

Animator

Chicago, IL, US

This is where it all started for me. Forever grateful for this opportunity. I just took it and never looked back.:)

Nov 2008 - Aug 2010
1 education record

Sterling R. education

  • Full Sail University
    Full Sail University
    Computer Animation
FAQ

Frequently asked questions about Sterling R.

Quick answers generated from the profile data available on this page.

What company does Sterling R. work for?

Sterling R. works for Glass Umbrella, Inc..

What is Sterling R.'s role at Glass Umbrella, Inc.?

Sterling R. is listed as Lead Animator at Glass Umbrella, Inc..

What is Sterling R.'s email address?

AeroLeads has found 1 work email signal at @proletariat.com for Sterling R. at Glass Umbrella, Inc..

Where is Sterling R. based?

Sterling R. is based in United States, United States, United States while working with Glass Umbrella, Inc..

What companies has Sterling R. worked for?

Sterling R. has worked for Glass Umbrella, Inc., Striking Distance Studios, Gamedevsg, Empath Games, and Sterling Animation Studios.

How can I contact Sterling R.?

You can use AeroLeads to view verified contact signals for Sterling R. at Glass Umbrella, Inc., including work email, phone, and LinkedIn data when available.

What schools did Sterling R. attend?

Sterling R. holds Bs, Computer Animation from Full Sail University.

What skills is Sterling R. known for?

Sterling R. is listed with skills including Character Animation, Animation, Character Rigging, Maya, Visual Effects, Unity, Photoshop, and Flash.

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