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I'm an Experienced software developer, and AR VR designer focused on research and development of new technologies. My XR portfolio is available upon request. I received my Master of Science (M.S.) focused in Multimedia Engineering, and a Master of Fine Art, from University of California, Santa Barbara. I'm a cross disciplinary person by nature, and have filled many roles in the AR VR industry including roles like:XR prototyper and XR research designerXR user researcher, combining qualitative and quantitative methods for user researchAR VR product designer, both hardware product designer and software product designerXR Interaction designerData acquisition system developerMachine learning research engineer, using Python and Matlab to develop models trained on physiological / neurological sensor data Generalist Unity developer, both to develop experiences as well as reusable code infrastructure and toolingGeneralist design thinking, high level product strategy and researchDesign Engineer aka Design Technologist I may be interested in working with your company if it involves a mix of the following:Developing virtual / augmented reality and innovative new human computer interaction ( AR / VR / XR / HCI )Web 3 products including roles like Ethereum / Solidity Software Developer , NFT product designer , Smart Contract DeveloperBrain to computer interfaces, EEG , MEG, MRI, fMRI etcHolographic or light field based head mounted displays Eye tracking, hand tracking, or sensory substitution Deep Learning, Artificial Neural Networks, Artificial IntelligenceBiomimicry in robotics systems, collaborative roboticsNanotechnologyBiotechnologyOr something else you're working on that might surprise me
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ResearcherDel Complex Apr 2023 - Present -
AdvisorProphetic 2023 - Present -
Design EngineerSnap Inc. Nov 2021 - Sep 2022Santa Monica, California, UsSpectacles team @ Snap Lab doing product design and interaction design on next generation AR glasses. Several patents pending -
Neurotechnology Prototyping ResearcherApple May 2018 - Oct 2021Cupertino, California, UsNeurotechnology Prototyping Researcher in the Technology Development Group, working closely with scientists and engineers to rapidly build advanced technologies and systems for research and development. - Designed 3D immersive audiovisual experiences- Built state of the art multimodal data acquisition systems, instrumentation, and human-machine interfaces enabled by machine learning systems - Rapid development of tools for both measuring and assessing the quantitative correlates of an experience- Conducted research in support of technology development- Executed high quality multi-sensor data collection and analyses- Implemented and deployed real-time algorithms to a variety of platforms- Contributed to the vision, user research, and development of a multi-year investigation into a new international scale Apple service categoryDozens of patents including:"Biofeedback method of modulating digital content to invoke greater pupil radius response"https://patents.google.com/patent/US20210349536A1"Utilization of luminance changes to determine user characteristics"https://patents.google.com/patent/US20210035298A1/"Creation of optimal working, learning, and resting environments on electronic devices"https://patents.google.com/patent/US20210096646A1/ -
Software Engineer And DesignerSterling Crispin Software Llc Feb 2017 - May 2018Designer and developer of Cyber Paint, a VR painting app that uses algorithms as materials and perception as a parameter space, current platforms include Oculus Go, Daydream, GearVR, Vive Focus. www.cyberpaintapp.comCyber Paint is heavily optimized for mobile VR allowing for 4k 360° photosphere paintings and fluid simulation effects at 60 fps on 2015 era smart phones.
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Software EngineerSterling Crispin Software Llc Feb 2017 - May 2018Contract software development with seed stage AR startup, significant SDK development for a head mounted augmented reality device.
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Lead Ux DesignerDaqri Mar 2016 - Feb 2017Los Angeles, Ca, UsServed as Lead Designer on Core Applications Group managing Design Team while collaborating with Engineering Leads and Product Managers to execute software development cycle from concept to product.Managed Design Team User Study group including designing and conducting structured experiments, data analysis, evaluation of results, and the presentation of findings to key stakeholders in design, neuroscience, product management and engineering.Developed Unity based software prototypes, UX flows, and UI treatments, for new interaction patterns in augmented reality.Created and maintained UX / UI best practices guide for the Daqri Smart Helmet SDK and internal Daqri software development team.Developed numerous patented and patent pending solutions for augmented reality and head mounted displays. -
Artist In ResidenceDaqri Dec 2014 - Mar 2016Los Angeles, Ca, UsDeveloped software prototypes in JavaScript, C++, Java, and Unity for augmented reality applications on the Daqri Smart Helmet, mobile devices, HTC Vive, Daqri holographic displays and other prototype HMD hardwareIndependently researched and developed special projects including content for photonics based holographic displays, automated computational geometry processes, and KUKA robot arm automation.Developed a patented user calibration and stereoscopic alignment method for optically see through head mounted displays.Designed and prototyped new hardware devices for head mounted displays, gestural input, and human-computer-interaction including 3D modeling, 3D printing, scanning processes. -
Freelance Vr DeveloperFreelance 2014 - 2015Various client projects and consulting under NDA including contemporary art, industry, and entertainment
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Teaching AssistantUc Santa Barbara Sep 2011 - Jun 2014Santa Barbara, Ca, UsThree courses in one year with masters and PhD students in the Media Art and Technology department where I covered the history and theory of media art, the methodologies of arts and engineering research, public speaking and presenting skills, as well as digital modeling and fabrication with 3D printing.Six courses in two years with bachelors students in the Art Department where I taught web and graphic design, the adobe creative suite, physical computing (arduino) and robotics, software development, digital photography, and the history and practice of new media art.Co-developed the curriculum and syllabi for two courses and was ranked higher than the campus and department median in student satisfaction surveys for all of the nine courses.MAT 294CR: Presentation and Publication of Media Projects Spring 2014MAT 200A: Arts and Technology, The Evolution of Material Systems Winter 2014MAT 254: Arts & Engineering Research Fall 2013ART 19: Introduction to Photography Spring 2013ART 7D: Introduction to Contemporary Practice III - Art, Science, and Technologies Winter 2013ART 22: Digital Media Arts Strategies Fall 2012ART 22: Digital Media Arts Strategies Spring 2012ART 7D: Introduction to Contemporary Practice III - Art, Science, and Technologies Winter 2012 -
Artist In ResidenceRedline 2008 - 2011While an artist in residence at RedLine I helped with the initial development of the Educational Partnership for the Creative Arts, EPIC Arts, a community based educational outreach program. I also established the Post-Media Critiques, a free monthly arts critique program open to the community.
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Creative It ManagerMuseum Of Contemporary Art Denver 2008 - 2009Denver, Co, UsNetwork and website administration, technical support, hardware and software management, maintenance of thirty computer workstations and critical systems backups. Server management of Windows and OSX systems.Installation of technology dependent exhibits, programs and events, including projector alignment and calibration for a large scale immersive video installation.
Sterling Crispin Skills
Sterling Crispin Education Details
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Uc Santa BarbaraMultimedia Engineering -
Uc Santa BarbaraMaster Of Fine Arts (M.F.A.) -
Rocky Mountain College Of Art + Design (Rmcad)General
Frequently Asked Questions about Sterling Crispin
What company does Sterling Crispin work for?
Sterling Crispin works for Del Complex
What is Sterling Crispin's role at the current company?
Sterling Crispin's current role is Software Developer, Artist, Designer.
What is Sterling Crispin's email address?
Sterling Crispin's email address is st****@****ail.com
What is Sterling Crispin's direct phone number?
Sterling Crispin's direct phone number is (213) 375*****
What schools did Sterling Crispin attend?
Sterling Crispin attended Uc Santa Barbara, Uc Santa Barbara, Rocky Mountain College Of Art + Design (Rmcad).
What skills is Sterling Crispin known for?
Sterling Crispin has skills like Adobe Creative Suite, Art, Photography, Contemporary Art, Multimedia, User Interface Design, Photoshop, Web Design, Digital Photography, Drawing, Augmented Reality, Ux Design.
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