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Steve Cha Email & Phone Number

Game designer with an affinity for systems, narrative, and laughter. at Another Axiom
Location: Culver City, California, United States 13 work roles 3 schools
1 work email found @anotheraxiom.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

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Current company
Role
Game designer with an affinity for systems, narrative, and laughter.
Location
Culver City, California, United States
Company size

Who is Steve Cha? Overview

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Quick answer

Steve Cha is listed as Game designer with an affinity for systems, narrative, and laughter. at Another Axiom, a with 96 employees, based in Culver City, California, United States. AeroLeads shows a work email signal at anotheraxiom.com and a matched LinkedIn profile for Steve Cha.

Steve Cha previously worked as Senior Systems Designer at Another Axiom and Senior Game Designer (Narrative Systems) at Telltale Games. Steve Cha holds Master Of Fine Arts - Mfa, Game And Interactive Media Design from University Of Southern California.

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Email format at Another Axiom

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*@anotheraxiom.com
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Profile bio

About Steve Cha

As a game designer/writer, I've worked on a games ranging from experimental mixed reality projects to free-to-play mobile games to award winning console titles. My skills and knowledge are as well rounded as my experiences are eclectic. That said, I have a knack (and a soft spot) for narrative design, feature design, rapid iteration, and chicken nuggets (and other pellet-like food stuffs).Lastly, I'm a former nonprofit community organizer which means I love a good march and work well in groups.

Current workplace

Steve Cha's current company

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Another Axiom
Another Axiom
Game designer with an affinity for systems, narrative, and laughter.
Culver City, CA, US
Employees
96
AeroLeads page
13 roles · 20 years

Steve Cha work experience

A career timeline built from the work history available for this profile.

Senior Systems Designer

Current
Sep 2023 - Present

Senior Game Designer (Narrative Systems)

Malibu & Corte Madera, Ca, Us

Game and Narrative Designer- Collaboratively pitched, prototyped, documented, and developed 4 critical player features.- Roadmapped development timeline and process for all major features.- Worked with writers and directors to design, plot, and write 2 interactive narrative scenes with an emphasis on player experience, narrative, and mystery.

May 2021 - Sep 2023

Narrative & Gameplay Designer

Burbank, Ca, Us

Gameplay and Narrative Designer on High on Life- Pitched, designed, and prototyped key combat encounters with great attention on thematic consistentcy.- Prototyped various narrative and progression systems.- Developed major questlines complete with player/design objectives, puzzle mechanics, and stories.

Sep 2019 - May 2021

Narrative Designer

Burbank, Ca, Us

Narrative Designer on Trover Saves the Universe. Responsible for interactive narrative from scenario inception and prototyping to scripting, implementation, and polish. Brought to life zany characters by scripting responsive real-time dialogue, devising character-driven minigames, and plotting adaptive storybeats. Coordinated cross-discipline efforts to actualize dramatic cinematic moments in VR.Increased scope of responsibilities to include puzzle design by designing puzzles systems and laying out progressively challenging puzzles. Participated in UX and level layout improvements, with an emphasis on VR-related usability. Spearheaded external playtest initiatives.

Sep 2017 - May 2021

Associate Producer

Glendale, California, Us

On Skullgirls Mobile, coordinated communications and submissions with overseas publisher. Working in a small, dynamic team, I supported all aspects of production. Worked with players in online community to organize playtests and gather feedback. I also had the privilege of weighing in on creative aspects of the game, at times exercising my knowledge of game design and narrative design.Skullgirls Mobile was PocketGamer's Game of the Month for May, 2017

Jan 2017 - Jul 2017

Game Designer (Intern / Contractor)

Mountain View, Ca, Us

I wrote and designed narrative premise, characters, and fictional world for a mobile game. This entailed deep dives into worldbuilding and extensive research on the interests of the target audience. I also engaged in designed levels in Unity. I reviewed and presented on usability tests. Started as an intern, continued on as a contractor.

May 2015 - Feb 2016

Lead Narrative Designer

World Building Media Lab

On The Leviathan Project -- an experimental VR/Mixed reality project -- I developed prototypes for an exciting, narrative-driven experience. Coordinated with writers and actors to create narrative mechanics that allowed players to touch, feel, and experience a rich and compelling narrative world.The Leviathan Project was demonstrated at Sundance Film Festival

Mar 2014 - Sep 2014

Writer

Us

Wrote and edited the main story component for a•part•ment, an award winning narrative game. Also laid out environmental storytelling portions in Unity. a•part•ment was nominated for an IGF award and selected as an IndieCade Digital Select.

Sep 2013 - May 2014

Program Coordinator

Los Angeles, California, Us

Managed, supervised and oversaw the execution of 5 intervention programs.

Dec 2010 - Jan 2014

Production / Editorial Assistant

P3 Update Magazine

Edited and wrote copy for film trade publication. Developed and revamped media kit.

Aug 2008 - Mar 2010

Intern

Edgemar Center For The Arts

Assisted in developing grant proposal. Covered scripts.

2007 - 2008 ~1 yr

Field Sales Manager

Olean, Ny, Us

-Achieved highest sales promotion with personal sales over $32,000.-Responsible for field training incoming hires

Jun 2003 - Jan 2005
3 education records

Steve Cha education

Master Of Fine Arts - Mfa, Game And Interactive Media Design

University Of Southern California

Master Of Fine Arts (M.F.A.), Game And Interactive Media Design

University Of Southern California

B.S. And B.A., English, Communications

University Of California, Davis
FAQ

Frequently asked questions about Steve Cha

Quick answers generated from the profile data available on this page.

What company does Steve Cha work for?

Steve Cha works for Another Axiom.

What is Steve Cha's role at Another Axiom?

Steve Cha is listed as Game designer with an affinity for systems, narrative, and laughter. at Another Axiom.

What is Steve Cha's email address?

AeroLeads has found 1 work email signal at @anotheraxiom.com for Steve Cha at Another Axiom.

Where is Steve Cha based?

Steve Cha is based in Culver City, California, United States while working with Another Axiom.

What companies has Steve Cha worked for?

Steve Cha has worked for Another Axiom, Telltale Games, Squanch Games, Hidden Variable Studios, and Tango Me.

How can I contact Steve Cha?

You can use AeroLeads to view verified contact signals for Steve Cha at Another Axiom, including work email, phone, and LinkedIn data when available.

What schools did Steve Cha attend?

Steve Cha holds Master Of Fine Arts - Mfa, Game And Interactive Media Design from University Of Southern California.

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