Steve Cha Email & Phone Number
@anotheraxiom.com
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Who is Steve Cha? Overview
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Steve Cha is listed as Game designer with an affinity for systems, narrative, and laughter. at Another Axiom, a with 96 employees, based in Culver City, California, United States. AeroLeads shows a work email signal at anotheraxiom.com and a matched LinkedIn profile for Steve Cha.
Steve Cha previously worked as Senior Systems Designer at Another Axiom and Senior Game Designer (Narrative Systems) at Telltale Games. Steve Cha holds Master Of Fine Arts - Mfa, Game And Interactive Media Design from University Of Southern California.
Email format at Another Axiom
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AeroLeads found 1 current-domain work email signal for Steve Cha. Compare company email patterns before reaching out.
About Steve Cha
As a game designer/writer, I've worked on a games ranging from experimental mixed reality projects to free-to-play mobile games to award winning console titles. My skills and knowledge are as well rounded as my experiences are eclectic. That said, I have a knack (and a soft spot) for narrative design, feature design, rapid iteration, and chicken nuggets (and other pellet-like food stuffs).Lastly, I'm a former nonprofit community organizer which means I love a good march and work well in groups.
Steve Cha's current company
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Steve Cha work experience
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Senior Systems Designer
Current
Senior Game Designer (Narrative Systems)
Game and Narrative Designer- Collaboratively pitched, prototyped, documented, and developed 4 critical player features.- Roadmapped development timeline and process for all major features.- Worked with writers and directors to design, plot, and write 2 interactive narrative scenes with an emphasis on player experience, narrative, and mystery.
Narrative & Gameplay Designer
Gameplay and Narrative Designer on High on Life- Pitched, designed, and prototyped key combat encounters with great attention on thematic consistentcy.- Prototyped various narrative and progression systems.- Developed major questlines complete with player/design objectives, puzzle mechanics, and stories.
Narrative Designer
Narrative Designer on Trover Saves the Universe. Responsible for interactive narrative from scenario inception and prototyping to scripting, implementation, and polish. Brought to life zany characters by scripting responsive real-time dialogue, devising character-driven minigames, and plotting adaptive storybeats. Coordinated cross-discipline efforts to actualize dramatic cinematic moments in VR.Increased scope of responsibilities to include puzzle design by designing puzzles systems and laying out progressively challenging puzzles. Participated in UX and level layout improvements, with an emphasis on VR-related usability. Spearheaded external playtest initiatives.
Associate Producer
On Skullgirls Mobile, coordinated communications and submissions with overseas publisher. Working in a small, dynamic team, I supported all aspects of production. Worked with players in online community to organize playtests and gather feedback. I also had the privilege of weighing in on creative aspects of the game, at times exercising my knowledge of game design and narrative design.Skullgirls Mobile was PocketGamer's Game of the Month for May, 2017
Game Designer (Intern / Contractor)
I wrote and designed narrative premise, characters, and fictional world for a mobile game. This entailed deep dives into worldbuilding and extensive research on the interests of the target audience. I also engaged in designed levels in Unity. I reviewed and presented on usability tests. Started as an intern, continued on as a contractor.
Lead Narrative Designer
On The Leviathan Project -- an experimental VR/Mixed reality project -- I developed prototypes for an exciting, narrative-driven experience. Coordinated with writers and actors to create narrative mechanics that allowed players to touch, feel, and experience a rich and compelling narrative world.The Leviathan Project was demonstrated at Sundance Film Festival
Writer
Wrote and edited the main story component for a•part•ment, an award winning narrative game. Also laid out environmental storytelling portions in Unity. a•part•ment was nominated for an IGF award and selected as an IndieCade Digital Select.
Program Coordinator
Managed, supervised and oversaw the execution of 5 intervention programs.
Production / Editorial Assistant
Edited and wrote copy for film trade publication. Developed and revamped media kit.
Intern
Assisted in developing grant proposal. Covered scripts.
Field Sales Manager
-Achieved highest sales promotion with personal sales over $32,000.-Responsible for field training incoming hires
Steve Cha education
Master Of Fine Arts - Mfa, Game And Interactive Media Design
Master Of Fine Arts (M.F.A.), Game And Interactive Media Design
B.S. And B.A., English, Communications
Frequently asked questions about Steve Cha
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What company does Steve Cha work for?
Steve Cha works for Another Axiom.
What is Steve Cha's role at Another Axiom?
Steve Cha is listed as Game designer with an affinity for systems, narrative, and laughter. at Another Axiom.
What is Steve Cha's email address?
AeroLeads has found 1 work email signal at @anotheraxiom.com for Steve Cha at Another Axiom.
Where is Steve Cha based?
Steve Cha is based in Culver City, California, United States while working with Another Axiom.
What companies has Steve Cha worked for?
Steve Cha has worked for Another Axiom, Telltale Games, Squanch Games, Hidden Variable Studios, and Tango Me.
How can I contact Steve Cha?
You can use AeroLeads to view verified contact signals for Steve Cha at Another Axiom, including work email, phone, and LinkedIn data when available.
What schools did Steve Cha attend?
Steve Cha holds Master Of Fine Arts - Mfa, Game And Interactive Media Design from University Of Southern California.
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