Steve Chao Email and Phone Number
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• Extensive game development experience and titles shipped across PC, Console and Mobile platforms.• Passion for delivering high quality game art through visual target development, detailed planning, effective communication and focused execution.• Ability to direct artists across multiple disciplines, including concept, character, environment, animation, VFX, UI and technical art.• Effective people manager with focus on developing strong art leaders and succession planning.• Expertise in building external art teams capable of working end-to-end pipelines, from asset creation through engine integration.• Experience in communicating concepts and getting buy-ins from licensed IP partners.• Capable of driving teams to fulfill the rigorous demands of Live Service. • Native-speaker proficiency in English and Mandarin Chinese.
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Development Director IiElectronic Arts (Ea) Jun 2022 - PresentRedwood City, Ca, Us -
Development DirectorElectronic Arts (Ea) Mar 2020 - Jun 2022Redwood City, Ca, Us -
Art DirectorElectronic Arts (Ea) Aug 2014 - Mar 2020Redwood City, Ca, UsKey Skills and Responsibilities• Oversee all hiring and staffing of art resources within the studio.• Direct art development across multiple locations.• Represent the art discipline in studio management group and participate in strategic decisions on resources, project directions, studio health and culture initiatives.• Direct style guides, technical documentation, asset creation pipeline explorations and visual targets to uphold product and IP pillars.• Partner with Production and Design leaders to disseminate game design visions, product goals, and set visual standards across teams.• Collaborate with Engineering leaders to ensure art assets and features achieve visual target and technical objectives for products.• Work with the Design leaders and influence game designs based on Art capabilities and capacity.• Conduct quarterly evaluations, compensation and bonus reviews, promotion recommendations, career development and performance management for direct and roll-up reports.• Operate as the art point of contact at studio for central UX design, licensor relations and marketing teams.• Partner with other art directors within the company to share knowledge and workflows to improve efficiency.• Propose and manage external art budget for the studio.• Direct the vetting, contracting and on-boarding of external development teams.• Provide high level reviews, critiques and approval of art.• Influence and enforce best art practices across studio. -
Associate Art DirectorElectronic Arts (Ea) Mar 2011 - Aug 2014Redwood City, Ca, UsProjects• Dungeon Keeper Mobile (2014)• Ultima Forever (2013)• Warhammer Online: Wrath of Heroes (2012)Key Responsibilities• Served as Art Director for Free-to-Play Warhammer MOBA (Wrath of Heroes) and 2 incubation mobile projects based on EA IPs.• Collaborated with Studio Art Director to define visual styles and production plans for Ultima Forever and Dungeon Keeper Mobile.• Created style and technical documentation for animation and VFX.• Liaised with Engineering and Design teams to identify and address cross-discipline dependencies.• Provided art direction for internal and external teams across different art disciplines.• Forecasted and tracked art outsourcing budgets for studio.• Negotiated pricing and engagement terms with external vendors and freelance artists.• Architected and executed external partner onboarding and training process.• Prepared asset submission deliverables for licensor approval. -
Lead / Senior AnimatorElectronic Arts (Ea) Aug 2007 - Mar 2011Redwood City, Ca, UsProjects• Warhammer Online: Age of Reckoning, Lead Animator (2008)Key Responsibilities• Scheduled and tasked in-house and external animation teams.• Defined scope and work briefs for external partners.• Provided animation direction and final asset approvals.• Created in-game animations, provided rigging and skinning support when needed.• Polished external animation deliverables for game integration. -
Lead / Senior AnimatorFiraxis Games Jun 1999 - Aug 2007Sparks, Maryland, UsProjects• Sid Meier’s Civilization: Revolution (2008)• BioShock (2007)• Sid Meier’s Railroads! (2006)• Sid Meier’s Civilization IV (2005)• Sid Meier’s Pirates (2004)• Sid Meier’s Civilization III: Conquests (2003)• Sid Meier’s Civilization III: Play the World (2002)• Sid Meier’s SimGolf! (2002)• Sid Meier’s Allen Crossfire (1999)Key Responsibilities• Collaborated with animation team to define animation styles and workflows in pre-production.• Provided animated proof-of-concept mockups and prototype art support.• Provided animation direction to internal and external teams.• Created in-game animations, provided rigging and skinning support when needed.
Steve Chao Skills
Steve Chao Education Details
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Maryland Institute College Of ArtPainting -
Walt Whitman High SchoolGeneral
Frequently Asked Questions about Steve Chao
What company does Steve Chao work for?
Steve Chao works for Electronic Arts (Ea)
What is Steve Chao's role at the current company?
Steve Chao's current role is Development Director with extensive experience in art production and external development.
What is Steve Chao's email address?
Steve Chao's email address is st****@****ail.com
What is Steve Chao's direct phone number?
Steve Chao's direct phone number is +151260*****
What schools did Steve Chao attend?
Steve Chao attended Maryland Institute College Of Art, Walt Whitman High School.
What skills is Steve Chao known for?
Steve Chao has skills like Character Animation, Game Development, Animation, Texturing, Video Games, 3d Studio Max, Game Design, Game Art, Texture Painting, Photoshop, Mobile Games, Computer Games.
Who are Steve Chao's colleagues?
Steve Chao's colleagues are Danny Lew, Andrei Parjol, Moaz Mohamed Saber, Jon Clayton, Noah Klabunde, James Brewer, Ks Sk.
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