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Steve Dobos Email & Phone Number

Technical Director at Digimancy Entertainment
Location: Los Angeles Metropolitan Area, United States, United States 8 work roles 1 school
1 work email found @inxile-entertainment.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@inxile-entertainment.com
LinkedIn Profile matched
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Current company
Role
Technical Director
Location
Los Angeles Metropolitan Area, United States, United States

Who is Steve Dobos? Overview

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Quick answer

Steve Dobos is listed as Technical Director at Digimancy Entertainment, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at inxile-entertainment.com and a matched LinkedIn profile for Steve Dobos.

Steve Dobos previously worked as R&D Engineer at Magic Leap and Lead Programmer/Senior Engineer at Nexon America. Steve Dobos holds Bachelor Of Arts (B.A.), Mathematics from San José State University.

Company email context

Email format at Digimancy Entertainment

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{last}@inxile-entertainment.com
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AeroLeads found 1 current-domain work email signal for Steve Dobos. Compare company email patterns before reaching out.

Profile bio

About Steve Dobos

Technical designer with over 15 years of experience programming, supporting and operating games for desktop and console platforms. Expert in Unity and Unreal. Specializes in game system architecture, optimizing, debugging and game balance. Key strengths include a data-driven approach to prioritizing deliverables, excellent written and verbal communication, a keen eye for cost-effective alternatives, and a jovial disposition.

Listed skills include Video Games, Game Development, Gameplay, Online Gaming, and 21 others.

Current workplace

Steve Dobos's current company

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Digimancy Entertainment
Digimancy Entertainment
Technical Director
AeroLeads page
8 roles

Steve Dobos work experience

A career timeline built from the work history available for this profile.

R&D Engineer

Plantation, Florida, US

Invented the future!

Nov 2017 - Jul 2020

Lead Programmer/Senior Engineer

El Segundo, California, US

Lead Programmer of an internal rapid prototyping team.Prototyped several fast-paced multiplayer concepts at a breakneck pace.Architected core gameplay systems with a flexible one-size-fits-many approach.Implemented a robust UI framework atop UGUI.Acted as graphics programmer.Edited Unity's lighting pipeline to give a stylized, painterly look.Wrote detailed.

Feb 2017 - Aug 2017

Lead Engineer

Tustin, California, US

Lead Programmer on Torment: Tides of Numenera.Led team of 10 programmers.Shipped to PC, Mac, Linux, Xbox One and PS4.Optimized memory usage for consoles.Enforced professional software standards and best practices.Successfully took a complex table-top RPG system and transformed it into a flexible, designer-friendly set of gameplay building blocks.Fostered.

Aug 2013 - Jan 2016

Lead Programmer

Kru Interactive

Delved deep into the bowels of legacy C/C++ and objective C client and server code.Fixed bugs previously considered unfixable by senior programmers.Rebuilt company's billing infrastructure with C# ASP.Net.Designed account authentication API.Happily mentored junior programmers.

Jan 2012 - Jun 2013

Game Director

Kru Interactive

Project Manager for company's flagship MMORPG.Data-driven approach to development significantly reduced the trouble-ticket rate.Oversaw several content releases that increased renewal rates and overall player satisfaction.Acted as a senior client/server programmer.Designed and programmed many technical improvements to the games, allowing them to operate.

Oct 2004 - Mar 2008

Technical Coordinator

El Segundo, California, US

Primary responsibility for live technical operations of the first large-scale MMORTS.Managed bug tracking.Provided high level support to customers and partners.Performed statistical analysis of game usage data to identify problem areas.Wrote development tools and supporting scripts primarily with C and Perl.Other tasks:Did some moderate game design.

Mar 2000 - Oct 2004

It Technician

Boldfish

Maintained equipment supply.Evaluated equipment purchases, with eye towards budgetary concerns.Diagnosed internal issues and prioritized escalations.Studied the mysterious secrets of IT.

Nov 1999 - Mar 2000
1 education record

Steve Dobos education

  • San José State University
    San José State University
    Mathematics
FAQ

Frequently asked questions about Steve Dobos

Quick answers generated from the profile data available on this page.

What company does Steve Dobos work for?

Steve Dobos works for Digimancy Entertainment.

What is Steve Dobos's role at Digimancy Entertainment?

Steve Dobos is listed as Technical Director at Digimancy Entertainment.

What is Steve Dobos's email address?

AeroLeads has found 1 work email signal at @inxile-entertainment.com for Steve Dobos at Digimancy Entertainment.

Where is Steve Dobos based?

Steve Dobos is based in Los Angeles Metropolitan Area, United States, United States while working with Digimancy Entertainment.

What companies has Steve Dobos worked for?

Steve Dobos has worked for Digimancy Entertainment, Magic Leap, Nexon America, Inxile Entertainment, and Kru Interactive.

How can I contact Steve Dobos?

You can use AeroLeads to view verified contact signals for Steve Dobos at Digimancy Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Steve Dobos attend?

Steve Dobos holds Bachelor Of Arts (B.A.), Mathematics from San José State University.

What skills is Steve Dobos known for?

Steve Dobos is listed with skills including Video Games, Game Development, Gameplay, Online Gaming, Mmorpg, Game Design, Programming, and Mobile Games.

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