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Steve Hollasch Email & Phone Number

Lead Software Developer at Tableau Software
Location: Redmond, Washington, United States 12 work roles 2 schools
1 work email found @tableau.com 2 phones found area 949 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email s****@tableau.com
Direct phone (949) ***-****
LinkedIn Profile matched
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Current company
Role
Lead Software Developer
Location
Redmond, Washington, United States

Who is Steve Hollasch? Overview

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Quick answer

Steve Hollasch is listed as Lead Software Developer at Tableau Software, based in Redmond, Washington, United States. AeroLeads shows a work email signal at tableau.com, phone signal with area code 949, and a matched LinkedIn profile for Steve Hollasch.

Steve Hollasch previously worked as Director of Engineering - Visualization at Ubix Labs, Inc. and Back End / Front End Web Development at Qumulo, Inc.. Steve Hollasch holds Ms, Computer Science from Arizona State University.

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Email format at Tableau Software

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{first_initial}{last}@tableau.com
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Profile bio

About Steve Hollasch

I've had the privilege of creating software for a variety of inspiring projects. My original interest in real-time computer graphics has taken me on a spectacular journey: low-level hardware drivers, contributed to and architected several realtime 2D/3D scene graphs, console game titles, high-quality web graphics, automated presentation layout, high-quality typographic rendering, autonomous data visualization of data science workflows and geospatial data and graphics. The bright line that joins these points is the human-computer connection: communication, perception, modeling, and understanding. These areas continue to grow in importance as computing progresses from calculating to processing to learning.I've gathered broad, practical experience in many different languages, platforms, tools, frameworks and practices along the way. I'm comfortable with ambiguity, and well-versed in the task of distilling practical short, medium and long-term engineering plans from broad ambitions. If any of this resonates with you, drop me a line at steve@hollasch.net.

Listed skills include Software Development, C#, Software Engineering, C++, and 18 others.

Current workplace

Steve Hollasch's current company

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Tableau Software
Tableau Software
Lead Software Developer
AeroLeads page
12 roles · 36 years

Steve Hollasch work experience

A career timeline built from the work history available for this profile.

Lead Software Developer

Current

Seattle, Wa, Us

I work in the geospatial team at Tableau, developing analytical and visualization features related to data across the Earth.

Apr 2018 - Present

Director Of Engineering - Visualization

Ubix Labs, Inc.

At Ubix Labs, I worked with a small startup team on automated data analytics. Our goal: design a machine-learning system that generalized data science workflows across multiple domains. In my role as the head of visualization, I created a system that supported a variety of source data structures and rendered them in one of over 35 different visualization types. Each of these visualizations supported a large number of variations and styles. These plots also supported a general interaction protocol that provided a way for our automated analytics to offer a set of likely next actions, queries and pivots. The visualization system was primarily HTML, SVG and D3. The front-end data subsystem built on socket.io and Flux.

2014 - 2017 ~3 yrs

Back End / Front End Web Development

Seattle, Wa, Us

I worked on the real-time visualization dashboard (using LESS, React, Backbone and D3) for Qumulo hardware performance. Prior to that work, I helped design a back-end REST service using MongoDB to capture and evaluate information from Qumulo hardware units in the field.

2013 - 2014 ~1 yr

Sr. Software Development Engineer

Redmond, Washington, Us

I worked for two years in Office Labs on the Captivate project as the primary developer of the 2D, 3D, typography and animation system. We developed Captivate to model documents as an information store, to deduce the relationships between elements in the information, and to present these in a fluid, dynamic, and automated manner using highly-designed 2D and 3D graphics and high-quality typographic and image layout. This project was transitioned out of the labs group and ultimately into a new Microsoft Office product now known as Sway.

Nov 2010 - Oct 2013

Sr. Software Development Engineer

Redmond, Washington, Us

I worked on multi-resolution imagery using HTML5, JavaScript, SVG and Canvas. My code was deployed in the labs main product, Pivot Viewer, and in the Seajax general-purpose library, and in the Zoom.it web site for web viewing of high-resolution imagery.

May 2010 - Nov 2010

Software Developer Contractor

Redmond, Washington, Us

On contract, I was responsible for writing two white papers for two internal projects at Microsoft Research.

Jan 2010 - May 2010

Instructor, Ap Computer Science

Teals

Concurrent with my work at Office Labs, I also taught AP Computer Science at Mt Si High School for a year, through the TEALS (Technology Education and Literacy in Schools) program, sponsored by Microsoft. This was a part-time effort where I taught first period, and then went to work after class. Our class ended up achieving the second-highest score in Washington State on the national College Board AP Computer Science exam.

Aug 2012 - Jun 2013

Software Developer Contractor

Microsoft Game Studios, Turn 10

I developed new code and debugged existing code for the release of Forza 3 on the Xbox 360. This work included wheel blur, cockpit lighting, car livery management, damage texturing and ghost car rendering. I also worked on diagnosing and fixing serveral multi-processor race conditions peculiar to the Xbox 360 processing architecture. I also improved robustness of the crash dump handler for game testing in out-of-memory conditions.

Dec 2008 - Sep 2009

Software Developer Contractor

Redmond, Washington, Us

I created an XML format to persist image stitching configuration for Microsoft Research's new image stitching engine, to align and compose high resolution image sets. I was also responsible for characterizing performance of the core image stitching code to identify bottlenecks and opportunities for optimization.

Apr 2008 - Jun 2008

Software Developer Engineer

Redmond, Washington, Us

I worked on NFL Fever 2004 for the Xbox, and created the XML-based scene scripting language that artists used to easily direct non-player characters for various cut scenes, reaction shots, and ambient character behavior. For the next version of NFL Fever, I owned the full redesign of game presentation, including audio, camera management, and narrative and emotional presentation within the game.

2002 - 2004 ~2 yrs

Software Developer

Redmond, Washington, Us

I worked on Microsoft's Talisman project, an advanced rendering hardware architecture. Following that, I was responsible for the 3D graphics portion of the DirectAnimation library, based on GL, then Direct3D. This included viewing (including proper stereo), lighting, attribute management, picking, all geometry (including parametric surfaces and animate trimeshes), and mathematical support code. I also developed (and later patented) a camera model with automated Z-buffer management and optimization.After DirectAnimation, I moved to the XSG (also known as Fahrenheit Scene Graph) project, a joint collaboration with Silicon Graphics. XSG was a high-level, extensible scene graph library. I redesigned the probe action, and in doing so developed a novel approach for ray-trimesh intersection that sped up hit testing by a factor of sixteen. Microsoft patented this algorithm, which is included in the D3DX utility library.

1995 - 2004 ~9 yrs

Software Developer

Kubota Graphics

I ported the Doré scene graph library to their Vistra workstation, the DECstation 5000, and the DEC Alpha workstation. I implemented the Doré PEX graphics driver. I added graphics primitives to and rewrote the lighting portion of the Doré GL driver. I wrote KPEXlib, Kubota's extensions to PEX, including the entire set of graphics primitives, stereo display, and anti-aliasing.

1991 - 1994 ~3 yrs
2 education records

Steve Hollasch education

Ms, Computer Science

Arizona State University

Bs, Computer Science

Arizona State University
FAQ

Frequently asked questions about Steve Hollasch

Quick answers generated from the profile data available on this page.

What company does Steve Hollasch work for?

Steve Hollasch works for Tableau Software.

What is Steve Hollasch's role at Tableau Software?

Steve Hollasch is listed as Lead Software Developer at Tableau Software.

What is Steve Hollasch's email address?

AeroLeads has found 1 work email signal at @tableau.com for Steve Hollasch at Tableau Software.

What is Steve Hollasch's phone number?

AeroLeads has found 2 phone signal(s) with area code 949 for Steve Hollasch at Tableau Software.

Where is Steve Hollasch based?

Steve Hollasch is based in Redmond, Washington, United States while working with Tableau Software.

What companies has Steve Hollasch worked for?

Steve Hollasch has worked for Tableau Software, Ubix Labs, Inc., Qumulo, Inc., Microsoft, and Teals.

How can I contact Steve Hollasch?

You can use AeroLeads to view verified contact signals for Steve Hollasch at Tableau Software, including work email, phone, and LinkedIn data when available.

What schools did Steve Hollasch attend?

Steve Hollasch holds Ms, Computer Science from Arizona State University.

What skills is Steve Hollasch known for?

Steve Hollasch is listed with skills including Software Development, C#, Software Engineering, C++, Javascript, Software Design, User Experience, and Html 5.

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