Steve Polk

Steve Polk Email and Phone Number

Head of Engineering @ ThinqWin
Texas, United States
Steve Polk's Location
Dallas-Fort Worth Metroplex, United States, United States
Steve Polk's Contact Details
About Steve Polk

Engineering leader with a track record in digital transformation and scaling high-impact web applications. At Crain, I led digital operations for 24 brands, implementing SDLC, 12-factor methodology, and developer standards. Partnered with Amazon to explore AI-driven products to expand offerings and audience reach and launched Innovation Day to foster cross-functional innovation.At Beachbody, I scaled consumer-facing web applications for over 2.6 million monthly users, using React, Next.js, and AWS. I grew and restructured engineering teams, implemented GraphQL for optimized performance, and promoted a fail-fast, fail-often culture to encourage rapid experimentation and learning, driving collaboration and results.

Steve Polk's Current Company Details
ThinqWin

Thinqwin

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Head of Engineering
Texas, United States
Steve Polk Work Experience Details
  • Thinqwin
    Head Of Engineering
    Thinqwin
    Texas, United States
  • Thinqshift
    Technology Innovator And Mentor
    Thinqshift
    Texas, United States
  • Crain Communications
    Vice President, Digital Engineering
    Crain Communications Jun 2022 - Oct 2024
    Detroit, Michigan , Us
    Oversaw digital operations for 24 brands and websites, driving performance improvements and scalability. Built and led Operations, NOC, DevOps, and Software Engineering teams, bringing work in-house to enhance efficiency and reduce costs. Implemented the 12-factor app methodology to enable scalable growth and optimized operations.• Fostered AI-driven innovation by launching Innovation Day, generating business ideas that shaped future projects and positioned the company to adapt to shifting market conditions.• Led the development of a PaaS CMS solution using React, Next.js, AWS, and Vercel, creating a scalable application for all brands with Atomic design and highly reusable components.• Orchestrated the 36-month transition to ArcXP, modernizing editorial workflows and improving site performance. This culminated in the successful launch of Autonews.com, significantly enhancing the user experience and achieving a major project milestone.• Scaled engineering teams by transitioning from consultants to internal talent, developing training programs, and enhancing collaboration. This increased output and cost savings while maintaining alignment with growth objectives.• Optimized resource allocation by negotiating vendor contracts, managing SaaS/PaaS budgets, and overseeing compensation plans. These efforts led to significant cost savings and improved operational efficiency.
  • Beachbody
    Director, Software Engineering
    Beachbody Jun 2020 - Apr 2022
    El Segundo, Ca, Us
    Focused on leading high-impact web engineering initiatives, I oversaw the web teams responsible for platforms serving over 2.6 million monthly users, built on React, Next.js, and AWS. I spearheaded efforts to scale web applications, driving performance, team expansion, and cross-functional innovation.• Scaled engineering leadership by growing the team from 1 manager to 3, expanding oversight to 65 people, ensuring readiness for the company’s aggressive growth toward a public offering.• Optimized web platform performance through the implementation of GraphQL APIs, improving query efficiency and overall application responsiveness.• Unified brand experience by directing the creation of Unified Navigation across all key web applications.• Fostered a culture of collaboration by breaking down silos, improving communication, and setting higher standards for application quality.• Drove operational efficiency by negotiating contracts for critical tools, enhancing hiring processes, and facilitating Hack Days to spark innovation.
  • Beachbody
    Senior Manager, Software Engineering
    Beachbody May 2019 - Jun 2020
    El Segundo, Ca, Us
    Managed BeachbodyOnDemand.com, Beachbodylive.com, Blogs and the CMS team. • Handled all budgets and invoicing for teams which allowed us to better forecast, plan and adopt features. • Continued staffing, interviewing and implementing standards across the division which led to easier scaling for teams. • Ensured that teams are working more within agile, which sped up code delivered in a reliable weekly cadence, moving from the 2-4 weeks builds had previously, reducing risk and allowing team to operate much more agilely.Telecommute position.
  • Beachbody
    Manager, Software Engineering
    Beachbody May 2018 - May 2019
    El Segundo, Ca, Us
    Managed team of JavaScript and full-stack engineers supporting on BeachbodyOnDemand.com, including full-time employees and a large team of off-shore contractors. • Oversaw all recruiting efforts for this team and assisted other teams interview candidates for culture and tech screening. • Fostered growth while maintaining a good balance of deliverables for Product owners which allowed the company to continue delivering predictable, feature-rich, timely quality builds.• Steered for a better developer experience and stricter standards across teams with tooling like CI/CD, linting, code coverage, Lighthouse integration, mentoring, GitFlow and managed scrum teams. Firm believer in fail-fast, fail-hard.Telecommute position.
  • Beachbody
    Lead Software Engineer
    Beachbody Mar 2017 - May 2018
    El Segundo, Ca, Us
    Led BB Live team of full-stack engineers to develop BeachbodyLive.com using React, AWS, WordPress, Java and a full CI/CD pipeline using Docker and AWS. • Piloted Beachbody.com team during full rebuild of checkout flow. Used Node, AWS, Lambda, React and some Java removed the outdated stack and allowed our business to rapidly grow this segment of our business, this eventually led to integration on BeachbodyOnDemand.com and taking over this application to create better user experiences and implement checkout.• Managed BeachbodyOnDemand.com using React, AWS, CI/CD, Node with Express and Redux. Worked with stakeholders on maintaining, updating and adding many features to improve the stack including performance enhancements, StyledComponents, GDPR, Entitlements and Early Access features and the latest versions of React and Redux. • Conducted and ran weekly company architectural meetings with various technology and business stakeholders.Telecommute position.
  • Beachbody
    Senior Software Engineer
    Beachbody May 2016 - Mar 2017
    El Segundo, Ca, Us
    Active tech and delivery lead over team and exciting full-stack project, beachbodylive.com. Worked with Java, React, AWS, docker, PHP, and WordPress. FInished project on-time and under budget.Telecommute position.
  • Oh Mama
    Director Of Engineering
    Oh Mama Aug 2015 - Apr 2016
    Oversaw and guided all architecture and technology decisions, managing the UI/UX direction of the site and application and working with management on the product roadmap, feature development and bug assessment and integration.• Built a fully custom WordPress site, including 2 custom themes; one for desktop and another for mobile and wrote all of the code. Setup Slack, BitBucket and JIRA to help the product and development workflow. Setup Google DoubleClick and Analytics for better tracking, A/B testing and ad revenue opportunities.• Built iOS app version of site using Phonegap to allow deploying the Oh Mama application on the iOS store.Telecommute position
  • Lifestreams Technologies Corp.
    Director Of Engineering
    Lifestreams Technologies Corp. Nov 2014 - Aug 2015
    Rendered all of the technology decisions for products and managed the product requirements with the sales team. • Managed the team of engineers responsible for building our RESTful API and worked with all vendors and clients.• Built several AngularJS applications to showcase API, drive revenue and to create demos for clients. • Wrote all of the docs about the API and SDKs; published our SDK to bower and built a client portal.Telecommute Position
  • Walt Disney Imagineering
    Lead Software Engineer - Connected Experiences R & D
    Walt Disney Imagineering Apr 2013 - Nov 2014
    Glendale, California, Us
    Lead numerous Disney cutting-edge technology initiatives to support and promote guests’ experience within the theme parks. Drive research and development of confidential Walt Disney Imagineering (WDI) initiatives, build and maintain Disney websites, and create interactive technology used in park exhibits while working remotely. Working in collaboration with creative production teams and vendors, develop prototypes, proof of concepts, demos, and play tests. Coordinate the App Store and Google Play submission process. Offer guidance, training, and mentorship to team members in proper software application development.Helped drive IT strategy for WDI’s Corporate Alliance projects that connect guests to theme park attractions. Develop and maintain corporate websites and mobile apps to promote attractions and create prototypes from new technology in several languages.Key AccomplishmentsIntroduced cocos2d and SpriteBuilder, which improved the speed of prototyping ideas and gave creative team more control over animations and polish.Helped manage and maintain the Amazon AWS servers, including load balancing and monitoring of servers. The Great Piggybank Adventure–http://piggybank.disney.go.com ● Helped lead development of website and mobile app during changes, teaching children the importance of setting financial goals.Innovation Website–http://innoventions.disney.com/ ● Worked with vendors on QA testing feedback in the development and launch of this website that promotes invention and imagination.Habit Heroes–http://www.habitheroes.com/ ● Managed all updates to the iOS and android mobile app development project that promotes healthy eating and exercising habits. Incorporated interactive elements, including, gyroscope, accelerometer, food scanner, and GPS tracking. Legends of Frontierland ● Integral part of team that created an interactive experience between guests and Disney actors, allowing guests to assume and play out roles in Disneyland for a play test.
  • Disney Online
    Senior Software Engineer
    Disney Online Feb 2008 - Mar 2013
    Burbank, Ca, Us
    At Disney, I am a Senior Software Engineer working on many projects, from Flash website frameworks, to back-end engineering, to build management, to registration systems, to SEO, to analytics to Javascript and CSS libraries.I work regularly with jQuery, CSS3, HTML5, Javascript, Flash, AS3, TeamCity, Ant, Perforce, Git, GitHub, Varnish, Apache, PHP, Smarty, LAMP, Unit Testing, Backbone, SASS, REST, OOP, XML, JSON, TEA, Agile, Scrum and Bash. I also recently started working with Ruby and Sinatra.I transition between technologies as product requirements and business needs demanded, lead code reviews with an emphasis on proper testing methodologies, and mentored product teams on how best to leverage the many technologies to which we have access. I have managed large teams of contractors as the product requirements required more people to solve problems all across the globe.During my time at Disney, I built and managed the disney.com flash framework, disneychannel.com, disneyxd.com, radiodisney.com, Disney Registration, My Disney, and worked on the team that implemented the newest iteration of disney.com using responsive layouts for all devices.
  • Slingshot
    Senior Software Engineer
    Slingshot May 2006 - Feb 2008
    Dallas, Tx, Us
    At Slingshot, I was a Senior Software Engineer working on everything that came through the agency. My duties included front-end development, build management, deployment management, prototyping new ideas, working directly with clients, and team mentoring. I worked for clients such as; Jack Daniels, Dr. Pepper, Mango Mobile and American Heart Association.I worked regularly with AS2 (and started the transition to AS3), Flash Remoting, Flex 2, OOP, XML, HTML, Javascript, CSS and SourceSafe.I architected and built a massive Flash site for Dr. Pepper that was their version of Facebook and allowed guests to navigate through 3D space and explore other UGC content.
  • Futurewei/Huawei
    Senior Software Engineer
    Futurewei/Huawei Feb 2006 - May 2006
    I built and architected a rapid prototyping tool in Flash 8 using OOP methodologies. The entire application was configured via XML, with support for multiple character sets and languages (including Chinese, Russian, and Japanese). This allowed the client to add custom components and events as needed.
  • Tribal Ddb
    Freelance/Senior Software Engineer
    Tribal Ddb Jan 2006 - Feb 2006
    London, Gb
    I was brought in as a contractor to help Tribal meet the needs of Pepsi. I built and architected the entire Aquafina flash site (aquafina.com) with 2 developers working for me. The site was built using Flash 8 Professional with AS 2.0 using OOP, XML and DB calls to Oracle.
  • Living Media
    Senior Software Developer
    Living Media Aug 2005 - Jan 2006
    I worked on a new product prototype development for an online scrapbooking application. Application is built entirely in Flash 8 utilizing Actionscript 2.0 and OOP. I worked with a team to architect this product from conception. I created the initial UML diagram to the actual code implementation.
  • Jostens
    Senior Software Engineer
    Jostens Jun 2005 - Aug 2005
    Minneapolis, Minnesota, Us
    I built 2 applications entirely in AS 2.0 with OOP. Worked in a large team environment remotely using VPN and SourceSafe. Project was a 3-month contract and it was completed early prior to the contract end. The client was very pleased with development time and cost.
  • Tribal Ddb
    Senior Software Engineer
    Tribal Ddb May 2005 - Jun 2005
    London, Gb
    I built the Pepsi Lime flash site using AS 2.0.
  • Hughes And Associates
    Senior Software Engineer
    Hughes And Associates May 2004 - May 2005
    I built Report Viewer using Flash MX 2004. Viewer based entirely off XML. Functionality of viewer compares to Adobe Acrobat reader.I built SlideShow/MP3 player using Flash MX 2004. Works from XML data and MP3 ID3 tag data. This Slideshow tool plays flash files, jpg’s and mp3’s by loading them only as needed. I built the ‘Touch the Face’ application using Flash MX 2004 and 3D Studio Max.
  • Ackermam Mcqueen
    Senior Software Engineer
    Ackermam Mcqueen 2003 - 2004
    I worked for a large span of clients including LeapFrog, SPX International, NEC, Integris Health Care, DMLR, Big Bang, WilTel, Six Flags and the NRA. I built and assisted in building several advanced web sites with Flash, Premiere, Javascript, XML and Flash Remoting.
  • The Richards Group
    Senior Software Engineer
    The Richards Group 2000 - 2003
    Dallas, Texas, Us
    Direct Involvement Client list: Travelocity, EDS, American Standard, Candlewood Suites, Central Market, Highland Homes, Pilgrim’s Pride, Sub-Zero, Susan G. Komen Breast Cancer Foundation, YPO, Hunt, Belo Interactive, Friendly Robotics, Chick-fil-A, ClubCorp.I created a CD-ROM for YPO using Premiere, Director 8.5, SoundForge, 3DS Max 3.0 and Flash 5 and several CD-ROMs for EDS for use at large tradeshows such as Comdex using Director 8.5 and Flash 5.I helped prototype new ideas for clients.
  • Headway Technologies
    Software Engineer
    Headway Technologies Aug 1999 - Mar 2000
    Milpitas, Ca, Us
    I developed and programmed a web application called "eFloorplanner," which allowed tradeshows to sell booth space online utilizing a drag and drop interface. Was built with Flash 4 and ASP.net.
  • Metrocall Paging
    Network Engineer
    Metrocall Paging 1996 - 1999
  • Erapmus
    Network Engineer
    Erapmus 1994 - 1996

Steve Polk Skills

Php React.js Wordpress Javascript User Experience Lamp Web Applications Mobile Applications Java Angularjs Objective C Mobile Game Development Game Development Actionscript Json Flex Jquery Html 5 Html Xml Scrum Css Oop Agile Methodologies Mobile Devices Web Development Jira Rest Object Oriented Design Unit Testing Apache Software Design Uml Ajax Continuous Integration Teamcity Design Patterns Dependency Management Software Engineering Framework Design Css3 Responsive Design Ios Development Phpunit Git

Steve Polk Education Details

  • Collin College
    Collin College
    Computer Engineering

Frequently Asked Questions about Steve Polk

What company does Steve Polk work for?

Steve Polk works for Thinqwin

What is Steve Polk's role at the current company?

Steve Polk's current role is Head of Engineering.

What is Steve Polk's email address?

Steve Polk's email address is sp****@****ody.com

What schools did Steve Polk attend?

Steve Polk attended Collin College.

What are some of Steve Polk's interests?

Steve Polk has interest in Family, Children, Ant, Sensors, Mobile Development, Environment, Education, Oop, Science And Technology, Iot.

What skills is Steve Polk known for?

Steve Polk has skills like Php, React.js, Wordpress, Javascript, User Experience, Lamp, Web Applications, Mobile Applications, Java, Angularjs, Objective C, Mobile Game Development.

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