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. 30+ years of creative and team development in the interactive entertainment industry.. 14+ years Art Director experience including Studio and Principle roles. Art Director of 17 international external development studios in a 2nd party publishing role. Multiple discipline lead roles including character, environment, vehicle, and FX. Shipped over 35+ titles over multiple platforms. Next generation/AAA, mobile and social game development.. Interactive AR/VR development.. Product Management of highly technical engineering teams pertaining to rendering and visual development.. Domestic and overseas outsourcing including Shanghai, India, and the Netherlands.. Concept-to-complete delivery of 3D and illustrative content.https://www.stevesuhy.space/
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Art DirectorSeries EntertainmentSammamish, Wa, Us -
Art DirectorRipple Effect Studios Dec 2022 - PresentMarina Del Rey, Ca, Us -
Art DirectorIllfonic Jan 2022 - Dec 2022Golden, Colorado, Us. On-time release of "Arcadegeddon", PC, PS5, Xbox Series X, PS4, Xbox One (July 2022). Art direction, career development, and management of an internal team of 8production artists using the Unreal Engine development platform.. Provided clear visual direction and timely approvals to our outsourcing department.. JIRA backlog grooming and prioritization as well as production collaboration on Roadmap/Milestone tracking.. Marketing asset production and delivery -
Lead ArtistIntercept Games Dec 2020 - Jan 2022Seattle, Wa, Us"Kerbal Space Program 2". Succinct definition of visual pillars of the KSP franchise.. Responsible for a high standard of execution and timely delivery of Kerbal SpaceProgram 2 content.. Career development, mentorship and management of an internal team of 9production artists.. Provided clear visual direction and timely approvals to an external art productionhouse in Mexico City.. Hands-on Unity 2020 production of planetary assets, specifically around clouds,water, lighting (atmospheric scatter), and post process.. Primary stakeholder of the graphics development strike team, comprised of artistsas well as engineers.. Studio-wide as well as key stakeholder presentations. -
Art DirectorAuthordigital Aug 2019 - Dec 2020Us. Provide clear and targeted Art Direction on a series of multi-platform titles that aregrounded in old-world fantasy.. Management of an internal team of 8 senior production artists as well as 2 interns.. Further outsource development TBD.. Developed an extensive ‘scenario-based’, multi-product Art Development Plan thataccounted for a complete library of shared assets, outsourcing bids, and time/costbudgeting.. Hiring and career development of the entire art staff, including development of aculture that prides itself on its ‘ability to explore’.. Developed a comprehensive Visual Style Guide for an entire intellectual propertythat spans multiple titles.. Collaboration with Production on the management of JIRA tasking and backloggrooming.. Hands-on prototype work in Unity 2019.3.7f1 including World Terrain assembly.lighting and procedural navigational map generation.. Frequent feedback and approvals on team-developed content via clear markup anddocumentation.. Concept art outsourcing of architectural structures.. Equipment and software allocation.. Provided demonstration content and documentation in order to generate startupcapital investments. -
Principal Art Director, Imaging SciencesAmazon Mar 2019 - Aug 2019Seattle, Wa, Us. Establishment of Official Quality Standards for Amazon’s 3D content Library. -
Principal Art Director, Aws Sumerian, Mixed RealityAmazon Jun 2017 - Mar 2019Seattle, Wa, Us. Release of Sumerian Engine/Editor (May, 2018). Art Direction of a small internal production team in order to produceinteractive/VR experiences for enterprise customers. Visual direction of Polly-driven Amazon Sumerian Virtual Hosts , includingconceptual collaboration with Lois Van Baarle (loish). External content production and management.. Hands-on content production across multiple disciplines. -
Acquisitions Art Director, EducationAmazon Feb 2016 - Jun 2017Seattle, Wa, Us. Release of Amazon Rapids Reading App (Nov, 2016). Art direction of 30+ external illustrators in order to produce 200+ fully illustrated stories at product launch.. Content ingestion, preparation and implementation. Implementation of story content via Amazon Polly SSML. Contract terms establishment and delivery tracking -
Sr. Product Manager, VisualsAmazon Dec 2014 - Feb 2016Seattle, Wa, Us. Release of Amazon Lumberyard Game Engine/Editor (PC) (Feb, 2016). System design of artist tool-sets and workflow processes.. Redesign of the Lumberyard Particle Editor System, including external contract development (Confetti).. Hands-on content development for feature demonstrations. -
Publishing Art DirectorAmazon Jun 2013 - Dec 2014Seattle, Wa, Us"ToFu Fury", "Saber’s Edge"*, "'Til Morning’s Light"*, "Tales From Deep Space"*, "Lost Within"*, "Minecraft" (FireTV) (* “Editor’s Choice*” ios mobile titles) -
Studio Art Director, Amazon Games StudioAmazon Jul 2011 - Jun 2013Seattle, Wa, Us“Living Classics”, Facebook. Art direction and launch of AGS’s first Facebook title, “Living Classics”.. Instituted comprehensive visual style guides, technical processes, anddevelopment standards.. Hiring and management of ~20 internal production artists.. Yearly budgeting and operational planning.. Hands-on content production.. Guidance on Double Helix studio acquisition (AGS Irvine). -
Technical Art DirectorZipper Interactive Oct 2008 - May 2011Us"MAG" (PS3); "SOCOM 4" (PS3). Proposal development and implementation of new visual tools and/or rendering pipelines, including TDD of Zipper’s proprietary level creation tool.. WIKI documentation of all current internal processes and pipelines, including all shader, post process, internal tools, and various asset creation disciplines.. Design of the ‘flash pot’ Particle Effects system. Public-facing evangelist for MAG and SOCOM4, including ‘Developer Diary’ videos and the 2008 Sony E3 Press Event. -
Studio Art DirectorSierra Online Jan 2006 - Sep 2008Us"Carcassonne", (Xbox Live Arcade); Unannounced/Unreleased MMO, (PC). Effectively managed, directed and tracked deliveries of an internal team of 12 production artists as well as an external ‘sister’ art department of ~60 in Shanghai, China.. Prepared product acquisition proposals for multiple suitors, including Vivendi Games, Tencent, Microsoft.. Hands-on content production across multiple disciplines. -
Art DirectorSurreal Software Sep 2005 - Jan 2006Seattle, Wa, Us -
Lead Artist, Discipline LeadMicrosoft Games Studios Oct 2001 - Sep 2005Redmond, Washington, UsLead Artist: "Mechwarrior 5" (PC)Lead Character Artist: "Shadowrun", (Xbox 360)Lead Environment Artist: Unannounced/Unreleased, (Xbox) -
Art Director, Vehicle LeadElectronic Arts Seattle Jan 1997 - Oct 2001Redwood City, Ca, UsArt Director: "Motor City Online", (PC); "Split Second" (unreleased), (PS2)Vehicle Lead: "Need for Speed 2", (PC, Sony PSX); "Need for Speed 2 SE", (PC); "Need for Speed 3", (PC, Sony PSX) -
Animator, 3D Artist, Concept ArtistCrystal Dynamics Apr 1994 - Jan 1997San Mateo, Ca, UsAnimator: "Gex", (3DO); "Blazing Dragons", (Sony PSX)3D Artist: "Solar Eclipse", (Sega Saturn)Concept/3D Artist: "Akuji the Heartless", (Sony PSX); "Whiplash" (PS2) -
Lead Artist, Artist/AnimatorElectronic Arts Aug 1992 - Apr 1994Redwood City, Ca, UsLead Artist/Animator: "Mutant League Hockey", (Sega Genesis); "Mutant League Basketball" (unreleased), (Sega Genesis)Artist: "Mutant League Football", (Sega Genesis); "PGA 486 Golf", (PC) -
Lead Artist, Artist, AnimatorMicroprose (Paragon Software) Feb 1989 - Sep 1991Lead Artist: Space 1889, (PC); Twilight 2000, (PC)Artist/Animator: Dr. Doom's Revenge, (Amiga, Commodore 64); Xmen, (PC, Commodore 64); The Punisher, (PC); Xmen II, (PC); Megatraveller, (PC, Amiga); Millenium, (PC, Amiga); The Amazing Spiderman, (PC, Amiga)
Steve Suhy Skills
Steve Suhy Education Details
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University Of PittsburghMinor In Computer Science & English Literature
Frequently Asked Questions about Steve Suhy
What company does Steve Suhy work for?
Steve Suhy works for Series Entertainment
What is Steve Suhy's role at the current company?
Steve Suhy's current role is Art Director.
What is Steve Suhy's email address?
Steve Suhy's email address is s.****@****zon.net
What is Steve Suhy's direct phone number?
Steve Suhy's direct phone number is +142583*****
What schools did Steve Suhy attend?
Steve Suhy attended University Of Pittsburgh.
What skills is Steve Suhy known for?
Steve Suhy has skills like Art Direction, Ps3, Xbox 360, Social Games, Conceptual Art, World Building, Modeling, Texturing, Character, Post Production, Special Effects, Lighting.
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