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Steve Suhy Email & Phone Number

Art Director at Series Entertainment
Location: Sammamish, Washington, United States 19 work roles 1 school
1 work email found @ea.com 7 phones found area 425, 925, and 206 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email s****@ea.com
Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Art Director
Location
Sammamish, Washington, United States

Who is Steve Suhy? Overview

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Quick answer

Steve Suhy is listed as Art Director at Series Entertainment, based in Sammamish, Washington, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 425, 925, 206, and a matched LinkedIn profile for Steve Suhy.

Steve Suhy previously worked as Art Director at Ripple Effect Studios and Art Director at Illfonic. Steve Suhy holds B.A., Studio Arts, Minor In Computer Science & English Literature from University Of Pittsburgh.

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Email format at Series Entertainment

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{first_initial}{last}@ea.com
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Profile bio

About Steve Suhy

. 30+ years of creative and team development in the interactive entertainment industry.. 14+ years Art Director experience including Studio and Principle roles. Art Director of 17 international external development studios in a 2nd party publishing role. Multiple discipline lead roles including character, environment, vehicle, and FX. Shipped over 35+ titles over multiple platforms. Next generation/AAA, mobile and social game development.. Interactive AR/VR development.. Product Management of highly technical engineering teams pertaining to rendering and visual development.. Domestic and overseas outsourcing including Shanghai, India, and the Netherlands.. Concept-to-complete delivery of 3D and illustrative content.https://www.stevesuhy.space/

Listed skills include Art Direction, Ps3, Xbox 360, Social Games, and 24 others.

Current workplace

Steve Suhy's current company

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Series Entertainment
Series Entertainment
Art Director
Sammamish, WA, US
AeroLeads page
19 roles

Steve Suhy work experience

A career timeline built from the work history available for this profile.

Art Director

Golden, Colorado, Us

. On-time release of "Arcadegeddon", PC, PS5, Xbox Series X, PS4, Xbox One (July 2022). Art direction, career development, and management of an internal team of 8production artists using the Unreal Engine development platform.. Provided clear visual direction and timely approvals to our outsourcing department.. JIRA backlog grooming and prioritization as well as production collaboration on Roadmap/Milestone tracking.. Marketing asset production and delivery

Jan 2022 - Dec 2022

Lead Artist

Seattle, Wa, Us

"Kerbal Space Program 2". Succinct definition of visual pillars of the KSP franchise.. Responsible for a high standard of execution and timely delivery of Kerbal SpaceProgram 2 content.. Career development, mentorship and management of an internal team of 9production artists.. Provided clear visual direction and timely approvals to an external art productionhouse in Mexico City.. Hands-on Unity 2020 production of planetary assets, specifically around clouds,water, lighting (atmospheric scatter), and post process.. Primary stakeholder of the graphics development strike team, comprised of artistsas well as engineers.. Studio-wide as well as key stakeholder presentations.

Dec 2020 - Jan 2022

Art Director

Us

. Provide clear and targeted Art Direction on a series of multi-platform titles that aregrounded in old-world fantasy.. Management of an internal team of 8 senior production artists as well as 2 interns.. Further outsource development TBD.. Developed an extensive ‘scenario-based’, multi-product Art Development Plan thataccounted for a complete library of shared assets, outsourcing bids, and time/costbudgeting.. Hiring and career development of the entire art staff, including development of aculture that prides itself on its ‘ability to explore’.. Developed a comprehensive Visual Style Guide for an entire intellectual propertythat spans multiple titles.. Collaboration with Production on the management of JIRA tasking and backloggrooming.. Hands-on prototype work in Unity 2019.3.7f1 including World Terrain assembly.lighting and procedural navigational map generation.. Frequent feedback and approvals on team-developed content via clear markup anddocumentation.. Concept art outsourcing of architectural structures.. Equipment and software allocation.. Provided demonstration content and documentation in order to generate startupcapital investments.

Aug 2019 - Dec 2020

Principal Art Director, Imaging Sciences

Seattle, Wa, Us

. Establishment of Official Quality Standards for Amazon’s 3D content Library.

Mar 2019 - Aug 2019

Principal Art Director, Aws Sumerian, Mixed Reality

Seattle, Wa, Us

. Release of Sumerian Engine/Editor (May, 2018). Art Direction of a small internal production team in order to produceinteractive/VR experiences for enterprise customers. Visual direction of Polly-driven Amazon Sumerian Virtual Hosts , includingconceptual collaboration with Lois Van Baarle (loish). External content production and management.. Hands-on content production across multiple disciplines.

Jun 2017 - Mar 2019

Acquisitions Art Director, Education

Seattle, Wa, Us

. Release of Amazon Rapids Reading App (Nov, 2016). Art direction of 30+ external illustrators in order to produce 200+ fully illustrated stories at product launch.. Content ingestion, preparation and implementation. Implementation of story content via Amazon Polly SSML. Contract terms establishment and delivery tracking

Feb 2016 - Jun 2017

Sr. Product Manager, Visuals

Seattle, Wa, Us

. Release of Amazon Lumberyard Game Engine/Editor (PC) (Feb, 2016). System design of artist tool-sets and workflow processes.. Redesign of the Lumberyard Particle Editor System, including external contract development (Confetti).. Hands-on content development for feature demonstrations.

Dec 2014 - Feb 2016

Publishing Art Director

Seattle, Wa, Us

"ToFu Fury", "Saber’s Edge"*, "'Til Morning’s Light"*, "Tales From Deep Space"*, "Lost Within"*, "Minecraft" (FireTV) (* “Editor’s Choice*” ios mobile titles)

Jun 2013 - Dec 2014

Studio Art Director, Amazon Games Studio

Seattle, Wa, Us

“Living Classics”, Facebook. Art direction and launch of AGS’s first Facebook title, “Living Classics”.. Instituted comprehensive visual style guides, technical processes, anddevelopment standards.. Hiring and management of ~20 internal production artists.. Yearly budgeting and operational planning.. Hands-on content production.. Guidance on Double Helix studio acquisition (AGS Irvine).

Jul 2011 - Jun 2013

Technical Art Director

Us

"MAG" (PS3); "SOCOM 4" (PS3). Proposal development and implementation of new visual tools and/or rendering pipelines, including TDD of Zipper’s proprietary level creation tool.. WIKI documentation of all current internal processes and pipelines, including all shader, post process, internal tools, and various asset creation disciplines.. Design of the ‘flash pot’ Particle Effects system. Public-facing evangelist for MAG and SOCOM4, including ‘Developer Diary’ videos and the 2008 Sony E3 Press Event.

Oct 2008 - May 2011

Studio Art Director

Us

"Carcassonne", (Xbox Live Arcade); Unannounced/Unreleased MMO, (PC). Effectively managed, directed and tracked deliveries of an internal team of 12 production artists as well as an external ‘sister’ art department of ~60 in Shanghai, China.. Prepared product acquisition proposals for multiple suitors, including Vivendi Games, Tencent, Microsoft.. Hands-on content production across multiple disciplines.

Jan 2006 - Sep 2008

Lead Artist, Discipline Lead

Redmond, Washington, Us

Lead Artist: "Mechwarrior 5" (PC)Lead Character Artist: "Shadowrun", (Xbox 360)Lead Environment Artist: Unannounced/Unreleased, (Xbox)

Oct 2001 - Sep 2005

Art Director, Vehicle Lead

Redwood City, Ca, Us

Art Director: "Motor City Online", (PC); "Split Second" (unreleased), (PS2)Vehicle Lead: "Need for Speed 2", (PC, Sony PSX); "Need for Speed 2 SE", (PC); "Need for Speed 3", (PC, Sony PSX)

Jan 1997 - Oct 2001

Animator, 3D Artist, Concept Artist

San Mateo, Ca, Us

Animator: "Gex", (3DO); "Blazing Dragons", (Sony PSX)3D Artist: "Solar Eclipse", (Sega Saturn)Concept/3D Artist: "Akuji the Heartless", (Sony PSX); "Whiplash" (PS2)

Apr 1994 - Jan 1997

Lead Artist, Artist/Animator

Redwood City, Ca, Us

Lead Artist/Animator: "Mutant League Hockey", (Sega Genesis); "Mutant League Basketball" (unreleased), (Sega Genesis)Artist: "Mutant League Football", (Sega Genesis); "PGA 486 Golf", (PC)

Aug 1992 - Apr 1994

Lead Artist, Artist, Animator

Microprose (Paragon Software)

Lead Artist: Space 1889, (PC); Twilight 2000, (PC)Artist/Animator: Dr. Doom's Revenge, (Amiga, Commodore 64); Xmen, (PC, Commodore 64); The Punisher, (PC); Xmen II, (PC); Megatraveller, (PC, Amiga); Millenium, (PC, Amiga); The Amazing Spiderman, (PC, Amiga)

Feb 1989 - Sep 1991
1 education record

Steve Suhy education

  • University Of Pittsburgh
    University Of Pittsburgh
    Minor In Computer Science & English Literature
FAQ

Frequently asked questions about Steve Suhy

Quick answers generated from the profile data available on this page.

What company does Steve Suhy work for?

Steve Suhy works for Series Entertainment.

What is Steve Suhy's role at Series Entertainment?

Steve Suhy is listed as Art Director at Series Entertainment.

What is Steve Suhy's email address?

AeroLeads has found 1 work email signal at @ea.com for Steve Suhy at Series Entertainment.

What is Steve Suhy's phone number?

AeroLeads has found 7 phone signal(s) with area code 425, 925, 206 for Steve Suhy at Series Entertainment.

Where is Steve Suhy based?

Steve Suhy is based in Sammamish, Washington, United States while working with Series Entertainment.

What companies has Steve Suhy worked for?

Steve Suhy has worked for Series Entertainment, Ripple Effect Studios, Illfonic, Intercept Games, and Authordigital.

How can I contact Steve Suhy?

You can use AeroLeads to view verified contact signals for Steve Suhy at Series Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Steve Suhy attend?

Steve Suhy holds B.A., Studio Arts, Minor In Computer Science & English Literature from University Of Pittsburgh.

What skills is Steve Suhy known for?

Steve Suhy is listed with skills including Art Direction, Ps3, Xbox 360, Social Games, Conceptual Art, World Building, Modeling, and Texturing.

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