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Being a Technical Artist I am forced to be up-to-date in all aspects of game development. I worked my way up from creating MOD's, then to QA, 3d Environment Art as well as Architectural modeling, and now to Technical/VFX Artist. My skills range from 3d modeling, animation, visual effects, profiling and optimization, prototyping and C++ Gameplay Programming (and all the behind-the-scenes junk when it comes to games).Specialties: C++ Programming, 3d Modeling, Animation, Texturing, Level Design, "Modding", Game Design.
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Unreal Engine ArchitectLockheed Martin Oct 2022 - PresentBethesda, Md, Us -
Lead Technical ArtistEyes Out Jun 2020 - Oct 2022Los Angeles, Ca, UsSLEEP AWAKE. Amazing coworkers. -
Lead Technical ArtistRedpill Vr Apr 2019 - Jun 2020Los Angeles, California, UsSocial music experiences in VR -
Lead Technical ArtistMagic Leap, Inc. Mar 2015 - Apr 2019Plantation, Florida, UsTechnical Showcases (non-public) and demos for investors (also non-public)UnderseaCreate -
Senior Technical/Vfx ArtistDarkside Game Studios Jan 2012 - Feb 2015Unannounced Title - The exciting one.Borderlands: The Pre-SequelClaptrap Webisodes: Season 2Aliens Colonial Marines: Stasis InterruptedBefore the Nexus - Ratchet & ClankSpec Ops: The Line MultiplayerSunset Overdrive
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Co-Founder, Programmer, Technical/Vfx ArtistStrange Games Jun 2005 - Jun 2012Demolicious and Demolicious HD for iOS
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Senior Technical/Vfx ArtistYager Development Jun 2008 - Jan 2012Berlin, Berlin, DeSpec Ops: The Line -
Technical ArtistMonolith Productions Jul 2007 - May 2008Kirkland, Wa, UsF.E.A.R. 2: Project Origin -
Quality Assurance AnalystMonolith Productions Mar 2007 - Jul 2007Kirkland, Wa, UsF.E.A.R. 2: Project Origin -
3D Architectural ModelerBallena Technologies Inc. Nov 2006 - Mar 2007Alameda, Ca, Us -
Quality Assurance AnalystMicrosoft Game Studios Sep 2006 - Nov 2006Redmond, Washington, UsGears of WarHD DVD Player -
Gameplay Programmer, ArtistDodgeball: Source Aug 2004 - Aug 2006Dodgeball Source: Half-Life 2 MOD Project. Nominated for 'Best MOD project' in the IGF at GDC 2006.
Ken Mayfield Skills
Ken Mayfield Education Details
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University Of Advancing TechnologyGame Design
Frequently Asked Questions about Ken Mayfield
What company does Ken Mayfield work for?
Ken Mayfield works for Lockheed Martin
What is Ken Mayfield's role at the current company?
Ken Mayfield's current role is Unreal Engine Architect at Lockheed Martin.
What is Ken Mayfield's email address?
Ken Mayfield's email address is la****@****ail.com
What is Ken Mayfield's direct phone number?
Ken Mayfield's direct phone number is +195465*****
What schools did Ken Mayfield attend?
Ken Mayfield attended University Of Advancing Technology.
What are some of Ken Mayfield's interests?
Ken Mayfield has interest in Programming, Gaming, 3d Modeling, Music, Socializing.
What skills is Ken Mayfield known for?
Ken Mayfield has skills like Game Design, Unreal Engine 3, Unreal Editor, Game Development, Level Design, 3d Studio Max, Texturing, Scripting, Xbox 360, Ps3, Animation, Environment Art.
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