Steven Mcnally Email and Phone Number
I am a gamer.The vast majority of my spare time is spent playing games of all types, card games, board games, dice games, role playing games, but most of all: video games.My passion for games led me into the career of designing games, first testing them, learning the processes of painstaking investigation, then building content for games, learning proprietary tool sets, honing my ability to script, writing design documents, game proposals, prototyping game play, then progressing into building AI and game systems, transitioning to more specialization as a systems designer, where I worked more with game economies, balance, retention, and monetization.I see every project I work on as an opportunity to expand my knowledge of the details of its IP and related game systems, so that I can bring a discerning level of craftsmanship to my work on it.One of my favorite parts of the industry is the creative people it fosters, and my path has included amazing opportunities to mentor some bright young designers, a couple of whom, I'm happy to report, are now creative directors.I'm highly pragmatic, happy to lead when it's needed, or get my hands dirty working on details, be it in documentation or in engine at the 11th hour.I always want to see what's best for the project happen, regardless of who's idea or implementation it is.I am not currently seeking a new role at this time.
Arenanet Llc
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Senior Systems DesignerArenanet Llc Aug 2019 - PresentBellevue, Wa, Us -
Senior Technical DesignerSoulbound Studios Mar 2019 - Aug 2019Bellevue, Wa, UsJoined the Soulbound Studios team to work on Chronicles of Elyria! -
Senior Game DesignerWargaming Seattle Feb 2018 - Aug 2018Nicosia, CyAs Senior Game Designer for Balance, worked closely with multiple design groups to identify problems and determine solutions with an eye on their holistic effects on the project while overseeing combat, progression, and economies for unannounced project code-named Excalibur.Ran UX tests and rapidly implemented balanced changes in a near alpha project which had significant improvements in class balance metrics and tester fun feedback. -
Senior Technical DesignerParticle City Apr 2016 - Nov 2017Software Credits:Titanfall: Assault - Free to Play Real-Time Strategy Game for Android and iOS. Editor's Choice in App and Play Stores.Titanfall: Frontline - Free to Play Strategy Collectible Card Game for Android and iOS.Accomplishments:Oversaw in-game economy and monetization bundles using KPIs to home in on the best price points, balance live ops event rewards and requirements, and create systems with jackpot moments to maximize community engagement.Worked directly with sound designers from Respawn to incorporate original Titanfall sounds and music into the mobile setting, combined with new voice actors for a true AAA experience.Implemented sound and music triggers, including a new system to handle playing voice overs and dynamic conversations on unit spawns.Oversaw voice recording sessions, selecting voice actors from auditions, directing voice actors in recording sessions, and managing scripts.Designed and implemented new user tutorial, new card traits, and balanced card stats for Free to Play Collectible Card Game Titanfall: Frontline.Worked directly with a programmer to extend and clarify the card ability traits system. -
Lead Systems DesignerRed 5 Studios Dec 2014 - Nov 2015Irvine, Ca, UsSoftware Credits:Lead Systems Designer: Firefall – Free to Play Massively Multiplayer Shooter for PC in ChinaAccomplishments:Oversaw a tight-knit crew of four systems designers responsible for itemization, supporting combat and class changes, revamping the crafting system, and making quality of life refinements to old systems while introducing new systems.Designed and implemented the Elite Ranks system of level-cap advancement.Redesigned and implemented Battleframe Progression to incorporate unlocking advanced frames through progression, and expand original tiered upgrade plan to a 40 level progression for North American launch. Further expanded the system based on partner feedback for the Chinese launch.Designed and implemented Reputation system, including unique perks available through reputation system.Updated Perks system, designing and implementing over 10 new perks and updating all existing perks to improve balance of gameplay, interest of choice, and clarity of impact.Designed and wrote documentation for a large number of systems improvements and new systems for future implementation. -
Senior Systems DesignerRed 5 Studios Apr 2014 - Dec 2014Irvine, Ca, UsSoftware Credits: Senior Systems Designer: Firefall – Free to Play Massively Multiplayer Shooter for PCAccomplishmentsOversaw various game systems for Firefall, including factions, achievements, player progression, perks, and class balance for launch. -
Senior Systems DesignerIrrational Games May 2012 - Apr 2014Software Credits:Senior Systems Designer: BioShock Infinite – First Person Shooter for PC, 360 and PS3Senior Systems Designer: Clash in the Clouds – DLC for BioShock InfiniteSenior Systems Designer: Burial at Sea Episode 1 – DLC for BioShock InfiniteSenior Systems Designer: Burial at Sea Episode 2 – DLC for BioShock InfiniteAccomplishments:Joined the BioShock Infinite team for its final push to ship and took over design of the AI and balancing AI and player economies. Responsible for all AI hit reactions, damage and health tuning, player weapon and ability damage and impact tuning, and fully implemented the behaviors of the Zealot of the Lady AI (Murder of Crows enemy)Rebalanced and updated AI and set up the scoring and purchasing economy in a short time span for the Clash in the Clouds DLC.Designed and implemented the updated Bouncer AI for the Burial at Sea DLCs and overhauled all AI perceptions, voice-over states, and behaviors to allow the stealth gameplay style in Burial at Sea Episode 2 while overseeing a junior designer's implementation of new loot balance. -
Senior Systems Designer38 Studios Aug 2011 - May 2012Providence, Ri, UsWorked on Project Copernicus (unreleased MMORPG) as Senior Systems Designer in charge of balancing the game (including combat, leveling, item statistics, and economies.)Also oversaw basic systems such as chat and grouping (including loot/experience/kill credit rules) as well as specialized systems such as ships and guilds. -
Senior Game DesignerTreyarch Feb 2002 - Oct 2008Los Angeles, California, UsSoftware Credits:Senior Designer: Spider-Man: Web of Shadows – Action/Sandbox for 360, Wii, and PS3Senior Designer: Spider-Man 3 – Action/Sandbox for 360 and PS3Lead Story Designer: Ultimate Spider-Man – Action/Sandbox for Xbox and PSDesigner: Spider-Man 2 – Action/Sandbox for Xbox and PS2Designer: Minority Report – Action game for Xbox, Gamecube, and PS2Accomplishments:Spider-Man: Web of Shadows - Oversaw three designers working on the story mission design and implementation for Treyarch's portion of the collaborated project between Treyarch and Shaba Games. Also personally implemented Black Cat chase mission, Symbiote Black Cat fight, and Symbiote Wolverine fight.Spider-Man 3: The Movie - Led the boss fight group of two other designers in designing and implementing all boss battles. Personally implemented Rhino boss fight, Green Goblin boss fight, and final Sandman boss fight.Ultimate Spider-Man - Sub-Lead in charge of Story missions. Oversaw three designers and personally implemented Chapter 1: Father's Pride, Chapter 2: Workout, Chapter 8: Class Trip, and Chapter 10: Mine.Spider-Man 2: The Movie - Implemented some of the random encounter events.Minority Report - Designed and implemented multiple levels, including the first level, as well as worked with leads to help balance combat.
Steven Mcnally Education Details
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Los Angeles Pierce CollegePsychology
Frequently Asked Questions about Steven Mcnally
What company does Steven Mcnally work for?
Steven Mcnally works for Arenanet Llc
What is Steven Mcnally's role at the current company?
Steven Mcnally's current role is Senior Game Designer - Technical - Gameplay - Systems - Combat - AI - Progression - Balance.
What schools did Steven Mcnally attend?
Steven Mcnally attended Los Angeles Pierce College.
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