Paweł Stolecki
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Paweł Stolecki Email & Phone Number

Senior Engineer - Technical Art at CD Projekt RED at CD PROJEKT RED
Location: Wroclaw Metropolitan Area, Poland 8 work roles 3 schools
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Role
Senior Engineer - Technical Art at CD Projekt RED
Location
Wroclaw Metropolitan Area, Poland
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Who is Paweł Stolecki? Overview

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Paweł Stolecki is listed as Senior Engineer - Technical Art at CD Projekt RED at CD PROJEKT RED, a with 849 employees, based in Wroclaw Metropolitan Area, Poland. AeroLeads shows a matched LinkedIn profile for Paweł Stolecki.

Paweł Stolecki previously worked as Senior Engineer - Technical Art at Cd Projekt Red and Visual Technical Artist at Cd Projekt Red. Paweł Stolecki holds Bachelor Of Arts - Ba, Animation & Special Effects, 5 from Dolnośląska Szkoła Wyższa.

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CD PROJEKT RED

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Profile bio

About Paweł Stolecki

Technical Artist with experience in: -Rendering(widely, specialized in PBR lighting & materials),-Pipeline Tools(C++,Python, Blueprints, Vex), -Game Profiling & Optimization,-Procedural & handcrafted asset production[Mesh, 2d & 3d & flipbook Textures, Particle effects, Shaders in variety of usages]-Creating & supervising asset/level creation pipeline [art quality & performance efficiency maximization]

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CD PROJEKT RED
Cd Projekt Red
Senior Engineer - Technical Art at CD Projekt RED
warsaw, mazovia, poland
Employees
849
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8 roles

Paweł Stolecki work experience

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Senior Engineer - Technical Art

Current

Wrocław, Dolnośląskie, Poland

Working on Witcher 4 PolarisEngine: Unreal Engine 5

Mar 2024 - Present

Visual Technical Artist

Wrocław, Dolnośląskie, Poland

Working on The Witcher 4 Polaris ProjectEngine: Unreal Engine 5

May 2023 - Mar 2024

Technical Artist

Wrocław, Dolnośląskie, Poland

Mar 2021 - May 2023

Junior Technical Artist

Wroclaw, Lower Silesian District, Poland

[Shaders, PBR lighting & materials, Scene & Asset Pipeline, Tools, Optimization, GPU Profiling]Part of engine team. Rendering:- Environment & Character & Vfx Shaders,- LOD transition system based on postprocess based dissolve(no discard in object shader),- 3D & 2D Decal shaders,- Weather effects,- Implementing Physically Based Rendering(lighting, materials),- Cascaded Sun Shadows,- Screen Space Sun Shadows,- Direct light shading(BRDF's included),- Clustered light computation co-development,- Screen Space Temporal Ambient Occlusion,- Envprobe-based indirect diffuse lighting for interiors co-development,-Voxel based indirect diffuse solution co-development,- Octahedron Image-Based Reflections,(offline generated reflection probes - indoors, heightmap raymarch based reflections - outdoors),- Screen Space Reflections,- Volumetric Fog,- Water surface & Underwater volume lighting,- Bloom & Glow Streaks,- Sun Rays postprocess,- Exposure Metering Mask,- Barrel & Pincushion Screen Distortion,- Motion Blur,- RTX features co-development,- DLSS, FSR, FSR2 co-development,- UI EffectsProfiling & Optimization:-PC & Xbox One & & Xbox Series X/S & PS4 & PS5 & Nintendo Switch,-Improving Occupancy of the shaders,-Optimizing VGPR/SGPR usage,-Reducing amount of Bank Conflicts & Video Memory Stalls etc..-Foreseeing & solving upcoming optimization challenges,-Propagating proper optimization habits among artists, supervising content creation,-Taking responsibility for setting up graphics presets for consoles to fit resolution & frame rate requirements.Tools:-Multiple editor viewmodes(example: dynamic light overlapping - heatmap)-Color Image to Grayscale Index & Color Pallete converter(Python)-Procedural Textures(Substance Designer)-LOD0->LOD1 texture generator: simplifies complex LOD0 material to flattened LOD1 texture representation[whole gbuffer]Engine: Techland's C-ENGINE

May 2019 - Mar 2021

3D Pipeline Instructor

Chorzow, Silesian District, Poland

[Teaching, Scene & Asset Pipeline, Scene optimization]Conducted a series of nine meetings(4h each - 36h total).I've been teaching the team how to approach 3D environment creation. Covered topics such as:-Preproduction-Landscapes(heightmap generation and material setup in the engine)-Whitebox'ing-Composition, shape language & lighting-Modular approach for repetitive assets.-Foliage -Sculpting in ZBrush-Quixel Megascans & Substance Painter-Basic & intermediate shader creation-Optimization techniques-A brief explanation of rendering pipeline and it's meaning for performanceI've been also supporting the team in their homework I've been giving during the whole period.

Mar 2019 - Jun 2019

Technical Artist

Gliwice, Woj. Śląskie, Polska

[Scene & Asset Pipeline, Shaders, Wind simulation, Foliage, Optimization, Procedural Texturing, R&D]- Landscape production pipeline - Researching & Production- Procedural shader system for a forest fire.- Stormy Ocean- Wind Simulation on the curtains, trees & smaller foliage- General purpose shaders.- Foliage Assets.- Substance Materials- Pipeline Tools- Simulations- R&D- OptimizationEngine:Unreal Engine 4

Aug 2018 - May 2019

Technical Artist/Environment Artist

Gamgoo Sp. Z O.O.

Chorzow, Silesian District, Poland

[Shaders, Optimization, Teaching, Scene & Asset Pipeline, Asset creation, Procedural Texturing, Level Art]-Substance materials- Shaders-Creating & teaching other artists the production pipeline.-Organizing file structure and setting naming conventions-Creating assets like: Ships, Inventions, Buildings, CharactersEngine:Unity

Apr 2017 - Jun 2018

3D Artist

Scalable Engineering Limited

Katowice, Woj. Śląskie, Polska

[Modeling, Texturing, Shaders]Engine:Unity

Dec 2016 - Apr 2017
Team & coworkers

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3 education records

Paweł Stolecki education

Mathematics, It & Physics Profile

I Liceum Im Stefana Żeromskiego W Zawierciu

Activities and Societies: Certificate in : :Project Management during contest called "Zwolnieni z Teorii"

FAQ

Frequently asked questions about Paweł Stolecki

Quick answers generated from the profile data available on this page.

What company does Paweł Stolecki work for?

Paweł Stolecki works for CD PROJEKT RED.

What is Paweł Stolecki's role at CD PROJEKT RED?

Paweł Stolecki is listed as Senior Engineer - Technical Art at CD Projekt RED at CD PROJEKT RED.

Where is Paweł Stolecki based?

Paweł Stolecki is based in Wroclaw Metropolitan Area, Poland while working with CD PROJEKT RED.

What companies has Paweł Stolecki worked for?

Paweł Stolecki has worked for Cd Projekt Red, Techland, Live Motion Games, The Farm 51 Group Sa, and Gamgoo Sp. Z O.O..

Who are Paweł Stolecki's colleagues at CD PROJEKT RED?

Paweł Stolecki's colleagues at CD PROJEKT RED include Edge Advant, Mindy Barker, Jakub Kapuściński-Bernatek, Zuzanna Kochańska, and Gdańska Tumo.

How can I contact Paweł Stolecki?

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What schools did Paweł Stolecki attend?

Paweł Stolecki holds Bachelor Of Arts - Ba, Animation & Special Effects, 5 from Dolnośląska Szkoła Wyższa.

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