Charles St-Pierre
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Charles St-Pierre Email & Phone Number

Senior Cinematic Animator at 2K
Location: Greater Montreal Metropolitan Area, Canada 10 work roles 2 schools
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✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
2K
Role
Senior Cinematic Animator
Location
Greater Montreal Metropolitan Area, Canada
Company size

Who is Charles St-Pierre? Overview

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Quick answer

Charles St-Pierre is listed as Senior Cinematic Animator at 2K, a with 1055 employees, based in Greater Montreal Metropolitan Area, Canada. AeroLeads shows a matched LinkedIn profile for Charles St-Pierre.

Charles St-Pierre previously worked as Cinematic Animator at Playstation and Animator at Squeeze Studio Animation. Charles St-Pierre holds Aec, Animation 3D Orientée Jeu Vidéo from Campus Adn.

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2K

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Profile bio

About Charles St-Pierre

Animation Demo: https://vimeo.com/252578748

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2K
2K
Senior Cinematic Animator
novato, california, united states
Website
Employees
1055
AeroLeads page
10 roles

Charles St-Pierre work experience

A career timeline built from the work history available for this profile.

Senior Cinematic Animator

Current
2K

Montreal, Quebec, Canada

Jul 2022 - Present

Cinematic Animator

San Diego, California, United States (Remote Work)

God of War: Ragnarök (Video Game) ⦁ Facial animation for Cinematic. Last of Us: Part 1 (Video Game) ⦁ Facial animation for In-Game Cinematic.

Oct 2021 - May 2022

Animator

Montreal, Quebec, Canada

Call of Duty: Vanguard (Video Game) ⦁ Body animation for Cinematic.

Apr 2021 - Oct 2021

Animator

Montreal, Quebec, Canada

Gotham Knights (Video Game) ⦁ Gameplay Animation

Feb 2021 - Apr 2021

Animator

Montreal, Quebec, Canada

2 months contract. Watch Dogs: Legion (Video Game) ⦁ Body animation for Cinematic. Far Cry 6 (Video Game) ⦁ Body animation for Cinematic.

Nov 2020 - Jan 2021

Animator

Montreal, Quebec, Canada

Outriders (People Can Fly & Square Enix) (Video Game) ⦁ Body & Facial animation for Cinematic. Rogue Company (Hi-Rez Studios) (Video Game) ⦁ Body & Facial animation for Emote. Maneater (Tripwire Interactive) (Video Game) ⦁ Body & Facial animation for Cinematic. Unannounced AAA project (Video Game) ⦁ Body & Facial animation for Cinematic. Unannounced Fantasy-Adventure animation project (TV Show) ⦁ Body & Facial animation. Zombieland: Double Tap (Movie) ⦁ Body & Facial animation for Crowd Simulation. Shattered State (Video Game) ⦁ Body animation for Cinematic.

Apr 2018 - Nov 2020

Animator

Montreal, Quebec, Canada

4 months contract. Middle-Earth: Shadow Of War (Video Game) ⦁ Body & Facial animation for Cinematic. Unannounced AAA project (Video Game) ⦁ Body & Facial animation for Cinematic. Mega Machines (TV Show) ⦁ Vehicles and Cameras animations.

Oct 2017 - Jan 2018

Animator

Montreal, Quebec, Canada

6 months contract.Star Wars: Battlefront II (Video Game)⦁ Animations of characters (playable and none-playable) for cinematic using motion capture (MotionBuilder); ⦁ Creation of loops, interactions and custom animations for Scripted Events/Living World using motion capture and hand-keying technique (MotionBuilder); ⦁ Integration of the animations in the game engine.

Apr 2017 - Sep 2017

Junior Animator

Montreal, Quebec, Canada

AWAY (VR Video Game) ⦁ Animation of the main character (Vulture), Non-Playable Character and environment using hand-keying technique (MotionBuilder); ⦁ Integration of the animation in the game engine (Unreal); ⦁ Creation of VFX using the game engine (Unreal).

Nov 2016 - Apr 2017

Assistant Lead Animator (Junior)

Montreal, Quebec, Canada

BIOMYDRA This is an Integration Project my classmates and I did for our last semester. We had 15 weeks to create a 2.5D sci-fi platformer. Main tasks as a Technical Animator: ⦁ Rigging / skinning of 2 characters using the biped (3dsMax); ⦁ Rigging of mechanic and biomechanic ingredients (3dsMax); ⦁ Integration of animation inside the game engine (Unity); ⦁ Creation of animation trees using mecanim for the avatar, ennemies and ingredients (Unity); ⦁ Working in close collaboration with the scripters, level designers and 3D artists by gathering informations about the gameplay and the environment. Main tasks as an Assistant Lead Animator: ⦁ Attend meetings with the other departments to bring informations back to my team; ⦁ Report status on the evolution of the game for the animation department.

Apr 2016 - Jul 2016
Team & coworkers

Colleagues at 2K

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2 education records

Charles St-Pierre education

Aec, Animation 3D Orientée Jeu Vidéo

Campus Adn
FAQ

Frequently asked questions about Charles St-Pierre

Quick answers generated from the profile data available on this page.

What company does Charles St-Pierre work for?

Charles St-Pierre works for 2K.

What is Charles St-Pierre's role at 2K?

Charles St-Pierre is listed as Senior Cinematic Animator at 2K.

Where is Charles St-Pierre based?

Charles St-Pierre is based in Greater Montreal Metropolitan Area, Canada while working with 2K.

What companies has Charles St-Pierre worked for?

Charles St-Pierre has worked for 2K, Playstation, Squeeze Studio Animation, Wb Games Montreal Inc., and Game On.

Who are Charles St-Pierre's colleagues at 2K?

Charles St-Pierre's colleagues at 2K include Josh Tadlock, Shrujal Ambati, Jianhao Li, Garik Yeghiazaryan, and Lynn Lennmor.

How can I contact Charles St-Pierre?

You can use AeroLeads to view verified contact signals for Charles St-Pierre at 2K, including work email, phone, and LinkedIn data when available.

What schools did Charles St-Pierre attend?

Charles St-Pierre holds Aec, Animation 3D Orientée Jeu Vidéo from Campus Adn.

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