Stuart Buppert Email and Phone Number
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With the experience in the gaming industry I have gained over the past 6 years my talents and knowledge have greatly improved. I have greatly refined/improved my knowledge and talents in the areas of game design/content creation, programming, scripting, problem solving skills, bug finding, bug writing, working as a team, communicating ideas, understanding of memory and performance on different platforms and etc. My confidence in my abilities to get the job done no matter the task I'm faced with, known or unknown, has grown exponentially. I have learned that when I'm thrown into something I have never done or used I learned I have the skill set to quickly pick it up and swim rather than sink.
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Qa EngineerZenimax Online Studios Nov 2012 - PresentHunt Valley, Maryland, Us-Create and maintain tools for the QA team using a variety of languages.-Create and maintain tools for other departments when needed.-Implement feature requests into existing tools.-Write and maintain automated test scripts/tools. -
Qa Compatibility AnalystZenimax Online Studios Apr 2012 - Aug 2013Hunt Valley, Maryland, Us• Work as an embedded tester in the DX11/DX9 and Performance scrum teams• Test and verify implemented features, systems , fixes and etc from assigned scrum teams as they are integrated into new builds• Work with closely with engineers to improve the game's performance by running performance tests, gathering performance data and analyzing results• Gather metrics data using automated scripts/tools to verify no area of the game is over budgets• Report new issues and verify fixed issues found in the development tools and game• Build computers with a variety of hardware configurations and system specs to use in performance testing and compatibility testing• Work closely with QA Engineers by providing testing support for tools, scripts, and webpages built by the team. -
Tools Qa SpecialistDay 1 Studios Apr 2010 - Dec 2011Chicago, Illinois, Us• Perform daily smoke tests on development tools • Manage releasing smoke tested code and resource builds to the rest of the studio • Find repros for crashes hit by other dev's using Callstacks and other data found in crash reports• Specifically tasked with writing and maintaining automated test scripts using LUA which run through each development tool every time a new code build finished and reports various types of issues • Tasked by the Lead Engineer over multiple projects to write/build/maintain Automated Performance Tests using development tools and LUA that automatically run on a daily basis and report Average Frame times, CPU/GPU frame time averages, CPU/GPU bound averages and etc• Created test areas for various portions of the development team upon request -
Gameside Qa SpecialistDay 1 Studios Oct 2009 - Apr 2010Chicago, Illinois, Us• Performed daily smoke tests on the game when new code and/or resource builds arrive• Reported new issues, regress old issues, and verify fixed issues• Manually gathered detailed memory usage statistics throughout the game on various platforms -
Game Tester/Project SecondAbsolute Quality Feb 2009 - Oct 2009Us• Tested a variety of games, software, websites and hardware drivers on various platforms such as cell phones, PC, and consoles• Worked as a Project Second by assisting the Lead Tester with organizing testing results, managing other testers on the project, assigning daily tasks to others, managing the bug database and creating test plans• Helped with normal testing and bug reporting when Project Second responsibilities where completed -
Assistant Game DesignerBig Huge Games Aug 2008 - Dec 2008Timonium, Md, Us• Extensively used LUA to script game systems, script NPC behaviors, create/setup objects, handle player input, and etc• Used a World Editor to create, layout and modify game worlds• Examined in-game systems and modified them in an attempt to increase the level of fun• Brainstormed and implemented new systems/ideas that fit within the scope and vision of the game -
Game Tester/Project SecondAbsolute Quality Aug 2007 - Aug 2008UsTested a variety of games and software for cell phones, PC, and consoles. Worked as a project second assisting the project lead and other testers, organized data on specific parts of a project and helped assign responsibility to others. Write daily assignments for each tester. Take over as project lead when the project lead is out by writing daily status reports, checklists, and etc. -
Game Designer And Flash ProgrammerFlash Game Development (Internship) Feb 2005 - May 2005Designed, programmed and collaborated with an art intern to develop a small flash game for Mario Armstrong the talk show host and the Mayor of Baltimore City’s Electronic Adviser.
Stuart Buppert Skills
Stuart Buppert Education Details
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University Of BaltimoreSimulation And Digital Entertainment
Frequently Asked Questions about Stuart Buppert
What company does Stuart Buppert work for?
Stuart Buppert works for Zenimax Online Studios
What is Stuart Buppert's role at the current company?
Stuart Buppert's current role is QA Engineer at ZeniMax Online Studios.
What is Stuart Buppert's email address?
Stuart Buppert's email address is ye****@****ail.com
What is Stuart Buppert's direct phone number?
Stuart Buppert's direct phone number is +141056*****
What schools did Stuart Buppert attend?
Stuart Buppert attended University Of Baltimore.
What are some of Stuart Buppert's interests?
Stuart Buppert has interest in Movies, Cutting Edge Technology And Music, Video Games.
What skills is Stuart Buppert known for?
Stuart Buppert has skills like Quality Assurance, Game Design, Video Games, Testing, Scrum, Level Design, Bug Tracking, Xbox 360, Databases, System Design, Ps3.
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