Caleb Parrish
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Caleb Parrish Email & Phone Number

Art Director at Isotrope
Location: Greater Seattle Area, United States, United States 8 work roles 1 school
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Current company
Role
Art Director
Location
Greater Seattle Area, United States, United States

Who is Caleb Parrish? Overview

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Quick answer

Caleb Parrish is listed as Art Director at Isotrope, based in Greater Seattle Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Caleb Parrish.

Caleb Parrish previously worked as Studio Director at Very Very Spaceship and Art Director at Very Very Spaceship. Caleb Parrish holds Aa, Animation from The Art Institutes.

Company email context

Email format at Isotrope

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Isotrope

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Profile bio

About Caleb Parrish

Relentless dedication to game art craftsmanship.

Listed skills include Texturing, Maya, 3D Studio Max, Zbrush, and 37 others.

Current workplace

Caleb Parrish's current company

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Isotrope
Isotrope
Art Director
Helsinki, FI
AeroLeads page
8 roles · 21 years

Caleb Parrish work experience

A career timeline built from the work history available for this profile.

Art Director

Seattle, Washington, US

Doing Secret Things

Apr 2019 - Jul 2023

Art Director

- Developed and evangelized the art style of the expanded Titanfall Universe- Assembled and lead a high functioning art team that helped deliver Tiranfall Assault, an Apple Editor's Choice winning game- Directed and built several original playable prototypes which lead to fully funding two project development cycles- Worked as liaison between Nexon.

2014 - 2017 ~3 yrs

Lead Artist

San Francisco, CA, US

- Lead the art efforts for Death Dome which was awarded an Editor's Choice on Google Play and featured by both Apple and Autodesk- Guided the studios art leadership in the adoption of Unity and best practices for asset creation across several projects- Designed pipelines and collaborated with external tools teams for pushing mobile hardware limits- Managed.

2011 - 2013 ~2 yrs

Studio Art Manager

Kirkland, WA, US

- Worked with the studio management team to oversee an art group spread across 6-10 teams making content for nearly every current console at the time- Staffing and development of 15-20 direct reports- Led individual project teams when needed and contributed art in a variety of disciplines- Developed art pipeline guidelines and delivered regular art reviews.

2007 - 2011 ~4 yrs

3D Artist

Kirkland, WA, US

- Modeled, Textured, and Lit environments for several third-party Nintendo games.- Worked out guidelines and best practices for working with Nintendo Hardware.- Concepted and worked with designers to create cohesive fun spaces that matched established licenses.

2005 - 2006 ~1 yr
1 education record

Caleb Parrish education

  • The Art Institutes
    The Art Institutes
    Animation
FAQ

Frequently asked questions about Caleb Parrish

Quick answers generated from the profile data available on this page.

What company does Caleb Parrish work for?

Caleb Parrish works for Isotrope.

What is Caleb Parrish's role at Isotrope?

Caleb Parrish is listed as Art Director at Isotrope.

Where is Caleb Parrish based?

Caleb Parrish is based in Greater Seattle Area, United States, United States while working with Isotrope.

What companies has Caleb Parrish worked for?

Caleb Parrish has worked for Isotrope, Very Very Spaceship, Super Bit Machine, Particle City, and Glu Mobile.

How can I contact Caleb Parrish?

You can use AeroLeads to view verified contact signals for Caleb Parrish at Isotrope, including work email, phone, and LinkedIn data when available.

What schools did Caleb Parrish attend?

Caleb Parrish holds Aa, Animation from The Art Institutes.

What skills is Caleb Parrish known for?

Caleb Parrish is listed with skills including Texturing, Maya, 3D Studio Max, Zbrush, Ip Development, Artist Management, Art Direction, and Level Design.

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