Stuart Platt

Stuart Platt Email and Phone Number

Senior Game Producer | Senior Product Manager | Program Manager | UX Design | Bitcoin | Blockchain @ Sony Computer Entertainment America LLC
Toronto, ON, CA
Stuart Platt's Location
San Diego, California, United States, United States
Stuart Platt's Contact Details

Stuart Platt personal email

n/a
About Stuart Platt

Strategic and analytical Senior Producer and Senior Product Manager with a proven ability to translate user needs into successful product roadmaps and feature-rich games and products. I leverage strong communication, technical skills, and problem-solving to achieve measurable results. Adept at identifying market trends and customer needs, ensuring products remain relevant and engaging. I foster strong relationships with both internal and external development partners, facilitating smooth collaboration and driving project success. Proficient in working remotely and have the skills necessary to thrive in a distributed work environment.Champion of Bitcoin and blockchain technology and seeking to amplify my impact by contributing to growth-focused projects.

Stuart Platt's Current Company Details
Sony Computer Entertainment America LLC

Sony Computer Entertainment America Llc

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Senior Game Producer | Senior Product Manager | Program Manager | UX Design | Bitcoin | Blockchain
Toronto, ON, CA
Employees:
10753
Stuart Platt Work Experience Details
  • Sony Computer Entertainment America Llc
    Sony Computer Entertainment America Llc
    Toronto, On, Ca
  • Sony Computer Entertainment America Llc
    Sr. Producer/Sr. Product Manager
    Sony Computer Entertainment America Llc Apr 2012 - Mar 2024
    San Mateo, California, Us
    Senior Producer and Senior Product Manager with a proven track record of success. Played a key role in the development of two highly successful software applications launched on multiple platforms, including close collaboration with PlayStation platform developers to drive feature development and system updates. Leveraged data analytics to guide product decisions, ensuring user engagement and a thriving application user base exceeding 30 million with strong daily and monthly active users. Led strategic development and launch, encompassing production, roadmaps, UX, social media, legal, and licensing. Established strong third-party partnerships to achieve market success. Additionally, served as the subject matter expert in live service policies for all first-party game studios, including accessibility, virtual currency, cross-platform play, beta programs and various platform requirements.
  • Microsoft
    Producer/Program Manager
    Microsoft Jun 2006 - Feb 2012
    Redmond, Washington, Us
    A results-oriented game producer and program manager for Xbox with a track record in orchestrating the development and launch of multiple game titles. Successfully managed the game greenlight process and games portfolio and leveraged data analytics and usability testing to guide development choices with a focus on optimizing gameplay experiences. Collaborated closely with marketing teams to evangelize my game titles and portfolio, ensuring maximum exposure for development partners. Fostered strong development studio relationships and used data-driven insights to maximize player engagement, driving commercial success for Xbox and its developers.
  • Capcom
    Studio & Deployment Director, Mobile & Interactive
    Capcom Jun 2005 - Jun 2006
    Osaka, Jp
    Spearheaded the creation and growth of a new product development division, establishing a high-performing team encompassing game production and quality assurance. This strategic initiative enabled the curation of a successful games portfolio. As Director of Studio and Deployment, I led these teams, ensuring all game titles met on-time release schedules and achieved exceptional quality. I oversaw the complete game development lifecycle, including quality assurance, game release processes, and fostered successful collaboration with Japanese development teams. This collaboration ensured high-fidelity mobile adaptations of Capcom's beloved intellectual properties.
  • Thq
    Director Of Product Development - Thq Wireless
    Thq Apr 2001 - May 2005
    Agoura Hills, Ca, Us
    Played a leading role in the infancy of the mobile games industry, pioneering the creation of the wireless gaming group and managing its inaugural portfolio. My expertise in developing some of the earliest mobile games was instrumental in the success of THQ Wireless and its portfolio. This groundbreaking initiative brought iconic AAA gaming titles to mobile phones for the first time in North America, laying the foundation for the flourishing mobile gaming industry.

Stuart Platt Skills

Video Games Mobile Games Mobile Devices Game Development Console Xbox Social Games Mobile Applications Product Development Game Design Casual Games Management Xbox 360

Stuart Platt Education Details

  • Seneca Polytechnic
    Seneca Polytechnic
    Computer Graphics Technical
  • University Of Michigan
    University Of Michigan
    Financial Technology Innovations
  • Duke University
    Duke University
    Fintech Law And Policy
  • The Crypto Academy
    The Crypto Academy
    Fundamentals Of Bitcoin And Crypto
  • Coursera
    Coursera
    Google Ux Design Professional Certificate

Frequently Asked Questions about Stuart Platt

What company does Stuart Platt work for?

Stuart Platt works for Sony Computer Entertainment America Llc

What is Stuart Platt's role at the current company?

Stuart Platt's current role is Senior Game Producer | Senior Product Manager | Program Manager | UX Design | Bitcoin | Blockchain.

What is Stuart Platt's email address?

Stuart Platt's email address is sp****@****box.com

What schools did Stuart Platt attend?

Stuart Platt attended Seneca Polytechnic, University Of Michigan, Duke University, The Crypto Academy, Coursera.

What skills is Stuart Platt known for?

Stuart Platt has skills like Video Games, Mobile Games, Mobile Devices, Game Development, Console, Xbox, Social Games, Mobile Applications, Product Development, Game Design, Casual Games, Management.

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