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Stephen Riesenberger Email & Phone Number

Distinguished Game Designer at Zynga at Zynga
Location: Austin, Texas Metropolitan Area, United States 13 work roles 4 schools
1 work email found @zynga.com 8 phones found area 760, 661, 408, 805, 424, and 855 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 8 phones

Work email s****@zynga.com
Direct phone (760) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Distinguished Game Designer at Zynga
Location
Austin, Texas Metropolitan Area, United States
Company size

Who is Stephen Riesenberger? Overview

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Quick answer

Stephen Riesenberger is listed as Distinguished Game Designer at Zynga at Zynga, a company with 3147 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 760, 661, 408, 805, 424, 855, and a matched LinkedIn profile for Stephen Riesenberger.

Stephen Riesenberger previously worked as Distinguished Game Designer - Emerging Platforms at Zynga and Director of Design at Zynga. Stephen Riesenberger holds Bs Computer Information Systems from California Lutheran University.

Company email context

Email format at Zynga

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{first_initial}{last}@zynga.com
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AeroLeads found 1 current-domain work email signal for Stephen Riesenberger. Compare company email patterns before reaching out.

Profile bio

About Stephen Riesenberger

As a 30-year veteran in the Video Game industry, I have experience in every stage of production from concept to ship, approaching every game design as a new challenge to overcome using creative problem solving.Being a Video Game Designer is the fulfillment of my childhood dream since Christmas, 1979.Qualifications:• Hands-on game development for iOS, Android, Casinos, Wii, Xbox, Playstation, PC, and Arcade• 3D modeling skill in Maya, 3DS MAX, SketchUp, and Multigen Creator• Familiar with Adobe suite, MS Office suite, version control, and project tracking software• Understanding of Unity, CryEngine, Unreal, Renderware, and Radiant• Working knowledge of C#, C++, perl, Javascript, SQL, and Lua code

Listed skills include Game Development, Console, Game Design, Video Games, and 22 others.

Current workplace

Stephen Riesenberger's current company

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Zynga
Zynga
Distinguished Game Designer at Zynga
Austin, TX, US
Employees
3147
AeroLeads page
13 roles

Stephen Riesenberger work experience

A career timeline built from the work history available for this profile.

Role listed

Austin, TX, US

Distinguished Game Designer - Emerging Platforms

Current

San Francisco, California, US

Monocle acquired!

Aug 2021 - Present

Director Of Design

San Francisco, California, US

Providing the Emerging Platforms Team with Design insights and guidance on "Bumped Out", "Tiny Royale", "Solitaire", "Boggle With Friends" and other unannounced projects!

Sep 2016 - Aug 2021

Producer, Game Designer

Santa Monica, CA, US

I'm super grateful to have had this opportunity to work with an old colleague on a new game, happy to have added more tools to my knowledge bank, and had fun every day finding the fun in each detail of game design!

Apr 2016 - Sep 2016

Creative Director

At NanoTech Gaming I brought two hybrid skill-based games to two industry trade shows in two years. On our small 3-person team, my main focus was on Game Design, but my contributions also included Art, Programming, Sound, Cabinet Design, Public Relations, and Patent Writing. I'm very proud of what we accomplished at NanoTech Gaming!

Mar 2014 - Mar 2016

Game Designer

Freelance Game Design Work

12/2013 - 01/2014"Sonic Boom: Rise of Lyric"Big Red Button Entertainment - Level Design, CryEngine3, WiiU11/2013 - 12/2013Personal project - C#, Gameplay and Procedural generation, Unity, Mobile09/2013"This Means War!"Magic Pixel Games - Level Design, Mobile

May 2013 - Feb 2014

Designer, Co-Founder

Magic Pixel Games

“This Means War!” - iOS"Outcast Odyssey" - iOS- Contributed to monetization, social, combat, and character designs- Iterated on Level designs to refine pacing and AI systems"Stick to It!" - iOS- Created hundreds of levels, and a majority of the 80 that shipped- Prototyped dozens of physics widgets with 2D sprites "Carnival Island" - PS3- Managed two.

Mar 2010 - May 2013

Lead Designer

Redwood City, CA, US

“Unannounced Title” – Kinect- Facilitated rapid design prototyping on Microsoft’s ‘controller-free’ hardware"BOOM BLOX Bash Party" - Nintendo Wii- Managed Design team of eight, four of which worked remotely- Championed the vision of the game, introduced new modes, levels, and characters- Built, polished, and critiqued thousands of levels; more than 30.

May 2008 - Mar 2010

Senior Game Designer

Redwood City, CA, US

“The Godfather: The Game” - PS2, Xbox, PC (@ EA, Redwood Shores)- Designed ‘Horseplay’ stealth mission, contributed to stealth-related mechanics- Scripted pieces of other missions including, enemy AI, and cut-scenes- Assisted in Living World venue design of Hotels, Brothels, and Gambling Rackets

Jun 2005 - May 2008

Senior Game Designer (Contract)

US

“Gauntlet: 7 Sorrows” - PS2, Xbox- Scripted boss AI

Mar 2005 - Jun 2005

Game Designer

Carlsbad, CA, US

“Darkwatch” - PS2, Xbox- Designed ‘Torture Maze’ and ‘Rescue’ levels, complete with enemies, cut-scenes, and dialog- Tuned physics and gameplay for four-wheeled, Gatling-gun vehicle- Authored Design Documents on Multiplayer Modes, User Interface, and Physics

Apr 2004 - Feb 2005

Game Designer

Ventura, California, US

“MTX: Mototrax” - PS2, Xbox- Designed and tuned free roaming, freestyle, and race levels in 3DS MAX- Assisted in AI tuning, animated cameras, scripted objectives and events- Edited 100-page Game Design Document

Feb 2003 - Mar 2004

Lead Game Designer / Associate Producer

US

“Nitrocity” - PS2 (unreleased)- Edited 75-page GDD- Defined and tuned street-racing layouts“Hot Rod Rebels” – Arcade (unreleased)- Designed and modeled 6 racecourses- Scripted dozens of spectacular stunts with dynamic moving objects“Rush: 2049, Tournament Edition” – Arcade- Defined, tuned event competitions“San Francisco Rush: 2049” – Arcade- Designed and.

Aug 1993 - Oct 2002
4 education records

Stephen Riesenberger education

Bs Computer Information Systems

California Lutheran University

Certificate, 3D Animation & Special Effects

Learning Tree University

Art, Programming

Various Universities

Education record

Leigh High School
FAQ

Frequently asked questions about Stephen Riesenberger

Quick answers generated from the profile data available on this page.

What company does Stephen Riesenberger work for?

Stephen Riesenberger works for Zynga.

What is Stephen Riesenberger's role at Zynga?

Stephen Riesenberger is listed as Distinguished Game Designer at Zynga at Zynga.

What is Stephen Riesenberger's email address?

AeroLeads has found 1 work email signal at @zynga.com for Stephen Riesenberger at Zynga.

What is Stephen Riesenberger's phone number?

AeroLeads has found 8 phone signal(s) with area code 760, 661, 408, 805, 424, 855 for Stephen Riesenberger at Zynga.

Where is Stephen Riesenberger based?

Stephen Riesenberger is based in Austin, Texas Metropolitan Area, United States while working with Zynga.

What companies has Stephen Riesenberger worked for?

Stephen Riesenberger has worked for Zynga, Super Happy Fun Fun, Ntgl, Freelance Game Design Work, and Magic Pixel Games.

How can I contact Stephen Riesenberger?

You can use AeroLeads to view verified contact signals for Stephen Riesenberger at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Stephen Riesenberger attend?

Stephen Riesenberger holds Bs Computer Information Systems from California Lutheran University.

What skills is Stephen Riesenberger known for?

Stephen Riesenberger is listed with skills including Game Development, Console, Game Design, Video Games, Mobile Games, Casual Games, Xbox 360, and User Interface.

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