Francis S.

Francis S. Email and Phone Number

Engineering Manager @ Aristocrat
Henderson, NV, US
Francis S.'s Location
Henderson, Nevada, United States, United States
Francis S.'s Contact Details
About Francis S.

22 years in the gaming industry, providing solutions in the development of slot machine games and platforms utilizing various embedded software technologies. Specialties: Establishing highly effective development teams in the design and implementation of Game and platform software for the gaming industry ensuring high quality and regulatory approval.

Francis S.'s Current Company Details
Aristocrat

Aristocrat

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Engineering Manager
Henderson, NV, US
Francis S. Work Experience Details
  • Aristocrat
    Engineering Manager
    Aristocrat
    Henderson, Nv, Us
  • Aristocrat
    Engineering Manager
    Aristocrat Sep 2018 - Present
    North Ryde, Nsw, Au
    Manage the development of video slot machine games for a new studio, Bash Games, with developers in Las Vegas and India, in support of the game designers and creatives in the Atlanta, GA office. Responsible for staffing and managing Software Engineers and Technical Artists in India and Las Vegas. Provide technical guidance and experience to rapidly develop the new game concepts. The small studio was able to complete four games in the first year. Worked closely with game designer and producer to create innovative new games for the Aristocrat portfolio. Teleconferenced weekly with India team to guide development and software quality.
  • Aristocrat
    Principal Software Engineer
    Aristocrat Apr 2017 - Sep 2018
    North Ryde, Nsw, Au
    Provided technical direction and support for the software development of the Mighty Cash family of games that were developed in India and Atlanta, GA offices in support of the third party studio Gimmie Games. Additional duties included managing the automated builds in Atlassian Bamboo build server, ensuring all code developed is reviewed using Atlassian Crucible , all code is static analyzed using Synopsys Coverity and establishing Software Best practices for the developers to follow. Assisted in technical development of the 55" Helix Tower that was driven by the game rather than a separate sign controller to save costs on a for sale product.
  • Aristocrat
    Principal Software Engineer
    Aristocrat Jul 2013 - Apr 2017
    North Ryde, Nsw, Au
    As a Technical Lead managing several projects and engineers and a member of the Secret Sauce Team at Aristocrat, the team has been creating the most innovative and successful gaming machines in the gaming industry, including Batman Wonder Wheel, Superman The Movie, Rolling Stones, Big Bang Theory and Britney Spears games. The software is developed in C++ with Aristocrats in-house Game Development Kit using Visual Studio C++ in a Windows environment and deployed and debugged on a Linux EGM.Daily duties include software development, managing the project sprints and defect tracking using the web based Atlassian JIRA and the collaborative peer code review product Crucible. I provided technical guidance to junior and senior engineers in the development of several games being developed concurrently. Daily work includes interfacing with Software Developers, Project Managers, Technical and Creative Artists, Mathematicians, and Executive Management to ensure that the games are developed as designed and on schedule.
  • Aristocrat
    Principal Software Engineer
    Aristocrat Apr 2008 - Jul 2013
    North Ryde, Nsw, Au
    Worked on the launch of Aristocrats RFX Viridian Stepper product which evolved to their Hybrid product with Stepper and Video. Started with a new team with a very tight schedule to deliver a new stepper product for Aristocrat portfolio. Contributed to all parts of development from platform, game platform and game, developing and leading games such as Pompeii Millioniser, Sun & Moon, Zorro and others. Development was done in C and C++.
  • Neon Chalk Inc.
    Partner/Game Development Manager
    Neon Chalk Inc. Oct 2006 - Apr 2008
    Neon Chalk is a game and design studio located in Las Vegas, Nevada. Specializing in game asset creation for video games targeting iOS and Android devices.Managed a team of game artists in Thailand in the design of game assets for various clients.Developed and presented game concepts to several international gaming companies to provide managed outsourcing of their game development.Completed five game design packages including art, math, and marketing materials.
  • Recreativos Franco
    Software Development Manager
    Recreativos Franco Apr 2004 - Oct 2006
    Madrid, Es
    Responsible for initial staffing and management of a software development department in Las Vegas, NV for this company based in Madrid, Spain. Coordinated developers in Las Vegas, Spain and Columbia to work efficiently in developing games for the US markets.Responsible for hiring software engineers, SQA technicians, and Graphic Artists. Directed third party companies in the design of slot machine game assets, math, and hardware cabinets.Developed requirements and code for a new slotmachine platform based on Microsoft Windows XP embedded platform that has been deployed to various global markets.Created processes and procedures to allow a global software teams to work closely with their peers using Serena ChangeMan. Provided technical direction in the Game and Platform development for Multilingual Class II and Class III slot machine software on a Microsoft Windows XP embedded operating system utilizing Microsoft Visual Studio.NET C++.
  • Mikohn Corporation
    Game Software Development Manager
    Mikohn Corporation Apr 2002 - Jun 2004
    Provided technical leadership of twelve software engineers in the development of gaming machines and SAS/SDS protocol interface boards to various casino systems. Provide mentoring to senior engineers in the design of gaming software using the real-time O/S VxWorks and C++. Developed processes and procedures for the release of gaming software in a highly regulated industry. Interfaced directly with gaming regulators to resolve issues in a timely manner and provide written reports on outstanding issues. Worked closely with Director of Product Development in setting game features, schedules and priorities to meet company objectives.
  • Anchor Gaming
    R&D Software Development Manager
    Anchor Gaming May 2001 - Feb 2002
    Managed a team of six software engineers in the development of innovative top box bonus games for slot machines using a proprietary O/S. Responsible for relating game ideas to software solutions and provided design input for game concepts. Established a version control system using Microsoft Visual Source Safe and a bug tracking system using PR Tracker. Provided technical assistance in the design of a rapid development system for game design. Performed personnel duties such as hiring, reviews, bonuses and promotions. Left position as the result of a merger with IGT.
  • Bally Gaming And Systems, Inc
    Engineering Manager - Advanced Video
    Bally Gaming And Systems, Inc Jun 1997 - May 2001
    Responsible for the management and staffing of the Video engineering groups.Managed outside consultants on various projects. Responsible for planning, budgeting and implementing new gaming devices, and maintaining existing products. Moderated formal code reviews. Established procedures for configuration management using Serena version control system. Developed and maintained C/C++ source code in a team environment for Ballys various gaming machines. Accomplishments: Random Number Generator report for the Nevada Gaming Control Board using statistical analysis to verify the randomness of the RNG, implementation of the Bally SDS protocol for the Game Maker product line, Implemented the IGT SAS 5.x serial protocol with ticket printing and assisted in the testing certification of various host manufacturers, coordinated with security consultants to create an implementation of security mechanisms to meet jurisdictional requirements for CD-ROM media.
  • Eg&G
    Engineer
    Eg&G 1990 - 1995
    San Francisco, Ca, Us
    Design diagnostic systems to record high speed data for the Los Alamos National Laboratory. Coordinated the work of six technicians for the design, setup, and documentation of high-speed data acquisition systems with timing accuracy's to within one nanosecond. Worked with Los Alamos Physicist to determine recording needs and provide engineering judgment in the design of recording systems. Implemented a computer motor control system for the Weapons Neutron Research Facility in Los Alamos, NM. Directed a software engineer and 5 technicians in the project. Used LabView for the controlling software and OPTO-22 for the controlling hardware. Presented project in formal design reviews. Position required DOE Q-Clearance
  • Bendix Field Engineering
    Engineer
    Bendix Field Engineering 1985 - 1990
    Designed real time data collection systems using DEC VAX and IBM PC computers for use at the Whitesands Missile Range, New Mexico. Created programs to interface data collection hardware to VAX computers using FORTRAN. Networked remote data collection computers (IBM PC) to a central data processing computer (VAX). Prepared proposals and reports for the Defense Nuclear Agency on the implementation of networks and other improvements to data collection and management. Position required DOD Secret Clearance

Francis S. Skills

Software Development Game Development Embedded Systems Visual Studio C++ Software Design Software Engineering Agile Methodologies Programming Game Design Gaming Embedded Software Scrum Gaming Industry C Xml Object Oriented Design Video Games Android Casino Oop Online Gaming Objective C Mobile Applications Debugging Design Patterns Subversion Iphone Application Development Perl Ios Development Cocos2d Cocos2d X Android Development Machine Learning Python

Francis S. Education Details

  • University Of Nevada-Las Vegas
    University Of Nevada-Las Vegas
    Business Administration
  • University Of Nevada-Las Vegas
    University Of Nevada-Las Vegas
    Engineering

Frequently Asked Questions about Francis S.

What company does Francis S. work for?

Francis S. works for Aristocrat

What is Francis S.'s role at the current company?

Francis S.'s current role is Engineering Manager.

What is Francis S.'s email address?

Francis S.'s email address is fr****@****ing.com

What is Francis S.'s direct phone number?

Francis S.'s direct phone number is +170232*****

What schools did Francis S. attend?

Francis S. attended University Of Nevada-Las Vegas, University Of Nevada-Las Vegas.

What are some of Francis S.'s interests?

Francis S. has interest in Investing In The Stock Market.

What skills is Francis S. known for?

Francis S. has skills like Software Development, Game Development, Embedded Systems, Visual Studio, C++, Software Design, Software Engineering, Agile Methodologies, Programming, Game Design, Gaming, Embedded Software.

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