Dan Suleski Email and Phone Number
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With over twenty years of professional software development experience, I work smart and tirelessly to close out projects within budget and on-time. Delivering a finished product to a happy customer is largely what keeps me motivated. Finding creative solutions, applying programming knowledge, and managing projects are considered the cornerstones of my experiences.Even more details on my entire portfolio and articles that I've written can be found at:http://www.dansuleski.comI love designing with technology. Let me build your dream!
The Escape Effect
View- Website:
- theescapeeffect.com
- Employees:
- 6
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Creative Director And CeoThe Escape Effect Jul 2015 - PresentInternational Drive, Orlando+ Delivered business plan to investors and external associates.+ Hired and directed a team of 20+ contractors and employees.+ Principal game designer for what will be five escape games.+ Invented technical components that operate the product. -
Founder And Principal Developer8Bitcool May 2015 - PresentOrlando, Florida Area+ Designed and developed a fan site for retro NES games.+ Built a custom radio with multiple stations and over 4,000 songs.+ Provided daily feeds of retro news to over 1,000 community members. -
Founder And Principal DeveloperBlueprint-Q Innovative Solutions Mar 2014 - PresentOrlando, Florida Area+ Designed and developed a fully-featured WordPress Theme Framework.+ Invented a cutting-edge feature that makes website skin development fun and quick.+ Responsible for all marketing materials including website, demo, and videos. -
External Development Technical DirectorElectronic Arts Jan 2013 - Mar 2014Orlando, Florida Area+ Responsible for preparing external vendors with the relationships and tools they need to succeed.+ Attended XDEV conference in Austin, Texas to learn about vendor engagement processes.+ Prepared tech sharing approvals for use with external developers. -
Content Management Product OwnerElectronic Arts Jun 2012 - Mar 2014Orlando, Florida Area+ Accountable for an enterprise-level game content management application utilized across the EA SPORTS label by 200-300 employees to create games like FIFA, NBA, NCAA, Madden, NHL, Tiger, and UFC.+ Identified the need for and enacted a label-wide culture whereby all priorities were identified, discussed, and made visible across all internal development organizations.+ Adopted agile methodologies and applied distributed development strategies to create and maintain a very visible and highly-informative Product Backlog with estimates, statuses, locations, and more.+ Developed and communicated direction to a community of 200+ users, 30+ stakeholders, and 15+ developers across three physical locations.+ Identified and wrote software requirements, including technical dependencies and strategies. -
Lead Software EngineerElectronic Arts Feb 2011 - Feb 2013Orlando, Florida Area+ Led a team of five Game Engineers and four Technical Artists to build up specialized rendering-related content management for NBA.+ Set direction for a team of seven Central Engineers to align rendering-related content management.+ Tech Owner for Roster Designer, which manages uniforms, gear, and shoes for Players. -
Lead Workflow / Pipeline Software EngineerElectronic Arts Jun 2010 - Feb 2011Orlando, Florida Area+ Combined my efforts from previous years to refactor the Workflows related to Character and Pro Shop management.+ Partnered with the Central group to align tech decisions. -
Project LeadElectronic Arts Nov 2010 - Dec 2010Orlando, Florida Area+ Led a team of three Developers to take the in-progress efforts of Tiger Woods PGA TOUR X360/PS3 and prepare it for a pre-Holiday demo.+ Identified requirements and implemented several within the C++ core engine system.+ Delivered on a notably tight schedule of under two months. -
Co-Founder And Principal EngineerMysticware Nov 2001 - Mar 2014Cherry Hill, New Jersey+ Architected multi-platform engine and tools using a combination of C, C++, and MFC+ Managed the overall development cycle, which included presenting prototypes to publishers -
Lead Workflow / Pipeline Software EngineerElectronic Arts Oct 2008 - Jun 2010Orlando, Florida Area+ Designed and developed a robust and interactive .NET/SQL Windows CMS application.+ Workflows allowed Content Creators to associate rendering, gameplay, and pricing to Characters and Pro Shop products.+ Tech Owner for the custom data pipelines largely developed using Unity3D. -
Workflow / Pipeline LeadElectronic Arts Sep 2007 - Oct 2008Orlando, Florida Area+ Tech Owner of the core build system to help merge data pipelines between Tiger X360/PS3 and Wii.+ Replaced the antiquated localization workflow/pipeline with the internally-aligned efforts identified while working with Spain.+ Performed return-on-investment analysis revolving around workflow inefficiencies and data pipeline wait times. -
User Interface Software EngineerElectronic Arts Jan 2008 - Jul 2008Orlando, Florida Area+ Tech Owner for the C++ core engine Wii UI system.+ Expanded existing system to support Wiimote cursors.+ Wrote technical design for refactor of the C++ UI system to efficiently work with ActionScript technology. -
Localization LeadElectronic Arts Jul 2007 - Sep 2007Orlando, Florida Area+ Led a team of three internal Developers to repair core engine code to be compatible with a localized French SKU.+ Worked with Developers from Spain to align localization technology, deliver translated text, and perform quality assurance. -
Presentation Software EngineerElectronic Arts Sep 2006 - Jun 2007Orlando, Florida Area+ Tech Owner for the Character and Pro Shop creation workflow, as inherited from a team at another branch of the company.+ Tech Owner for the Localization workflow. Often, fixed bugs relating to UI screens within the C++ engine for X360/PS3. -
Workflow / Pipeline Software EngineerElectronic Arts Jun 2005 - Sep 2006Orlando, Florida Area+ Wrote several data pipelines, including one to take Visual Effects from authoring to in-game.+ Developed various tools using C# and the .NET Framework to support, including a visual Finite State Machine application. -
Media DeveloperS2 Moments Jun 2006 - Jun 2007Orlando, Florida Area+ Put together interactive invitations typically for life-changing events.
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Professor Of Game Design & DevelopmentCamden County College May 2003 - Jan 2006Blackwood, New Jersey+ Contracted to write new curriculum for Game Design & Development degree+ Guided teams of students through traditional game development cycles -
Technology DeveloperGryphon Host Sep 2004 - Jun 2005Turnersville, New Jersey+ Developed backend database/master control panel using MySQL and PHP+ Original storefront included products relating to webspace leasing and custom programming -
Software Consultant / Palm DeveloperPhilips Feb 2005 - May 2005Manhattan, New York+ Contracted to develop Palm software and supporting Win32 tools using Codewarrior/VC+++ Main product was deployed to over 2000 Engineers, nationwide -
Database And Software EngineerDial Connection May 2003 - Aug 2004Marlton, New Jersey+ Wrote ASP and Visual Basic programs to be distributed with an enterprise-level call center+ Serviced clients in regards to their SQL Server 2000 database needs
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Senior Software EngineerTbs Automations Aug 2001 - Dec 2003Cherry Hill, New Jersey+ Helped customers with troubleshooting of their third-party software business products+ Developed financial applications using Crystal Reports, Access, and Pervasive SQL
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Lead Scripter / ProgrammerInterplay Mar 2000 - Aug 2001Costa Mesa, California+ Wrote scripting API for Starfleet Command 2 series using Visual C++ and STL+ Developed PC and X-Box FFP for Black 9 using the Unreal Tournament engine -
Product TesterNintendo Jul 1999 - Sep 1999Redmond, Washington+ Tested several N64 products for quality assurance.
Dan Suleski Skills
Dan Suleski Education Details
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Digipen Institute Of TechnologyReal Time Interactive Simulation -
Richard Stockton College Of New JerseyComputer Science/Information Systems
Frequently Asked Questions about Dan Suleski
What company does Dan Suleski work for?
Dan Suleski works for The Escape Effect
What is Dan Suleski's role at the current company?
Dan Suleski's current role is Coder, Director, Entrepreneur.
What is Dan Suleski's email address?
Dan Suleski's email address is dsuleski@ea.com
What is Dan Suleski's direct phone number?
Dan Suleski's direct phone number is +185691*****
What schools did Dan Suleski attend?
Dan Suleski attended Digipen Institute Of Technology, Richard Stockton College Of New Jersey.
What are some of Dan Suleski's interests?
Dan Suleski has interest in Science And Technology, Education.
What skills is Dan Suleski known for?
Dan Suleski has skills like Xbox 360, Game Development, Ps3, C#, .net, Wpf, Xaml, Sql, Php, Javascript, Css, Html.
Who are Dan Suleski's colleagues?
Dan Suleski's colleagues are Becca Pruett, Jamie Suleski, Dana Meskan, Edward Pasternak.
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