Dan Suleski
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Dan Suleski Email & Phone Number

Creative Director and CEO at The Escape Effect
Location: Kissimmee, Florida, United States 23 work roles 2 schools
1 work email found @theescapeeffect.com 2 phones found area 856 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@theescapeeffect.com
Direct phone (856) ***-****
LinkedIn Profile matched
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Current company
Role
Creative Director and CEO
Location
Kissimmee, Florida, United States
Company size

Who is Dan Suleski? Overview

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Quick answer

Dan Suleski is listed as Creative Director and CEO at The Escape Effect, a company with 6 employees, based in Kissimmee, Florida, United States. AeroLeads shows a work email signal at theescapeeffect.com, phone signal with area code 856, and a matched LinkedIn profile for Dan Suleski.

Dan Suleski previously worked as Founder and Principal Developer at 8Bitcool and Founder and Principal Developer at Blueprint-Q Innovative Solutions. Dan Suleski holds Associate Of Science (A.S.), Real Time Interactive Simulation from Digipen Institute Of Technology.

Company email context

Email format at The Escape Effect

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{first}@theescapeeffect.com
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AeroLeads found 1 current-domain work email signal for Dan Suleski. Compare company email patterns before reaching out.

Profile bio

About Dan Suleski

With over twenty years of professional software development experience, I work smart and tirelessly to close out projects within budget and on-time. Delivering a finished product to a happy customer is largely what keeps me motivated. Finding creative solutions, applying programming knowledge, and managing projects are considered the cornerstones of my experiences.Even more details on my entire portfolio and articles that I've written can be found at:http://www.dansuleski.comI love designing with technology. Let me build your dream!

Listed skills include Xbox 360, Game Development, Ps3, C#, and 35 others.

Current workplace

Dan Suleski's current company

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The Escape Effect
The Escape Effect
Creative Director and CEO
orlando, florida, united states
Employees
6
AeroLeads page
23 roles

Dan Suleski work experience

A career timeline built from the work history available for this profile.

Creative Director And Ceo

Current

International Drive, Orlando

+ Delivered business plan to investors and external associates.+ Hired and directed a team of 20+ contractors and employees.+ Principal game designer for what will be five escape games.+ Invented technical components that operate the product.

Jul 2015 - Present

Founder And Principal Developer

Orlando, Florida Area

+ Designed and developed a fan site for retro NES games.+ Built a custom radio with multiple stations and over 4,000 songs.+ Provided daily feeds of retro news to over 1,000 community members.

Founder And Principal Developer

Orlando, Florida Area

+ Designed and developed a fully-featured WordPress Theme Framework.+ Invented a cutting-edge feature that makes website skin development fun and quick.+ Responsible for all marketing materials including website, demo, and videos.

External Development Technical Director

Orlando, Florida Area

+ Responsible for preparing external vendors with the relationships and tools they need to succeed.+ Attended XDEV conference in Austin, Texas to learn about vendor engagement processes.+ Prepared tech sharing approvals for use with external developers.

Jan 2013 - Mar 2014

Content Management Product Owner

Orlando, Florida Area

+ Accountable for an enterprise-level game content management application utilized across the EA SPORTS label by 200-300 employees to create games like FIFA, NBA, NCAA, Madden, NHL, Tiger, and UFC.+ Identified the need for and enacted a label-wide culture whereby all priorities were identified, discussed, and made visible across all internal development.

Jun 2012 - Mar 2014

Lead Software Engineer

Orlando, Florida Area

+ Led a team of five Game Engineers and four Technical Artists to build up specialized rendering-related content management for NBA.+ Set direction for a team of seven Central Engineers to align rendering-related content management.+ Tech Owner for Roster Designer, which manages uniforms, gear, and shoes for Players.

Feb 2011 - Feb 2013

Lead Workflow / Pipeline Software Engineer

Orlando, Florida Area

+ Combined my efforts from previous years to refactor the Workflows related to Character and Pro Shop management.+ Partnered with the Central group to align tech decisions.

Jun 2010 - Feb 2011

Project Lead

Orlando, Florida Area

+ Led a team of three Developers to take the in-progress efforts of Tiger Woods PGA TOUR X360/PS3 and prepare it for a pre-Holiday demo.+ Identified requirements and implemented several within the C++ core engine system.+ Delivered on a notably tight schedule of under two months.

Nov 2010 - Dec 2010

Co-Founder And Principal Engineer

Cherry Hill, New Jersey

+ Architected multi-platform engine and tools using a combination of C, C++, and MFC+ Managed the overall development cycle, which included presenting prototypes to publishers

Nov 2001 - Mar 2014

Lead Workflow / Pipeline Software Engineer

Orlando, Florida Area

+ Designed and developed a robust and interactive.NET/SQL Windows CMS application.+ Workflows allowed Content Creators to associate rendering, gameplay, and pricing to Characters and Pro Shop products.+ Tech Owner for the custom data pipelines largely developed using Unity3D.

Oct 2008 - Jun 2010

Workflow / Pipeline Lead

Orlando, Florida Area

+ Tech Owner of the core build system to help merge data pipelines between Tiger X360/PS3 and Wii.+ Replaced the antiquated localization workflow/pipeline with the internally-aligned efforts identified while working with Spain.+ Performed return-on-investment analysis revolving around workflow inefficiencies and data pipeline wait times.

Sep 2007 - Oct 2008

User Interface Software Engineer

Orlando, Florida Area

+ Tech Owner for the C++ core engine Wii UI system.+ Expanded existing system to support Wiimote cursors.+ Wrote technical design for refactor of the C++ UI system to efficiently work with ActionScript technology.

Jan 2008 - Jul 2008

Localization Lead

Orlando, Florida Area

+ Led a team of three internal Developers to repair core engine code to be compatible with a localized French SKU.+ Worked with Developers from Spain to align localization technology, deliver translated text, and perform quality assurance.

Jul 2007 - Sep 2007

Presentation Software Engineer

Orlando, Florida Area

+ Tech Owner for the Character and Pro Shop creation workflow, as inherited from a team at another branch of the company.+ Tech Owner for the Localization workflow. Often, fixed bugs relating to UI screens within the C++ engine for X360/PS3.

Sep 2006 - Jun 2007

Workflow / Pipeline Software Engineer

Orlando, Florida Area

+ Wrote several data pipelines, including one to take Visual Effects from authoring to in-game.+ Developed various tools using C# and the.NET Framework to support, including a visual Finite State Machine application.

Jun 2005 - Sep 2006

Media Developer

S2 Moments

Orlando, Florida Area

+ Put together interactive invitations typically for life-changing events.

Jun 2006 - Jun 2007

Professor Of Game Design & Development

Blackwood, New Jersey

+ Contracted to write new curriculum for Game Design & Development degree+ Guided teams of students through traditional game development cycles

May 2003 - Jan 2006

Technology Developer

Turnersville, New Jersey

+ Developed backend database/master control panel using MySQL and PHP+ Original storefront included products relating to webspace leasing and custom programming

Sep 2004 - Jun 2005

Software Consultant / Palm Developer

Manhattan, New York

+ Contracted to develop Palm software and supporting Win32 tools using Codewarrior/VC+++ Main product was deployed to over 2000 Engineers, nationwide

Feb 2005 - May 2005

Database And Software Engineer

Dial Connection

Marlton, New Jersey

+ Wrote ASP and Visual Basic programs to be distributed with an enterprise-level call center+ Serviced clients in regards to their SQL Server 2000 database needs

May 2003 - Aug 2004

Senior Software Engineer

Tbs Automations

Cherry Hill, New Jersey

+ Helped customers with troubleshooting of their third-party software business products+ Developed financial applications using Crystal Reports, Access, and Pervasive SQL

Aug 2001 - Dec 2003

Lead Scripter / Programmer

Costa Mesa, California

+ Wrote scripting API for Starfleet Command 2 series using Visual C++ and STL+ Developed PC and X-Box FFP for Black 9 using the Unreal Tournament engine

Mar 2000 - Aug 2001

Product Tester

Redmond, Washington

+ Tested several N64 products for quality assurance.

Jul 1999 - Sep 1999
Team & coworkers

Colleagues at The Escape Effect

Other employees you can reach at theescapeeffect.com. View company contacts for 6 employees →

2 education records

Dan Suleski education

Associate Of Science (A.S.), Real Time Interactive Simulation

Digipen Institute Of Technology

+ Artificial Intelligence, 3D Computer Graphics, IBM Operating Systems, and Networking + Experience with C/C++, DirectX, and Windows GDI

Bachelor Of Arts (B.A.), Computer Science/Information Systems

Richard Stockton College Of New Jersey

+ Database Management, Networking, and Systems Analysis + Programming languages including Access Basic, Ada, C++, COBOL, HTML, and Visual.

FAQ

Frequently asked questions about Dan Suleski

Quick answers generated from the profile data available on this page.

What company does Dan Suleski work for?

Dan Suleski works for The Escape Effect.

What is Dan Suleski's role at The Escape Effect?

Dan Suleski is listed as Creative Director and CEO at The Escape Effect.

What is Dan Suleski's email address?

AeroLeads has found 1 work email signal at @theescapeeffect.com for Dan Suleski at The Escape Effect.

What is Dan Suleski's phone number?

AeroLeads has found 2 phone signal(s) with area code 856 for Dan Suleski at The Escape Effect.

Where is Dan Suleski based?

Dan Suleski is based in Kissimmee, Florida, United States while working with The Escape Effect.

What companies has Dan Suleski worked for?

Dan Suleski has worked for The Escape Effect, 8Bitcool, Blueprint-Q Innovative Solutions, Electronic Arts, and Mysticware.

Who are Dan Suleski's colleagues at The Escape Effect?

Dan Suleski's colleagues at The Escape Effect include Jamie Suleski, Becca Pruett, Edward Pasternak, and Dana Meskan.

How can I contact Dan Suleski?

You can use AeroLeads to view verified contact signals for Dan Suleski at The Escape Effect, including work email, phone, and LinkedIn data when available.

What schools did Dan Suleski attend?

Dan Suleski holds Associate Of Science (A.S.), Real Time Interactive Simulation from Digipen Institute Of Technology.

What skills is Dan Suleski known for?

Dan Suleski is listed with skills including Xbox 360, Game Development, Ps3, C#, .Net, Wpf, Xaml, and Sql.

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