Personal Strengths----------------------------------------------------------------------------------------------------------- Can independently complete the core gameplay design, analysis,etc. business, summarize and generalize, guide other team members how to design.- As a core member, Participated in the 《Mochi Hospital》 project, which was recommended by the Apple Store.- As level design leader, designed levels for well-known HCGs such as LoveBall and BigBigBaller.- Have coding skills and work independently on core gameplay Demo design and production.Personal Works----------------------------------------------------------------------------------------------------------FPS gun parameter adjustment tool 2021.03-2021.03A tool I made for analyzing the core parameters of FPS games. By adjusting the parameters, you can experience the changes of guns' feeling in real time. Link: https://www.acfun.cn/v/ac45482395SneakHero 2020.01-2020.04Personal indie game demo,a top-down stealth adventure game,which player play as a hacker who infiltrates enemy territory to gain information. Link: https://www.acfun.cn/v/ac25146711Line Word 2019.11-2019.11A hyper casual game. Guess the idiom or word according to the hints, and draw lines to connect the blocks to form the answer. This game was once available on IOS.Link: https://www.acfun.cn/v/ac25154948Catapult 2019.05-2019.05A hyper casual game with drag-and-drop gameplay. Dragging consumes energy and enters bullet time to assist aiming,releases to shoot. Energy is gained by hitting energy blocks. Once the energy is exhausted, bullet time cannot be used, and the difficulty will rise sharply.Link https://www.acfun.cn/v/ac25156878Get off work! 2019.04-2019.04This is a two-player local cooperative/competitive game that I participated in as a programmer in GameJam. The player plays the role of an employee who is about to get off work. The boss keeps sending you requests and tasks. You need to hide behind shelters to avoid the requests and finally reach the gate to get off work on time.Link https://www.acfun.cn/v/ac25154820
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Lead Gameplay DesignerXiamen Benjie Network Co.,Ltd. Apr 2021 - Sep 2024Xiamen,Fujian,ChinaMajor performance- Increased retention rate by leading the optimization of failure feedback and designing related gameplay. - The core gameplay that I designed was well received by players and the payment rate was higher than expected.- Leading the iteration of exploration gameplay,which has significantly improved retention compared to previous versions.Project experience- 《Mochi Hospital》| Unity | App | Simulation game recommended by Apple Stores such as "Popular Simulation Game" and "Worth Playing"- 《Code: Night Banquet》| Unity | App | Simulation game with underworld themes, developed based on the framework of " Mochi Hospital "- 《Code: Night Banquet H5》| Cocos | H5 | Simulation game with underworld themes, developed based on the framework of " DaoTianLu "Job content- Design and iterate the core simulation gameplay and combat system framework, and promote function production, including character attributes, AI design, simulation rules, skill system, combat rules, UI,and so on.- As the leader of combat design team, guided team members to design systems and skills, and conduct acceptance inspections. - Lead exploration-type gameplay, plan and configure level map data.- Optimize core gameplay, combat, and other systems based on player feedback and test data. -
Technical Game DesignerXiamen Centrospheregames Apr 2020 - Feb 2021Xiamen,Fujian,ChinaProject experience- 《Super Weapon Adventure》| Unity | App | Get a completely different fighting style by cultivating and switching different weapons.Major performance- Designed combat systems and performances that were highly appreciated by the external investment team.- Find outsourcing cooperation for server functions for team, sort out the requirements and cooperate with them to complete functions.Job content- Combat system design, including buffs, triggers, character animation, AI, skill system, character attributes and other combat-related systems, and use lua to realize the combat skills and monster AI.- Formulate random map generation and resource output rules- Propose editor requirements to the programmer or implement them by myself.- Participate in economic system design.- Design and implement the client function of user behavior data recording to provide functional support for data analysis.- Instruct team members to use Unity and editor. -
Senior Level DesignerChengdu Libii Network Co., Ltd. Jun 2018 - Mar 2019Chengdu,Sichuan,ChinaProject experience- 《Love Balls》| Unity | App | This casual game that solving puzzles by drawing lines was once ranked No. 1 on the IOS free game list in the United States, Japan and other regions, and has been ranked high for a long time.- 《Big Big Baller》| Unity | App | IO casual game that topped the US IOS free game list as soon as it was launched.- Other projects:Bad Balls / CubeShot / WaterIt / FiringManMajor performance- Excellent mentality of level design have kept the retention rate at a decent level.- As the level design leader, I checked and accepted the designs of team members and gave suggestions. The levels designed by team members aroused discussions among players, and some bloggers even made special video tutorials.- Spontaneously design and implement editor optimization to improve the editing efficiency of level team members.Job content- Propose level editor requirements, work with programmer to implement and maintenance editor.- Plan the placement of game elements and level rhythm, and design levels according to this.- Modify levels to improve gaming experience based on feedback.- Write scripts to optimize level editing efficiency and collect level information.- Check and accept the levels of other level team members and give suggestions.- Propose game ideas and independently create demos to verify gameplay. -
Game DesignerShanghai Gameshark Network Co., Ltd. Jan 2016 - Feb 2017Shanghai,ChinaProject experience-《Micro War 2》| Unity | App |platform multiplayer game. Major performance- According to the feedback, the most popular charactor was designed by me and his strengths and weaknesses were shown to be consistent with the original design intent.Job content- Participate in the design of the basic gameplay and systems, and participate in all stages of the project from inception to release.- Design tutorial flows and levels.- Design charactors and their AI behaviors based on game characteristics.- Implemented all skills and AI behaviors by BehaviacDesigner behavior tree editor.- Cooperate with programmers and artists to adjust the game performance and combat operational feedback.- Propose sound effect requirements to outsourcing and provide modification suggestions based on the actual effects in the game.
Frequently Asked Questions about Senmao Lin
What is Senmao Lin's role at the current company?
Senmao Lin's current role is Game Designer who can write code and independently complete gameplay demo.
What schools did Senmao Lin attend?
Senmao Lin attended 厦门理工学院.
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