Michael Sundermeyer

Michael Sundermeyer Email and Phone Number

Product Vision and Design at Google and Meta | Portfolio at sundy.net @ Ubiquity Ventures
Palo Alto, California, United States
Michael Sundermeyer's Location
Palo Alto, California, United States, United States
Michael Sundermeyer's Contact Details

Michael Sundermeyer personal email

n/a

Michael Sundermeyer phone numbers

About Michael Sundermeyer

Experienced hardware and software design leader, sparking creativity and bringing teams and vision closer together. I led the vision and design of these version 1 products: - Meta AR Glasses - Meta's moonshot AR glasses, called "Orion"- Ray-Ban Stories - smart glasses with cameras, audio, AI assistant- Facebook Portal - hi-res video calling with AR story-telling- Google Stadia - console-quality cloud gaming service and controller- Google Home - assistant-based speakers, displays from Google- Google TV and Chromecast - TV with all of Google's smarts- Adobe Lightroom - pro photographer's image editor- Macromedia Breeze - first web video conferencing product- Macromedia MX Studio - design tools: Flash, Freehand, Fireworks- Macromedia Dreamweaver - most popular visual web design toolFinding new ways to connect people is in my DNA, and I am so lucky to be able to express this passion in these and many more products in the works.Examples of my work can be found at: http://www.sundy.net/

Michael Sundermeyer's Current Company Details
Ubiquity Ventures

Ubiquity Ventures

View
Product Vision and Design at Google and Meta | Portfolio at sundy.net
Palo Alto, California, United States
Website:
ubiquity.vc
Employees:
27
Michael Sundermeyer Work Experience Details
  • Ubiquity Ventures
    Ubiquity Ventures
    Palo Alto, California, United States
  • Empo Health
    Advisor
    Empo Health Oct 2023 - Present
    San Bruno, California, Us
    Empo Health is creating in-home health monitoring systems that fit seamlessly into patients' lives to improve diabetic outcomes, starting with a system to eliminate severe diabetic foot ulcers.
  • Ubiquity Ventures
    Ubiquity Extended Team Member
    Ubiquity Ventures Aug 2023 - Present
    Palo Alto, Ca, Us
    Supporting inspiring ideas and founders of early stage startups. Ubiquity Ventures is a "nerdy and early" venture capital firm investing in "software beyond the screen". With over $150 million under management, Ubiquity invests $1m-$1.5m into pre-seed and seed stage startups transforming real-world physical problems into problems solved with "software beyond the screen". More on Ubiquity at https://www.ubiquity.vc.
  • Career Break
    Personal Goal Pursuit
    Career Break Jan 2022 - Jul 2023
  • Meta
    Head Of Product Design, Ar Products
    Meta Aug 2019 - Jan 2022
    Menlo Park, Ca, Us
    September 2024 update: After 5 years, I can finally talk about one of the biggest projects I worked on, Meta's Orion AR glasses.https://lnkd.in/gA4k_PgDhttps://lnkd.in/gjkAqG4AAlso responsible for the end-to-end product design of Rayban Stories, Meta's smart sunglasses, which first shipped in September 2021. Led 120 person design team setting the vision and design for Meta's AR efforts, including multiple generations of AR glasses and other wearables.
  • Facebook
    Head Of Product Design, Portal Team
    Facebook Jan 2018 - Aug 2019
    Led the product design for Facebook's new Portal hardware products, including smart-camera based video presence, AR experiences, and voice assistant.
  • Google
    Design Director, Google Stadia
    Google Dec 2016 - Nov 2017
    Mountain View, Ca, Us
    Helped start and build the Google Stadia gaming platform, and the design and research team.
  • Google
    Design Director, Home Hardware
    Google Sep 2011 - Dec 2016
    Mountain View, Ca, Us
    Helped create the Home hardware business at Google, and led the design and research for Google Home products (Original, Mini, Max, Hub), Chromecast products, and Android TV, over 5 years.
  • Motorola Mobile Devices
    Vp, Digital Experience Design
    Motorola Mobile Devices Sep 2010 - Aug 2011
    Chicago, Illinois, Us
    Until the Google acquisition, lead 100-person team responsible for all software design in the 50-product portfolio, including the new Razr smart phone, the G2 watch, and an HTML5-based TV and device experience platform. Moved to Google before the acquisition.
  • Worldreader.Org
    Director Of E-Reader Trials
    Worldreader.Org Dec 2009 - Aug 2010
    Seattle, Wa, Us
    Helped start this NGO (non-profit) whose goal is to put a library of books into the hands of every child in the developing world using e-readers like the Kindle. Conducted the first e-reader trials in schools on the African continent (Ghana), and helped jumpstart wide-scale iREAD pilots with the involvement of education ministries, local publishers, the World Bank, USAID, UNESCO and other partners. Helped design and fund their Android app. To date, Worldreader.org has reached more than 18 million readers who have read more than 60 million books.
  • Worldreader.Org
    Chief Creative Officer
    Worldreader.Org Jun 2008 - Nov 2009
    Seattle, Wa, Us
    Took a year+ sabbatical in Barcelona to immerse my kids in a cultural experience, to learn Spanish guitar and cooking, and to do volunteer work for several worthy causes.
  • Adobe
    Vp Product Design
    Adobe Dec 2005 - May 2008
    San Jose, Ca, Us
    After the merger with Macromedia, responsible (along with a partner) for the design of Adobe’s products, new businesses, and Internet/TV/Mobile platform. This 100-person design team helped conceive and design new versions of existing products, such as Creative Suite 3 and 4, Acrobat/Reader 8 and 9, and Adobe Elements 6. We also helped drive the conception and design of new products such as Photoshop.com, Adobe Media Player, AIR, and Thermo, and created vision prototypes for new Social Networking models, Computational Photography, the Encyclopedia of Life, and the Tour of California race tracker.
  • Macromedia, Inc.
    Svp Product Design
    Macromedia, Inc. Nov 2002 - Dec 2005
    San Francisco, California, Us
    Co-founded and managed the Experience Design (XD) team at Macromedia. Our mission was to define the next generation experience for our Rich Internet Application (RIA) and Mobile platform. In addition to creating visions for internal products like Breeze, FlashCast, and Flex, we designed more than 100 RIA’s for customers, including Amazon, Verizon, BofA, Cisco, and Yahoo. This helped position Macromedia and its Flash platform as a leader in the “experience” and mobile markets.
  • Macromedia, Inc.
    Vp/Svp Product Development
    Macromedia, Inc. Sep 2000 - Nov 2002
    San Francisco, California, Us
    Responsible for Macromedia's creative tools product development, which grew to a 350-person organization shipping 12 products, including Flash, Dreamweaver, Director, Freehand, and Flex. Helped define and ship Macromedia's first product suite - "MX". Helped start and define several new products (Flex, Contribute, Breeze, FlashCast), got executive buyoff, and built teams. Managed $70M budget.
  • Macromedia, Inc.
    Director Of Engineering
    Macromedia, Inc. Mar 1999 - Sep 2000
    San Francisco, California, Us
    Managed 50-person Dreamweaver product development team for versions 3 and 4. Acquired Elemental software, merged teams and shipped UltraDev, a new product for web application developers. Dreamweaver built a 90% share of the pro web authoring tools market, $1B+ revenue, and was the best-selling product in Macromedia’s history.
  • Macromedia, Inc.
    Senior/Principle Software Engineer
    Macromedia, Inc. Mar 1996 - Mar 1999
    San Francisco, California, Us
    Design lead for Dreamweaver 1 and 2. Contributed to conception of the product, and coded many parts of the user interface (for Dreamweaver and Flash) and a number of features, using C++, for both Mac and Windows. Also wrote AppletAce, Macromedia's first Java effort.
  • Gain Technology
    Multimedia Authoring Mgr
    Gain Technology Mar 1993 - Feb 1996
    Software engineer, then development manager of Gain Momentum, a high-end multimedia authoring platform. This startup was purchased by Sybase, along with PowerSoft, where we ported Interplay, our Flash-like player, to set-top boxes and worked on interactive television trials.
  • Sun Microsystems
    Field Systems Manager
    Sun Microsystems Mar 1988 - Feb 1993
    Palo Alto, Ca, Us
    Developer on, then manager of development for marketing, forecasting, and sales systems for Sun's field offices. Developed in C++, Lisp, and X-Windows.

Michael Sundermeyer Skills

User Experience Mobile Devices User Interface Experience Design Mobile Applications User Interface Design Web Applications Flash Interaction Design User Centered Design Usability Testing Start Ups Dreamweaver Strategy Information Architecture Agile Methodologies

Michael Sundermeyer Education Details

  • University Of California, Davis
    University Of California, Davis
    Electrical Engineering / Computer Science

Frequently Asked Questions about Michael Sundermeyer

What company does Michael Sundermeyer work for?

Michael Sundermeyer works for Ubiquity Ventures

What is Michael Sundermeyer's role at the current company?

Michael Sundermeyer's current role is Product Vision and Design at Google and Meta | Portfolio at sundy.net.

What is Michael Sundermeyer's email address?

Michael Sundermeyer's email address is msundermeyer@fb.com

What is Michael Sundermeyer's direct phone number?

Michael Sundermeyer's direct phone number is +165038*****

What schools did Michael Sundermeyer attend?

Michael Sundermeyer attended University Of California, Davis.

What skills is Michael Sundermeyer known for?

Michael Sundermeyer has skills like User Experience, Mobile Devices, User Interface, Experience Design, Mobile Applications, User Interface Design, Web Applications, Flash, Interaction Design, User Centered Design, Usability Testing, Start Ups.

Who are Michael Sundermeyer's colleagues?

Michael Sundermeyer's colleagues are Marianne Louisse.

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