Sven Knutson
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Sven Knutson Email & Phone Number

Lead Software Engineer at Blizzard Entertainment
Location: Irvine, California, United States 10 work roles 2 schools
2 work emails found @blizzard.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email s****@blizzard.com
LinkedIn Profile matched
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Current company
Role
Lead Software Engineer
Location
Irvine, California, United States
Company size

Who is Sven Knutson? Overview

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Quick answer

Sven Knutson is listed as Lead Software Engineer at Blizzard Entertainment, a with 5827 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Sven Knutson.

Sven Knutson previously worked as Senior Software Engineer II at Blizzard Entertainment and Principal Software Engineer at Blizzard Entertainment. Sven Knutson holds Ms, Software Development from Southern Methodist University.

Company email context

Email format at Blizzard Entertainment

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{first}.{last}@blizzard.com
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Profile bio

About Sven Knutson

I am currently an Senior software engineer II at Blizzard Entertainment. I am experienced with many physics engines, animations systems as well as other engine systems. I enjoy working with physics and the daily challenges of optimizing the engine for effeciency and a better memory footprint. I have experience integrating and maintaining many pieces of middleware as well as several commercial engines like Unreal, Gamebryo and CryEngine.

Listed skills include Xbox 360, Ps3, Game Development, Gameplay, and 36 others.

Current workplace

Sven Knutson's current company

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Blizzard Entertainment
Blizzard Entertainment
Lead Software Engineer
Irvine, CA, US
Website
Employees
5827
AeroLeads page
10 roles

Sven Knutson work experience

A career timeline built from the work history available for this profile.

Senior Engine Programmer

Irvine, Ca, Us

As a senior engine programmer I cover many engine systems, including animation, physics and collaborate with design to implement gameplay systems. My main specialization is physics which ranges from rigid body dynamics to particle hydrodynamics and finite element analysis.

Jun 2013 - Oct 2015

Physics Engine Programmer

Irvine, Ca, Us

I have experience with Havok, PhysX, Bullet middleware as well as writing custom physics solutions outside of middleware for our Onyx engine technology. I also work in other areas of the engine including animation, save load and general troubleshooting.Dungeon Siege 3 (Shipped)Xbox 360, Playstation 3, PC• Core engine programmer and sole owner of physics within the Onyx engine. Refactored the animation and save load systems. Interfaced daily with game programmers, designers and artists about memory and performance issues relating to physics, animation, actor movement and save load operations. Heavily involved in TRC/TCR fixes for all systems.Fallout: New Vegas (Shipped)Xbox 360, Playstation 3, PC• Performed troubleshooting on audio related issues as well as loading and performance problems for the Xbox 360 and PS3 platforms.Alpha Protocol (Shipped)Xbox 360, Playstation 3, PC• Resolved performance and memory related bugs to bring the project through certification.Aliens RPG (Cancelled)Xbox 360, Playstation 3, PC• Sole physics programmer on the engine team. I addressed memory and performance issues from poorly authored physics assets as well as improving movement pipe stability and accuracy for characters and NPCs.

Jan 2009 - Jun 2013

Software Lead For Dissonance

Dallas, Texas, Us

I was the Software Lead on Dissonance, a real time strategy game done in the Source Engine that used a music theme and music gameplay elements to create a unique experience.I was faculty selected to be lead for this project. I handled all animations in this game for over 10 different models. I also supported the animation artists to help facilitate better understanding of the art pipeline as it pertains to the needs of the game engine.

May 2008 - Dec 2008

Engineer On Sacrifice In Paradise

Dallas, Texas, Us

I was an engineer on the Sacrifice in Paradise project, an Unreal 2004 mod that is a unique race between competitors to see who could first reach the top of the volcano to sacrifice themselves to their god Steve.My tasks included working on the mask system that the racers used throughout the game to influence other racers and to gain a leg up in the competition. I also assisted on the Uluuk system, which is a gameplay element that allowed racers to become evil and steal points from other players in an attempt to gain higher standing in the race.

Dec 2007 - Apr 2008

Software Engineer

Espoo, Southern Finland, Fi

Software Engineer for S.HDSL, HDSL, HDSL2 and VDSL technologies. I worked with both microchip manufacturers to integrate their firmware into our sourcecode as well as implemented new features from their design specs into our system. I also supported other teams in troubleshooting software issues in our operating system TAOS as it pertained to the symmetrical modem technologies.

Jan 2001 - Sep 2002
Team & coworkers

Colleagues at Blizzard Entertainment

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2 education records

Sven Knutson education

Ms, Software Development

Southern Methodist University

Bs, Applied Mathematics

Biola University
FAQ

Frequently asked questions about Sven Knutson

Quick answers generated from the profile data available on this page.

What company does Sven Knutson work for?

Sven Knutson works for Blizzard Entertainment.

What is Sven Knutson's role at Blizzard Entertainment?

Sven Knutson is listed as Lead Software Engineer at Blizzard Entertainment.

What is Sven Knutson's email address?

AeroLeads has found 2 work email signals at @blizzard.com for Sven Knutson at Blizzard Entertainment.

Where is Sven Knutson based?

Sven Knutson is based in Irvine, California, United States while working with Blizzard Entertainment.

What companies has Sven Knutson worked for?

Sven Knutson has worked for Blizzard Entertainment, Obsidian Entertainment, The Guildhall At Smu, and Lucent Technologies.

Who are Sven Knutson's colleagues at Blizzard Entertainment?

Sven Knutson's colleagues at Blizzard Entertainment include Doug C., Jon Dorian, Fei Chai, Tina Crook, and Loic Olichon.

How can I contact Sven Knutson?

You can use AeroLeads to view verified contact signals for Sven Knutson at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Sven Knutson attend?

Sven Knutson holds Ms, Software Development from Southern Methodist University.

What skills is Sven Knutson known for?

Sven Knutson is listed with skills including Xbox 360, Ps3, Game Development, Gameplay, Game Programming, Game Engines, Perforce, and Unreal Engine 3.

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