AeroLeads people directory · profile

Sacha Viltofsky Email & Phone Number

Technical Director at Haven Studios Inc
Location: Montreal, Quebec, Canada 12 work roles 3 schools
1 work email found @ubisoft.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@ubisoft.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Director
Location
Montreal, Quebec, Canada

Who is Sacha Viltofsky? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Sacha Viltofsky is listed as Technical Director at Haven Studios Inc, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Sacha Viltofsky.

Sacha Viltofsky previously worked as Technical Director at Google Stadia and Technology Director at Panache Digital Games. Sacha Viltofsky holds Bachelor Of Engineering (B.Eng.), Software Engineering from École De Technologie Supérieure.

Company email context

Email format at Haven Studios Inc

This section adds company-level context without repeating Sacha Viltofsky's masked contact details.

{first}.{last}@ubisoft.com
86% confidence

AeroLeads found 1 current-domain work email signal for Sacha Viltofsky. Compare company email patterns before reaching out.

Profile bio

About Sacha Viltofsky

Cumulating more than 14 years in AAA video games development, I see myself as an accountable, results-oriented person that can drive quality by bringing to the team efficient and scalable technologies primarily focused on the game's needs. My past experiences allowed me to work with different game engines and APIs that carved the way I design systems. While I rely on proven best-practices such as design and code reviews and continuous testing, I strongly believe that the key for success is made of qualified and complementary individuals pushing toward a shared goal: making the best game while having fun.Specialties: Software architecture design, artificial intelligence & gameplay systems

Listed skills include Artificial Intelligence, Software Engineering, Gameplay, Architecture, and 17 others.

Current workplace

Sacha Viltofsky's current company

Company context helps verify the profile and gives searchers a useful next step.

Haven Studios Inc
Haven Studios Inc
Technical Director
AeroLeads page
12 roles

Sacha Viltofsky work experience

A career timeline built from the work history available for this profile.

Technical Director

Current

Montreal, Quebec, Ca

May 2021 - Present

Technical Director

Mountain View, Californië, Us

Jan 2020 - May 2021

Technology Director

Montréal, Québec, Ca

Focus on technology related issues within the company, from IT to development pipeline and software architecture of the game.

Dec 2015 - Dec 2019

Technical Architect

Saint-Mandé, Île-De-France, Fr

Project: Rainbow Six | Siege (18 months)Technical architect on low-level AI & gameplay systems with more focus on input latency, CPU optimization (console/PC), engine loop & multi-threading strategies, game system foundations, communication scheme, environment detection.

May 2014 - Dec 2015

Technical Architect - Ai/Gameplay

Saint-Mandé, Île-De-France, Fr

Project: Watchdogs (12 months)Adapt & develop living city systems (crowd/traffic) to work on current gen consoles. Memory & perf optimization.Technical environment: C/C++, Xbox 360, PS3Project: 1666 (4 months)Technical Environment: C/C++, Unreal Engine 4, Havok Behavior, Havok AI

Feb 2013 - May 2014

Principal Programmer

Thq

Agoura Hills, Ca, Us

Past Project: 1666Technical Environment: C/C++, Unreal Engine 4, Havok Behavior, Havok AI, Volition Saint's Row Engine (4 months)

Feb 2012 - Feb 2013

Ai Technical Lead

Saint-Mandé, Île-De-France, Fr

Gameplay and artificial intelligence system design and programming: spawning system, mission system/game sequencing, AI/Gameplay scripting system, NPC AI behavior & reactions, gameplay node system used for LD ingredients (mission, free-roam), crowd & living city.Past Projects: Assassin's Creed, Assassin's Creed 2, Assassin's Creed 3Technical Environment: C/C++, Statechart & FSM language, Ubisoft's Anvil Next, Xbox 360, PS3.Past Titles: Generalist Programmer, Gameplay Programmer

Aug 2006 - Feb 2012

Software Engineer / Research Assistant In Robotic Art

Montréal, Québec, Ca

Responsible of software environment required for robotic installation: technology study and selection, software architecture design, third-party software integration, software and hardware communication protocols design, artificial intelligence and artificial vision strategy design and programming, user support and formation in art gallery.Projects: Scribes, Scanline, TeletaxiTechnical Environment: C/C++, Java J2SE, CORBA-IDL, ACE, MFC, MS ActiveX, MS Visual Studio 6.0, Eclipse, ANT, Sherlock Computer Vision, OpenCV, Macromedia Director XDK, Pure Data SDK, Max/MSP SDK, UML, MS Windows, Linux

Jan 2003 - Jan 2007

Game Programmer

Paris, Paris, Fr

- Mobile game programming, optimization, debugging and portingTechnical Environment: J2ME, C/C++, ANT, Python

Mar 2006 - Jun 2006

Laboratory Supervisor In Advanced Algorithmics

Princeton, Nj, Us

- Applied advanced algorithms teaching- Students project's correction (software and report)Technical Environment: C/C++, Java, Linux, Windows

Sep 2003 - Dec 2003

Software Analyst/Programmer On Web Systems

Foster City, California, Us

- Design and program web user interfaces linked to J2EE architecture- Analyze and write functional requirements documentation- Participation in system test phase (unit, functional, stress test, etc.)- Technical Environment: JSP/Servlet, JavaBean, XML, XSLT, JDBC, LDAP, DB2, Websphere

Jan 2002 - May 2002

Software Analyst/Programmer On Mainframe Computer

Foster City, California, Us

- Write functional requirements documentation- Mainframe batch programming- Mainframe database query programming- Technical Environment: Cobol (Mainframe,PC), JCL, SAS, Rexx, Visual Basic, TSO-ISPF, OS/2

Jan 2001 - Dec 2001
3 education records

Sacha Viltofsky education

Bachelor Of Engineering (B.Eng.), Software Engineering

École De Technologie Supérieure

Computer Engineering

College Ahuntsic

Education record

Ecole Secondaire Saint-Sacrement
FAQ

Frequently asked questions about Sacha Viltofsky

Quick answers generated from the profile data available on this page.

What company does Sacha Viltofsky work for?

Sacha Viltofsky works for Haven Studios Inc.

What is Sacha Viltofsky's role at Haven Studios Inc?

Sacha Viltofsky is listed as Technical Director at Haven Studios Inc.

What is Sacha Viltofsky's email address?

AeroLeads has found 1 work email signal at @ubisoft.com for Sacha Viltofsky at Haven Studios Inc.

Where is Sacha Viltofsky based?

Sacha Viltofsky is based in Montreal, Quebec, Canada while working with Haven Studios Inc.

What companies has Sacha Viltofsky worked for?

Sacha Viltofsky has worked for Haven Studios Inc, Google Stadia, Panache Digital Games, Ubisoft, and Thq.

How can I contact Sacha Viltofsky?

You can use AeroLeads to view verified contact signals for Sacha Viltofsky at Haven Studios Inc, including work email, phone, and LinkedIn data when available.

What schools did Sacha Viltofsky attend?

Sacha Viltofsky holds Bachelor Of Engineering (B.Eng.), Software Engineering from École De Technologie Supérieure.

What skills is Sacha Viltofsky known for?

Sacha Viltofsky is listed with skills including Artificial Intelligence, Software Engineering, Gameplay, Architecture, Software Design, Software Development, Xbox 360, and Ps3.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.