Sybil Collas Email and Phone Number
Sybil Collas personal email
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I'm a creative director, narrative designer, and writer. I craft stories - for fiction, for brands, for teams.Video games, XR, advertising, TV, print, and web are my industries, and I contributed to more than 40 projects over the past 10 years. My forte is devising meaningful player stories through design, aesthetics, and text.I adore learning new things and facing new challenges: Novelty, social impact, and IPs I enjoy as a player are always sure to grab my interest.I can help you as a director, consultant, or gamedev. I look forward to seeing what we could build together!My pronouns are they/them (iel and masc form in French). I'm devoted to transgender and neurodivergent representation and work as a consultant and mentor for diversity & inclusion issues. I'm autistic and queer :)Specialties: narrative design, game design, creative direction, diversity & inclusion, D&I, creative writing, writing, storytelling, LGBTQIA+ issues, brand & content consulting, training, documentation, public relations, nonprofit consulting & mentoringAKA/ Mispellings: Okojo, Sharoumane, Sybile Collas, Sybil Colas, Sibylle Collas, Billy Collas
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Narrative And Creative Director, Narrative Designer, Writer, Dei Consultant, Sensitivity ReaderSelf-EmployedAlfortville, Fr
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Creative Director, Senior Narrative Designer, Writer, D&I ConsultantSelf-Employed Jan 2016 - PresentParis, Île-De-France, France- Creative direction, narrative design, game design, writing, scenario and lore creation for interactive media, video games, XR, television, print and web- Specialized in designing player story, with a writing forte in SFFF (Scifi, Fantasy, Fantastique)- D&I focus on LGBTQIA+ and neurodivergent representation, cast and team diversity, equity, and inclusionClients & projects:Animaviva (unannounced VR experience)Arte Studio (interactive documentary Alfred Premium)Cinétévé (several projects)Counterplay Games (video game Duelyst)Darjeeling Prod (video game Labyrinth City)Dontnod Entertainment (video games Banishers: Ghosts of New Eden, Twin Mirror, Vampyr)Douze Dixièmes (video game Shady Part of Me)Eternity (unannounced AR project)IKO (video game Inua)La Méduse Violette (unannounced AR project)Lightbulb Crew (video game Nova Hearts)Makemepulse (unannounced interactive project)Magic Pockets (unannounced video game project)Monochrome (video game Tandem A Tale of Shadows)Monolith (unannounced video game project)Nolaroads (video game Battle Chief)Novelab (unannounced VR project)Red Corner (several projects, including VR experience Fight Back)Studio BK (XR entertainment centre AYA Universe)Superbien (unannounced project, interactive experience Créteil Soleil)Ubisoft Blue Byte (video game Anno 1800)Upian (interactive documentary Earn A Living)We Are Social France (alternate reality game Mobility Theory)We Are Social Singapore (virtual influencer Cind3r)Find more on my website: www.ineedastory.com
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Evaluation Expert In Design & StorytellingEuropean Commission Apr 2019 - PresentGame design, narrative design, storytelling, and diversity & inclusion assessment of proposals submitted within the video games support program of the European Education, Audiovisual & Culture Executive Agency. -
Creative DirectorNovelab Jul 2023 - Dec 2023Paris, Île-De-France, France- Creative direction, narrative design, and script writing for an interactive project after winning a call for proposals for an unannounced client. Designer and writer.- Initial synopsis and design of the winning proposal. -
Narrative Design TeacherRubika Oct 2016 - Jun 2021Valenciennes, France- Narrative design for game design and game art students, focus on storytelling, emerging narrative and game flow- Portfolio and resume advice and review, with a focus on personal branding and storytellingClasses include theory, case analysis and supervised exercises that aim to reproduce the challenges of a real-life game production while sprinkling principles of normalized diversity. -
Narrative DesignerDontnod Entertainment Nov 2018 - May 2019Paris 19, Île-De-France, FranceNarrative design and story/ lore writing for Banishers: Ghosts of New Eden, building the fundamentals of the new IP (lore and narrative design) and doing its internal evangelization. Diversity focus on gender issues (representation of women and non-binary genders, as well as BIPOC). -
Stimuli DesignerEndemol Shine Group Jun 2017 - Aug 2017Paris Area, France- Game, level and quest design for the TV show Secret Story (ciphers, puzzles, physical enigmas)- Stimuli design (game triggers used for reality TV storytelling)- Created an archiving system to compile and reuse missions and themes from previous seasonsSecret Story is a reality TV show with gaming components in which the candidates compete to protect their own real-life secrets. The show is produced by national French channel TF1 and gathered around 3 million viewers each year. -
Writer & ProducerHanakai Studio Jan 2013 - Jan 2016Région De Paris, France- Story writing, narrative design and universe conception for the video game Prodigy- Supervising the transmission of story and lore elements to other production teams- Public relations, community management, livestreams, interviews, game shows- Project & team management, recruitment and production follow-up- Heavily contributed to our successful Kickstarter campaign -
Producer InternImaginary Studio Aug 2012 - Dec 2012Région De Paris, France- Project & team management, risks management and internal communication- Hunt and recruitment of freelances; management of the full team of ~20 members- Supervising the transmission of story and lore elements to our freelance artists -
Game & Level DesignerNubee Pte Ltd Aug 2011 - Sep 2011Singapore- Game and level design on the social mobile game Japan Life- Quests and game systems design, ingame edition and integration- Design of thematic recruitment campaign for social networksNubee was a Singaporean subsidiary of Japanese company Vega Corporation.
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Sound Design InternNanyang Polytechnic Sidm Jun 2011 - Aug 2011Nyp, Singapore- Internship in sound design: creation of music themes and gameplay feedbacks, and R&D in sound design on a Unity project (Go Mine!, action/plateform game).- Taking part in The Atelier social game Competition with the project Unite (see Honors & Awards). -
Qa TesterBug-Tracker Jun 2008 - Aug 2008Région De Paris, France- Tracking done for Vivendi Mobile Games (Activision Blizzard) and Gameloft- Bug tracking on games for mobile phones (including Rayman 3: Hoodlum Havoc and Crash Bandicoot Nitro Kart 3D, iPhone topseller), bug listing, game & level design solution proposals
Sybil Collas Skills
Sybil Collas Education Details
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Supinfogame RubikaMaster In Game Design And Management -
Licence Llce (Langue Littérature Et Civilisation Etrangère)
Frequently Asked Questions about Sybil Collas
What company does Sybil Collas work for?
Sybil Collas works for Self-Employed
What is Sybil Collas's role at the current company?
Sybil Collas's current role is Narrative and Creative Director, Narrative Designer, Writer, DEI Consultant, Sensitivity Reader.
What is Sybil Collas's email address?
Sybil Collas's email address is sy****@****ail.com
What schools did Sybil Collas attend?
Sybil Collas attended Supinfogame Rubika, Université Sorbonne Nouvelle (Paris Iii).
What skills is Sybil Collas known for?
Sybil Collas has skills like Creative Writing, Writing, Communication, Public Relations, Video Games, French English Translation, Computer Games, Storytelling, Narrative Design, Brainstorming, Production Management, Documentation.
Who are Sybil Collas's colleagues?
Sybil Collas's colleagues are Claus Haugaard Sorensen, Sarai Vila Cid, Giada Trucco, Michela Nardo, Peter Pots, Emese Vallyon, Yves Van Gheem.
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