Sebastian Sylwan

Sebastian Sylwan Email and Phone Number

Culver City, CA, US
Sebastian Sylwan's Location
Los Angeles, California, United States, United States
Sebastian Sylwan's Contact Details

Sebastian Sylwan personal email

About Sebastian Sylwan

I have been successful in applying my intuition, creativity and experience into the fields i love. As a C-level executive or as an advisor I've been guiding and handling projects beyond the established boundaries and always trying to push forward the limits of "what can be done". I think systemically but understand (some of) the details. I like to experiment and rationalize. I am always on the lookout trying to understand processes and people and keeping an eye on ways to improve the usual way of doing things. I am focused on integration and easying workflows...and becoming a better human being.Specialties: Flexibility, adaptability, common sense, Creativity, passion, humour, friendship, ...oh...yeah... and i know a few things about technology and its applications to things i like, such as telling stories.

Sebastian Sylwan's Current Company Details
DHTA - The First Digital Human Tech Accelerator

Dhta - The First Digital Human Tech Accelerator

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Co-founder and Co-CEO
Culver City, CA, US
Sebastian Sylwan Work Experience Details
  • Dhta - The First Digital Human Tech Accelerator
    Co-Founder And Co-Ceo
    Dhta - The First Digital Human Tech Accelerator
    Culver City, Ca, Us
  • Scanline Vfx / Eyeline Studios
    Chief Technology Officer
    Scanline Vfx / Eyeline Studios Aug 2023 - Present
    I am responsible for all Technology Strategy and Execution
  • Scanline Vfx / Eyeline Studio
    Interim Chief Technology Officer
    Scanline Vfx / Eyeline Studio Feb 2022 - Aug 2023
    As the acquisition of Scanline VFX & Eyeline Studios by Netflix was completed, I took the role of Interim CTO to help with the Technology Strategy and Integration. I still maintained some responsibilities on the Netflix side, until I completed a full transition to the role.
  • Netflix
    Director Of R&D, Production Technologies
    Netflix May 2021 - Aug 2023
    Los Gatos, Ca, Us
  • Technicolor
    Chief Technology Officer - Production Services R&D
    Technicolor Nov 2020 - May 2021
    Los Angeles, Us
  • Technicolor
    Cto - Film & Episodic Vfx
    Technicolor Feb 2020 - Nov 2020
    Los Angeles, Us
  • Félix & Paul Studios
    Cto & Creative Partner
    Félix & Paul Studios Dec 2014 - Feb 2020
    Montreal, Quebec, Ca
    Led the growth from an 8-person startup to a 65-people studio universally recognized as the leading producer of Immersive Storytelling experiences. Led technology and post-production efforts company-wide and was part of the small creative team that wrote, produced and directed all VR experiences. VFX Supervisor & Creative Partner on all of the studio’s content since 2015, including The People’s House, Miyubi, Jurassic World - Blue, Space Explorers, Isle of Dogs, Traveling While Black. Bootstrapped and actively led a small team that designed and launched stereoscopic VR cameras into the International Space Station filming there for over 3 years, including the first cinematic VR EVA ever filed. Liaised directly with NASA leading to unprecedented access. Principal designer of the novel award-winning algorithms that allowed for proper stereoscopy in the challenging environment.
  • Solid Angle Sl
    Lead Acquisition Advisor / Interim Ceo
    Solid Angle Sl Jan 2014 - Feb 2016
    London, Gb
    Advised the founder on strategic matters and through the early exploration of acquisition interests; As interim CEO, restructured the company and initiated strategic initiatives to prepare it for the acquisition and assembled and led a team of advisors throughout the term-sheet, negotiations, due diligence and final contracts to successfully sell Solid Angle, the company behind the industry leading renderer Arnold, to Autodesk.
  • A Monster Calls
    Virtual Production Advisor
    A Monster Calls May 2014 - Jul 2014
    A Monster Calls is a movie by director Juan Antonio Bayona released in 2016. I consulted with the Director, Producers and VFX Supervisors on Virtual Production Technologies and selecting the vendor for VFX.
  • Weta Digital
    Chief Technology Officer
    Weta Digital Mar 2010 - Dec 2013
    Miramar, Wellington, Nz
    Part of the leadership team that brought a stable, growing VFX studio from being single project focused to working on multiple projects a year. Responsible for technology strategy and execution. Spearheaded and negotiated a strategic technology partnership with Lightstorm Entertainment to develop virtual production pipeline between Los Angeles and Wellington for the Avatar sequels. Licensed parts of Weta's IP portfolio for commercialization and created open source initiative.Launched and oversaw the design and development of Weta's next-generation pipeline.
  • Weta Digital
    Head Of Research & Development
    Weta Digital Mar 2009 - Mar 2010
    Miramar, Wellington, Nz
    Planned and instituted the research group, defined the multi-year research strategic plan and liaised as primary contact with government officials to secure 20+ MNZ$ overall R&D co-funding (including largest ever individual research grant in New Zealand: 5.8MNZ$). Recruited world-class leads and researchers for the new unit. Restructured existing software development group, introduced formal policies and best practices and restored production trust and confidence in internal development, driving a focus shift from a reactive approach, to a culture of proactive and reliable technology innovation.
  • Autodesk - Media & Entertainment Division
    Senior Industry Manager - Film & Tv
    Autodesk - Media & Entertainment Division Jul 2007 - Mar 2009
    San Francisco, Ca, Us
    Defined the global film & TV industry strategy and provided thought leadership for a portfolio of over 20 products and services representing a significant part of a 250M$ business unit.
  • Digital Domain
    Director Of Technology
    Digital Domain Dec 2005 - May 2007
    Los Angeles, Ca, Us
    Directed the technology departments of the facility: Software R&D, Systems, Engineering, Technical Directors and Production Services. Renewed the technology infrastructure. Designed and implemented new datacenter, network infrastructure, tiered storage architecture. Introduced new software development practices and new project management organization. Structured pipeline development. Directly managed R&D for the first 8 months. Introduced new color management system. Helped plan and bid the technology for the first stereoscopic adaptation of a CG animated movie done at the facility.
  • Usc Institute For Creative Technologies
    Principal Technology Advisor Graphics Research
    Usc Institute For Creative Technologies Jul 2005 - Feb 2006
    Playa Vista, Ca, Us
    Designed and built systems for research in Computer Graphics.Lead efforts on a specific research project (Light Stage 6).Help streamlining overall research efforts.Facilitate industry adoption of research results.
  • Lumiq
    Chief Technology Officer
    Lumiq Dec 2002 - Jun 2005
    I was hired as the company was being formed to be its CTO.I contributed to the choice of the strategic direction of the company, designed and managed its technology infrastructure with 6 direct reports and lead the R&D. I also kickstarted the Character animation department and initially executive-produced the animated feature Donkey-Xote.
  • Virtual Reality & Multi Media Park
    Chief Technology Officer
    Virtual Reality & Multi Media Park Jan 2000 - Dec 2002
    EU funded Technology park focusing on Virtual Reality, applied to Broadcast, Computer Graphics animated features, industrial design and virtual environments.Designed all the technical aspects of the 8000 sqm facility. Secured EU co-funding of over 12 M€ Euro and specified and selected all technology investments. Proposed and led research projects. Managed the first two productions in the facility.Lectured at various courses in the attached training facility.Directed course on Virtual Set production.Once the production spinoff -Lumiq- was started, joined it as CTO, while maintaining a consulting role with VR&MMP.
  • Video Progetti
    Technology Director
    Video Progetti Feb 1995 - Dec 1999
    Founded and led the Milan branch, managing all the technical aspects regarding the Discreet Logic products and subsequently the entire distributed product range, including support, integration, production and development of post and broadcast systems. Started and directed R&D group. Designed and integrated systems for most of the main Italian VFX, post and broadcast facilities.
  • Freelance
    Freelance Digital Artist
    Freelance Sep 1992 - Jan 1995
    Freelance Artists on Advertising, VR other Media Projects. 3DStudio, soft3D, Topas, Flint/Flame.

Sebastian Sylwan Skills

Computer Graphics Visual Effects Maya Animation Computer Animation Film Post Production Python Feature Films Film Production Software Project Management Nuke Mac Lighting Video Compositing Character Animation Common Sense Commercials Game Development Multimedia Software Engineering Renderman High Performance Computing Software Development Premiere Rendering Scripting Mental Ray

Sebastian Sylwan Education Details

  • Università Degli Studi Di Milano
    Università Degli Studi Di Milano
    Computer Science
  • Cta Acting School
    Cta Acting School
  • Creative Education Foundation (Cef)
    Creative Education Foundation (Cef)

Frequently Asked Questions about Sebastian Sylwan

What company does Sebastian Sylwan work for?

Sebastian Sylwan works for Dhta - The First Digital Human Tech Accelerator

What is Sebastian Sylwan's role at the current company?

Sebastian Sylwan's current role is Co-founder and Co-CEO.

What is Sebastian Sylwan's email address?

Sebastian Sylwan's email address is se****@****aul.com

What is Sebastian Sylwan's direct phone number?

Sebastian Sylwan's direct phone number is +151492*****

What schools did Sebastian Sylwan attend?

Sebastian Sylwan attended Università Degli Studi Di Milano, Cta Acting School, Creative Education Foundation (Cef).

What are some of Sebastian Sylwan's interests?

Sebastian Sylwan has interest in Motorcycling, Psychology, Diy, Cooking, Electronics, Social And Political Issues, Literature, Photography, Sailing, Creativity.

What skills is Sebastian Sylwan known for?

Sebastian Sylwan has skills like Computer Graphics, Visual Effects, Maya, Animation, Computer Animation, Film, Post Production, Python, Feature Films, Film Production, Software Project Management, Nuke.

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