Primary Artist
-Key player in shaping the look of art assets, helping to establish and execute the Art Director’s artistic vision.-Engaged in thorough research, including history of various cultures & religions, to inform and inspire concept designs, ensuring they contribute to the depth and diversity of the game’s visual aesthetic and overall quality of design.-Quickly turned ideas into visuals, received and applied feedback, worked across disciplines to bring concepts to life.-Designed imaginative concept art, including character designs, creatures, environments and enemies, additionally created other artwork based on existing assets, expression sheets, prop sheets, etc.-Willingness and drive to learn new software and techniques based on team and project needs, including basic coding skills and 3D model rigging.-Collaborated closely with 2D and 3D artists, providing visual reference, constructive feedback for 3D modellers.