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Over two decades of professional experience with 3D Animation and realtime engines and pipelines. I have been fortunate to work along side many of the industries top developers, contributing to several shipped AAA projects and titles. The majority of my career has focused on animation, both content creation and engine side implementation. With a background in Computer Science, I have gravitated towards some technical roles and am well suited for prototype endeavors.
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Lead AnimatorHardsuit Labs Mar 2022 - PresentSeattle, Wa, Us -
Senior AnimatorHardsuit Labs Aug 2018 - Mar 2022Seattle, Wa, Us -
OwnerTime Miner Jan 2004 - PresentTime Miner is my personal studio. It is a one-stop-shop for interactive development. I have worked on several freelance and personal projects, and am fascinated with XR development.
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Lead Animator (Contract)Hugoghost Jan 2017 - Aug 2018As Lead Animator at Hugoghost, I provide final animation to our hero character utilizing motion-capture source. Animations are created in Maya and exported to Unreal. I also provide all animation for enemy boss utilizing handkey methods. I wrote custom PyMEL scritps to aid our pipeline and process, including batch motion-capture transfer to Maya HIK and custom rigs. I provided final skinning and rigging sultions for characters including body and face.
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Animator (Plus) : Hololens (Contract)Microsoft Aug 2015 - Jan 2017Redmond, Washington, UsI joined a team of veteran developers to work on projects for Microsoft HoloLens. My duties focused on animation, but also include rigging, Unity3D integration (Mechanim), C# scripting, video editing, and more. -
Cinematic Animator (Contract)Monolith Productions Nov 2013 - Jul 2014Kirkland, Wa, UsI was responsible for final character animation (excluding facial animation) for many of the Shadow of Mordor's cinematic sequences. Typically starting with motion-capture base assets, I provided final polish for hands and body of all characters in the scene. -
Animator (Contract)Airtight Games Aug 2012 - Nov 2013I created animation content for both gameplay and cinematic experiences for the title, Murdered Soul Suspect. I also put on the mocap-suit to provide character performances for our production needs.
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Vignette Animator (Contract)343 Industries Jan 2012 - Aug 2012As a Vignette Animator at 343, I worked closely with level designers to build compelling interactive sequences. Most notably, I created high impact scenes of the Halo 4 Gameplay Demo for Microsoft's Keynote presentation at E3.
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Senior Artist/AnimatorWb Games Jun 2010 - Nov 2011I provided gameplay animation content for the title, Shadow of Mordor. I utilized both handkey animation methods as well as motion-capture performance data. I made contributions to define creature personality and performance. I also provided motion capture performance for gameplay combat.
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Animator (Contract)Bungie Oct 2009 - Jul 2010
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Sr./Lead AnimatorGriptonite Games / Amaze Entertainment 2005 - 2009I worked on several titles as animator at the studio. I provided character animation, rigging solutions, and scripted cinematic sequences for several game titles. I became the Lead Animator on two projects: Spider-man: Web of Shadows (PSP) and Assassin's Creed: Bloodlines (PSP).
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Interactive DeveloperFreelance Aug 2003 - Oct 2005I worked remotely and in-studio for a few interactive agencies. I developed creative presentations and early interactive experiences. Type of work included Adobe Creative Suite, video editing, Flash development, and 3d animation.
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Interactivev Solutions ManagerWirestone 2001 - 2003Mediaphex merged with 5 other studios to become, Wirestone, a large ad agency. I became manager of a team of 6-ish developers with a hybrid skill set in content creation and technical scripting and coding. In addition to creating 2d &3d content myself, I wrote code to develop several interactive experiences. I met with other managers and directors to determine business opportunities, objectives, studio moral, etc.
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Animator/Interactive DeveloperMediaphex 1998 - 2001As Interactive Developer at Mediaphex, I was responsible for creating and implementing interactive design solutions which consisted of rich media content including illustration, graphic design, UI, animation, video production, and more. I developed robust, intuitive navigation and functionality.
Tadd Foote Skills
Tadd Foote Education Details
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Pacific Lutheran UniversityComputer Scient & Fine Art -
Pacific Lutheran UniversityComputer Science & Fine Art
Frequently Asked Questions about Tadd Foote
What company does Tadd Foote work for?
Tadd Foote works for Hardsuit Labs
What is Tadd Foote's role at the current company?
Tadd Foote's current role is Lead Animator at Hardsuit Labs.
What is Tadd Foote's email address?
Tadd Foote's email address is ta****@****ote.com
What is Tadd Foote's direct phone number?
Tadd Foote's direct phone number is +120693*****
What schools did Tadd Foote attend?
Tadd Foote attended Pacific Lutheran University, Pacific Lutheran University.
What skills is Tadd Foote known for?
Tadd Foote has skills like Character Animation, Maya, Game Development, Gameplay, Video Games, Xbox 360, Game Design, Texturing, Level Design, Computer Animation, Unity3d, Rigging.
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