Tadd Foote Email & Phone Number
@taddfoote.com
1 phone found area 206
LinkedIn matched
Who is Tadd Foote? Overview
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Tadd Foote is listed as Lead Animator at Hardsuit Labs at Hardsuit Labs, based in Snohomish, Washington, United States. AeroLeads shows a work email signal at taddfoote.com, phone signal with area code 206, and a matched LinkedIn profile for Tadd Foote.
Tadd Foote previously worked as Lead Animator at Hardsuit Labs and Senior Animator at Hardsuit Labs. Tadd Foote holds Ba, Computer Scient & Fine Art from Pacific Lutheran University.
Email format at Hardsuit Labs
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AeroLeads found 1 current-domain work email signal for Tadd Foote. Compare company email patterns before reaching out.
About Tadd Foote
Over two decades of professional experience with 3D Animation and realtime engines and pipelines. I have been fortunate to work along side many of the industries top developers, contributing to several shipped AAA projects and titles. The majority of my career has focused on animation, both content creation and engine side implementation. With a background in Computer Science, I have gravitated towards some technical roles and am well suited for prototype endeavors.
Listed skills include Character Animation, Maya, Game Development, Gameplay, and 21 others.
Tadd Foote's current company
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Tadd Foote work experience
A career timeline built from the work history available for this profile.
Senior Animator
Owner
CurrentTime Miner is my personal studio. It is a one-stop-shop for interactive development. I have worked on several freelance and personal projects, and am fascinated with XR development.
Lead Animator (Contract)
As Lead Animator at Hugoghost, I provide final animation to our hero character utilizing motion-capture source. Animations are created in Maya and exported to Unreal. I also provide all animation for enemy boss utilizing handkey methods. I wrote custom PyMEL scritps to aid our pipeline and process, including batch motion-capture transfer to Maya HIK and.
Animator (Plus) : Hololens (Contract)
I joined a team of veteran developers to work on projects for Microsoft HoloLens. My duties focused on animation, but also include rigging, Unity3D integration (Mechanim), C# scripting, video editing, and more.
Cinematic Animator (Contract)
I was responsible for final character animation (excluding facial animation) for many of the Shadow of Mordor's cinematic sequences. Typically starting with motion-capture base assets, I provided final polish for hands and body of all characters in the scene.
Animator (Contract)
I created animation content for both gameplay and cinematic experiences for the title, Murdered Soul Suspect. I also put on the mocap-suit to provide character performances for our production needs.
Vignette Animator (Contract)
As a Vignette Animator at 343, I worked closely with level designers to build compelling interactive sequences. Most notably, I created high impact scenes of the Halo 4 Gameplay Demo for Microsoft's Keynote presentation at E3.
Senior Artist/Animator
I provided gameplay animation content for the title, Shadow of Mordor. I utilized both handkey animation methods as well as motion-capture performance data. I made contributions to define creature personality and performance. I also provided motion capture performance for gameplay combat.
Animator (Contract)
Sr./Lead Animator
I worked on several titles as animator at the studio. I provided character animation, rigging solutions, and scripted cinematic sequences for several game titles. I became the Lead Animator on two projects: Spider-man: Web of Shadows (PSP) and Assassin's Creed: Bloodlines (PSP).
Interactive Developer
I worked remotely and in-studio for a few interactive agencies. I developed creative presentations and early interactive experiences. Type of work included Adobe Creative Suite, video editing, Flash development, and 3d animation.
Interactivev Solutions Manager
Mediaphex merged with 5 other studios to become, Wirestone, a large ad agency. I became manager of a team of 6-ish developers with a hybrid skill set in content creation and technical scripting and coding. In addition to creating 2d &3d content myself, I wrote code to develop several interactive experiences. I met with other managers and directors to.
Animator/Interactive Developer
As Interactive Developer at Mediaphex, I was responsible for creating and implementing interactive design solutions which consisted of rich media content including illustration, graphic design, UI, animation, video production, and more. I developed robust, intuitive navigation and functionality.
Tadd Foote education
Ba, Computer Scient & Fine Art
Ba, Computer Science & Fine Art
Frequently asked questions about Tadd Foote
Quick answers generated from the profile data available on this page.
What company does Tadd Foote work for?
Tadd Foote works for Hardsuit Labs.
What is Tadd Foote's role at Hardsuit Labs?
Tadd Foote is listed as Lead Animator at Hardsuit Labs at Hardsuit Labs.
What is Tadd Foote's email address?
AeroLeads has found 1 work email signal at @taddfoote.com for Tadd Foote at Hardsuit Labs.
What is Tadd Foote's phone number?
AeroLeads has found 1 phone signal(s) with area code 206 for Tadd Foote at Hardsuit Labs.
Where is Tadd Foote based?
Tadd Foote is based in Snohomish, Washington, United States while working with Hardsuit Labs.
What companies has Tadd Foote worked for?
Tadd Foote has worked for Hardsuit Labs, Time Miner, Hugoghost, Microsoft, and Monolith Productions.
How can I contact Tadd Foote?
You can use AeroLeads to view verified contact signals for Tadd Foote at Hardsuit Labs, including work email, phone, and LinkedIn data when available.
What schools did Tadd Foote attend?
Tadd Foote holds Ba, Computer Scient & Fine Art from Pacific Lutheran University.
What skills is Tadd Foote known for?
Tadd Foote is listed with skills including Character Animation, Maya, Game Development, Gameplay, Video Games, Xbox 360, Game Design, and Texturing.
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