Tadd Foote

Tadd Foote Email and Phone Number

Lead Animator at Hardsuit Labs @ Hardsuit Labs
Tadd Foote's Location
Snohomish, Washington, United States, United States
Tadd Foote's Contact Details

Tadd Foote personal email

n/a

Tadd Foote phone numbers

About Tadd Foote

Over two decades of professional experience with 3D Animation and realtime engines and pipelines. I have been fortunate to work along side many of the industries top developers, contributing to several shipped AAA projects and titles. The majority of my career has focused on animation, both content creation and engine side implementation. With a background in Computer Science, I have gravitated towards some technical roles and am well suited for prototype endeavors.

Tadd Foote's Current Company Details
Hardsuit Labs

Hardsuit Labs

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Lead Animator at Hardsuit Labs
Tadd Foote Work Experience Details
  • Hardsuit Labs
    Lead Animator
    Hardsuit Labs Mar 2022 - Present
    Seattle, Wa, Us
  • Hardsuit Labs
    Senior Animator
    Hardsuit Labs Aug 2018 - Mar 2022
    Seattle, Wa, Us
  • Time Miner
    Owner
    Time Miner Jan 2004 - Present
    Time Miner is my personal studio. It is a one-stop-shop for interactive development. I have worked on several freelance and personal projects, and am fascinated with XR development.
  • Hugoghost
    Lead Animator (Contract)
    Hugoghost Jan 2017 - Aug 2018
    As Lead Animator at Hugoghost, I provide final animation to our hero character utilizing motion-capture source. Animations are created in Maya and exported to Unreal. I also provide all animation for enemy boss utilizing handkey methods. I wrote custom PyMEL scritps to aid our pipeline and process, including batch motion-capture transfer to Maya HIK and custom rigs. I provided final skinning and rigging sultions for characters including body and face.
  • Microsoft
    Animator (Plus) : Hololens (Contract)
    Microsoft Aug 2015 - Jan 2017
    Redmond, Washington, Us
    I joined a team of veteran developers to work on projects for Microsoft HoloLens. My duties focused on animation, but also include rigging, Unity3D integration (Mechanim), C# scripting, video editing, and more.
  • Monolith Productions
    Cinematic Animator (Contract)
    Monolith Productions Nov 2013 - Jul 2014
    Kirkland, Wa, Us
    I was responsible for final character animation (excluding facial animation) for many of the Shadow of Mordor's cinematic sequences. Typically starting with motion-capture base assets, I provided final polish for hands and body of all characters in the scene.
  • Airtight Games
    Animator (Contract)
    Airtight Games Aug 2012 - Nov 2013
    I created animation content for both gameplay and cinematic experiences for the title, Murdered Soul Suspect. I also put on the mocap-suit to provide character performances for our production needs.
  • 343 Industries
    Vignette Animator (Contract)
    343 Industries Jan 2012 - Aug 2012
    As a Vignette Animator at 343, I worked closely with level designers to build compelling interactive sequences. Most notably, I created high impact scenes of the Halo 4 Gameplay Demo for Microsoft's Keynote presentation at E3.
  • Wb Games
    Senior Artist/Animator
    Wb Games Jun 2010 - Nov 2011
    I provided gameplay animation content for the title, Shadow of Mordor. I utilized both handkey animation methods as well as motion-capture performance data. I made contributions to define creature personality and performance. I also provided motion capture performance for gameplay combat.
  • Bungie
    Animator (Contract)
    Bungie Oct 2009 - Jul 2010
  • Griptonite Games / Amaze Entertainment
    Sr./Lead Animator
    Griptonite Games / Amaze Entertainment 2005 - 2009
    I worked on several titles as animator at the studio. I provided character animation, rigging solutions, and scripted cinematic sequences for several game titles. I became the Lead Animator on two projects: Spider-man: Web of Shadows (PSP) and Assassin's Creed: Bloodlines (PSP).
  • Freelance
    Interactive Developer
    Freelance Aug 2003 - Oct 2005
    I worked remotely and in-studio for a few interactive agencies. I developed creative presentations and early interactive experiences. Type of work included Adobe Creative Suite, video editing, Flash development, and 3d animation.
  • Wirestone
    Interactivev Solutions Manager
    Wirestone 2001 - 2003
    Mediaphex merged with 5 other studios to become, Wirestone, a large ad agency. I became manager of a team of 6-ish developers with a hybrid skill set in content creation and technical scripting and coding. In addition to creating 2d &3d content myself, I wrote code to develop several interactive experiences. I met with other managers and directors to determine business opportunities, objectives, studio moral, etc.
  • Mediaphex
    Animator/Interactive Developer
    Mediaphex 1998 - 2001
    As Interactive Developer at Mediaphex, I was responsible for creating and implementing interactive design solutions which consisted of rich media content including illustration, graphic design, UI, animation, video production, and more. I developed robust, intuitive navigation and functionality.

Tadd Foote Skills

Character Animation Maya Game Development Gameplay Video Games Xbox 360 Game Design Texturing Level Design Computer Animation Unity3d Rigging Unreal Engine 3 Perforce Casual Games Unreal Editor 3d Studio Max Mel Storyboarding Uv Mapping Animation User Interface Animation Scripting Illustrator

Tadd Foote Education Details

  • Pacific Lutheran University
    Pacific Lutheran University
    Computer Scient & Fine Art
  • Pacific Lutheran University
    Pacific Lutheran University
    Computer Science & Fine Art

Frequently Asked Questions about Tadd Foote

What company does Tadd Foote work for?

Tadd Foote works for Hardsuit Labs

What is Tadd Foote's role at the current company?

Tadd Foote's current role is Lead Animator at Hardsuit Labs.

What is Tadd Foote's email address?

Tadd Foote's email address is ta****@****ote.com

What is Tadd Foote's direct phone number?

Tadd Foote's direct phone number is +120693*****

What schools did Tadd Foote attend?

Tadd Foote attended Pacific Lutheran University, Pacific Lutheran University.

What skills is Tadd Foote known for?

Tadd Foote has skills like Character Animation, Maya, Game Development, Gameplay, Video Games, Xbox 360, Game Design, Texturing, Level Design, Computer Animation, Unity3d, Rigging.

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