Taiki Eda
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Taiki Eda Email & Phone Number

ゼネラルマネージャー at JetSynthesys
Location: Tokyo, Japan 8 work roles
1 work email found @jetsynthesys.com LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

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Work email t****@jetsynthesys.com
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Current company
Role
ゼネラルマネージャー
Location
Tokyo, Japan
Company size

Who is Taiki Eda? Overview

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Quick answer

Taiki Eda is listed as ゼネラルマネージャー at JetSynthesys, a with 278 employees, based in Tokyo, Japan. AeroLeads shows a work email signal at jetsynthesys.com and a matched LinkedIn profile for Taiki Eda.

Taiki Eda previously worked as Executive Producer at Jetsynthesys and Creative Director / Senior Game Designer at Electronic Arts (Ea).

Company email context

Email format at JetSynthesys

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{first}.{last}@jetsynthesys.com
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AeroLeads found 1 current-domain work email signal for Taiki Eda. Compare company email patterns before reaching out.

Profile bio

About Taiki Eda

Contents Director for Consumer Game and Online GamePast is Game Designer, Programmer and Producer

Listed skills include Game Balance, Game Design, Game Testing, and Game Programming.

Current workplace

Taiki Eda's current company

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JetSynthesys
Jetsynthesys
ゼネラルマネージャー
Tokyo, JP
Employees
278
AeroLeads page
8 roles

Taiki Eda work experience

A career timeline built from the work history available for this profile.

Executive Producer

EXECUTIVE PRODUCER / CREATIVE DIRECTOR◇Business Development of Trustee and Collaboration Projects - Game application development transfer from other developer - An original game concept proposal and accepted by a one of the big European company - Game concept and document creation, presentation - Build dev team in India and manage dev process - Game Design Direction and manage game designers - Visual concept design and UI/UX design - Communication bridge between Japanese vendor and the European company◇Business Development of Trustee Project on a VR platform - Passed The Sandbox’s level design test - Creation of level concept and dev schedule plan for the level design test - Build a level design team, workflow and trained junior level designer - Communication bridge between The Sandbox Japan team and level design team in India - Level design creative direction◇Business Development of Entrustment Project from Crunchyroll and Bank of Innovation - Localize all in game texts and setup live service environment for US market - Support Crunchyroll’s publishing and marketing - Find localization outsource company and manage localization work - Communication bridge between Japan, US and India - Create release and live service plans - Create additional in-game feature and live contents designs for US market to improve - Database investigation and in-game text data extraction management◇Business Development of Collaboration Project with SquareEnix - Collaborate production with SquareEnix for India Market - Making a very popular Indian local board game LUDO for mobile - Communication bridge between SquareEnix and dev team in India - Game concept proposal - Dev planning and estimation - Live service management and live event planning - KPI analytics and update planning

Creative Director / Senior Game Designer

Japan

FIFA WORLD CLASS SOCCER 2014/2015: - Re-design entire of core features to take over the project - Sort out remaining tasks to release the game - Reschedule development plan - Build development workflow - Database design - Match level design - Feature quality check - Monetization design - Feature design for Live Events - Prioritize/Assign/Triage tasks - Update/Event planning for Live serviceFIFA PRIME STARS: - Documentation of a game concept proposal - Game Cycle and Core features design - Build development team - Build development workflow - Development schedule planning - Feature quality check - Monetization design - Feature design for Live Events - Development progress report - Subcontract control - Prioritize/Assign/Triage tasks - Analyze live service KPI - Live update planning - Live event release planningNBA: - Co-Development with EA Tiburon and China studios - Season update design - New feature and existing feature update design - Negotiate with China Live Team about feature update plan - Feature Development schedule planningFIFA MOBILE 18/19 in China Version: - Co-Development with EA Vancouver and China studios - New feature and existing feature update design - Feature development planning - Real time PVP match design - Negotiate with Vancouver/China team about new feature design concept - Re-tuning game balances to release the game in China - New feature design and update game flow for Season update - Gameplay (Match Play) improvement design - Feature update design for user retention improvement - Feature Development schedule planning - Prioritize/Assign/Triage tasks

Senior Manager / Producer / Game Director

Gree

Tokyo, Japan

The Magic of Heaven and Earth of Venus (RTS game for smartphone) - Documentation of a game concept proposal - Game concept design - Development schedule planning - Database design - Feature quality check - Development progress report - Monetization design - Feature design for Live Events - Subcontract control - Prioritize/Assign/Triage tasks - Analyze live service KPI - Live update planning - Live event release planning

Feb 2013 - Aug 2014

Producer, Game Director

Nhn

Tokyo, Japan

Valkyria Chronicles Duel (Card deck battle Action for Smartphone) - Co-Development with SEGA company - Negotiate with SEGA about new feature design and live service update plan - Game Cycle and Core features design - Development schedule planning - Database design - Feature quality check - Development progress report - Monetization design - Live service tool design - Feature design for Live Events - Subcontract control - Prioritize/Assign/Triage tasks - Update/Event planning for Live service - Analyze live service KPIChevalier Saga Tactics (Tactical Simulation for PC Browser) - Co-Development with Image Epoch company - Negotiate with Image Epoch about game concept and live service update plan - Development schedule planning - Build a project team - Database design - Match level design - Feature quality check - Development progress report - Official website Design - Monetization design - Live service tool design - Feature design for Live Events - Marketing strategy planning - Subcontract control - New character concept design for a live update - Prioritize/Assign/Triage tasks - Update/Event planning for Live service - Analyze live service KPI - Develop customer support policy - Organize user event and official streaming channel ・ Carried out a user event every two or three months ・ Organized huge release announcement event with a talent of AKB48 group ・ Delivered official video to announce the next update on the official website every week

Aug 2011 - Jan 2013

Producer, Game Director, Lead Designer, Programmer

Marvelousaql

Tokyo, Japan

Browser Sangokushi MOBILE (Card Battle Game for Feature Phone) - Outsource development to AIMING company - In charge of producer and director - Documentation of a game concept proposal - Development schedule planning - Build project team - Subcontract control - Development progress report - Design “Gacha” based monetization - Prioritize/Assign/Triage tasks - Live update/event planning - Official website Design - Advertisement creative control - Analyze live service KPI - Marketing strategy planning - Profit and Loss statement reportNinety Nine Nights 2 (Action game for Xbox 360) - Co-Development with Microsoft and Q Entertainment companies - In charge of Lead game designer and programmer - Action system design - Main character action design - A hundred extensional skills design - Enemy and boss AI design - Battle map level design - Game balance tuning - Implement Enemy AI program - Implement Script system program - Implement Object management program - Implement a damage calculation program

Oct 2007 - Jul 2011

Game Designer, Programmer, Debugger

日本 東京都

Lost Odyssey (RPG game for Xbox 360) – Microsoft ~ Marvelous AQL- Co-Development with Mistwalker company (owned by Hironobu Sakaguchi, creator of Final Fantasy)- The project was bought by Marvelous AQL company during the production is in development and most of the team members were moved into the company- Developed based on Unreal Engine 3- In charge of battle system design- Battle system flow design- Battle rendition camera design- Key element of battle system design named “Aim Ring System”- Enemy/Boss AI design- Battle event design- Battle BG design- Implement battle system flow by Unreal Engine Script- Implement Enemy/Boss AI by Unreal Engine Script- Setup event battle map environment- Create all battle camera data- Create all Event/Magic/Skill Moves rendition cameras as look like a movie- Create all battle event scenes- Create a debug tool for battle test- Setup AI script for enemy pack and BossDebug (Xbox) – Microsoft- Debug games from an early stage of development to find bugs- Bug fix verification- TCR check (regulation of XBOX)- Debug Titles:- Maximum Chase (Xbox)- Kakuto Chojin (Xbox)- Mechwarrior (Xbox)- WWE RAW (Xbox)- Kung Fu Chaos (Xbox)- Magatama (Xbox)- True Live Online (Not Available)

May 2002 - Oct 2007

Debugger

日本 東京都

Debug (Playstation, Playstation 2)- Debug games from an early stage of development to find bugs- Report game balance tuning proposals- Bug fix verification- TRC check (regulation of PlayStation)- Debug Titles: Chocobo's Dungeon (PlayStation) SAGA Frontier Bonus Disc (PlayStation) Parasite EVE (PlayStation) SAGA Frontier 2 (PlayStation) SAGA Frontier 2 English Edition (PlayStation) Legend of Mana (PlayStation) Chrono Cross (PlayStation) Vagrant Story (PlayStation) Final Fantasy IX (PlayStation 2) Hataraku Chocobo (Wonderswan) The Bouncer (PlayStation 2)

Nov 1996 - Apr 2002
Team & coworkers

Colleagues at JetSynthesys

Other employees you can reach at jetsynthesys.com. View company contacts for 278 employees →

FAQ

Frequently asked questions about Taiki Eda

Quick answers generated from the profile data available on this page.

What company does Taiki Eda work for?

Taiki Eda works for JetSynthesys.

What is Taiki Eda's role at JetSynthesys?

Taiki Eda is listed as ゼネラルマネージャー at JetSynthesys.

What is Taiki Eda's email address?

AeroLeads has found 1 work email signal at @jetsynthesys.com for Taiki Eda at JetSynthesys.

Where is Taiki Eda based?

Taiki Eda is based in Tokyo, Japan while working with JetSynthesys.

What companies has Taiki Eda worked for?

Taiki Eda has worked for Jetsynthesys, Electronic Arts (Ea), Gree, Nhn, and Marvelousaql.

Who are Taiki Eda's colleagues at JetSynthesys?

Taiki Eda's colleagues at JetSynthesys include Shweta Pardeshi, Tejashree Shirsat, Faisal Hussain, Shrashti Jetsynthesys, and Yogesh Dalal.

How can I contact Taiki Eda?

You can use AeroLeads to view verified contact signals for Taiki Eda at JetSynthesys, including work email, phone, and LinkedIn data when available.

What skills is Taiki Eda known for?

Taiki Eda is listed with skills including Game Balance, Game Design, Game Testing, and Game Programming.

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