Tam Armstrong

Tam Armstrong Email and Phone Number

CEO and Co-founder @ Polyarc
Seattle, WA, US
Tam Armstrong's Location
Seattle, Washington, United States, United States
Tam Armstrong's Contact Details

Tam Armstrong work email

Tam Armstrong personal email

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About Tam Armstrong

Engineer and game developer leading teams and projects in the development of gameplay systems, artificial intelligence, physics simulation, and animation systems. Writer and editor contributing to world development, story development, and editing for game narrative and cinematic trailers. Experienced in studio operations, business development, and fundraising. Interested in keeping in touch with game and entertainment industry contacts.

Tam Armstrong's Current Company Details
Polyarc

Polyarc

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CEO and Co-founder
Seattle, WA, US
Tam Armstrong Work Experience Details
  • Polyarc
    Ceo And Co-Founder
    Polyarc
    Seattle, Wa, Us
  • Polyarc
    Ceo And Co-Founder
    Polyarc May 2015 - Present
    Seattle, Washington, Us
    Our mission is to connect to players through shared adventures with memorable characters.Pioneering in the design space of XR affords Polyarc the opportunity to do foundational work in the game industry. The joys of physical interaction and the power of emotional resonance can be uniquely leveraged with XR, and we believe that integrating these fundamental human experiences into our games will deepen the connections we make with our players. By upholding our company values as we work, we can foster a culture of learning, professional growth, quality of craft, and personal fulfillment. With a commitment to small teams focused on innovation and player experience, we will help shape the future of entertainment through our games.Titles:Batman: Arkham Shadow (2024)Glassbreakers: Champions of Moss (2023)Moss: Book II (2020)Moss (2018)
  • Oculus Vr
    Prototype Consultant
    Oculus Vr Mar 2015 - Apr 2015
    Menlo Park, Ca, Us
    Consulted at Oculus with the Seattle first party content team. Helped develop and understand game design best practices in VR. Provided technical and design feedback on proposed projects. Completed development of two exploratory prototypes as technical lead.
  • Bungie
    Engineering Lead
    Bungie Jun 2008 - Dec 2014
    Bellevue, Wa, Us
    Shipped 'Halo: Reach' from early production to launch working on character combat and behaviors such as synchronized assassinations and fight from cover. Primary engineering focus was on animation and character AI. Contributed bug fixes during development of 'Halo 3: ODST'.Grew and lead a small character focused engineering team from early production through launch of multi-platform RPG shooter 'Destiny'. Developed core gameplay infrastructure including underlying data driven Sequence system used as base for many game features as well as Action System to arbitrate character actions and outputs. Built an advanced Runtime Rig animation system, worked on full animation pipeline from export through blending, and responsible for all animation CPU and memory budgets.Titles:Destiny (2014)Halo: Reach (2010)Halo 3: ODST (2009)
  • Sony Online Entertainment
    Ai Programmer
    Sony Online Entertainment Mar 2006 - May 2008
    San Diego, Ca, Us
    Designed and implemented artificial intelligence system using Goal Oriented Action Planning for open world FPS MMO titled 'The Agency' for the PS3 and PC. Other duties included game design collaboration on AI related gameplay features, quarterly Unreal engine integrations, development tools such as build systems, and interviewing engineering job candidates.Titles:The Agency (unreleased)
  • Oberon Media
    Game Programmer
    Oberon Media Apr 2005 - Jan 2006
    New York, Ny, Us
    Developed the recreations of the classic Windows games that shipped with Vista, Win 7 and later Windows releases. Implemented card game library to share across card games, worked on Hearts AI, and in general contributed both game and engine code on the recreated titles.Titles:Freecell (2007)Hearts (2007)Minesweeper (2007)Purble Place (2007)Solitaire (2007)Spider (2007)
  • Ares Interactive
    President And Co-Founder
    Ares Interactive Mar 2003 - Mar 2005
    Completed two product cycles acting as a developer and president of Ares. Developed or participated in development on a variety of systems from game code and user interface, to animation and in-game visual effects. Also performed business related duties such as project management, business development, and studio operations.Titles:Barnyard Invasion (2005)Dawn Patrol (unreleased)

Tam Armstrong Skills

Character Animation Game Design Artificial Intelligence Physics Facial Animation Virtual Reality

Tam Armstrong Education Details

  • University Of Washington
    University Of Washington
    Computer Science
  • University Of Washington
    University Of Washington
    Applied And Computational Mathematical Sciences

Frequently Asked Questions about Tam Armstrong

What company does Tam Armstrong work for?

Tam Armstrong works for Polyarc

What is Tam Armstrong's role at the current company?

Tam Armstrong's current role is CEO and Co-founder.

What is Tam Armstrong's email address?

Tam Armstrong's email address is ta****@****ail.com

What is Tam Armstrong's direct phone number?

Tam Armstrong's direct phone number is +120624*****

What schools did Tam Armstrong attend?

Tam Armstrong attended University Of Washington, University Of Washington.

What skills is Tam Armstrong known for?

Tam Armstrong has skills like Character Animation, Game Design, Artificial Intelligence, Physics, Facial Animation, Virtual Reality.

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