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Tam Armstrong Email & Phone Number

CEO and Co-founder at Polyarc
Location: Seattle, Washington, United States 7 work roles 2 schools
1 work email found @polyarcgames.com 2 phones found area 206 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email t****@polyarcgames.com
Direct phone (206) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CEO and Co-founder
Location
Seattle, Washington, United States
Company size

Who is Tam Armstrong? Overview

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Quick answer

Tam Armstrong is listed as CEO and Co-founder at Polyarc, a company with 1 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at polyarcgames.com, phone signal with area code 206, and a matched LinkedIn profile for Tam Armstrong.

Tam Armstrong previously worked as Prototype Consultant at Oculus Vr and Engineering Lead at Bungie. Tam Armstrong holds Bs, Computer Science from University Of Washington.

Company email context

Email format at Polyarc

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{first}@polyarcgames.com
86% confidence

AeroLeads found 1 current-domain work email signal for Tam Armstrong. Compare company email patterns before reaching out.

Profile bio

About Tam Armstrong

Engineer and game developer leading teams and projects in the development of gameplay systems, artificial intelligence, physics simulation, and animation systems. Writer and editor contributing to world development, story development, and editing for game narrative and cinematic trailers. Experienced in studio operations, business development, and fundraising. Interested in keeping in touch with game and entertainment industry contacts.

Listed skills include Character Animation, Game Design, Artificial Intelligence, Physics, and 2 others.

Current workplace

Tam Armstrong's current company

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Polyarc
Polyarc
CEO and Co-founder
Seattle, WA, US
7 roles

Tam Armstrong work experience

A career timeline built from the work history available for this profile.

Ceo And Co-Founder

Seattle, WA, US

Ceo And Co-Founder

Current

Seattle, Washington, US

Our mission is to connect to players through shared adventures with memorable characters.Pioneering in the design space of XR affords Polyarc the opportunity to do foundational work in the game industry. The joys of physical interaction and the power of emotional resonance can be uniquely leveraged with XR, and we believe that integrating these fundamental.

May 2015 - Present

Prototype Consultant

Menlo Park, CA, US

Consulted at Oculus with the Seattle first party content team. Helped develop and understand game design best practices in VR. Provided technical and design feedback on proposed projects. Completed development of two exploratory prototypes as technical lead.

Mar 2015 - Apr 2015

Engineering Lead

Bellevue, WA, US

Shipped 'Halo: Reach' from early production to launch working on character combat and behaviors such as synchronized assassinations and fight from cover. Primary engineering focus was on animation and character AI. Contributed bug fixes during development of 'Halo 3: ODST'.Grew and lead a small character focused engineering team from early production.

Jun 2008 - Dec 2014

Ai Programmer

San Diego, CA, US

Designed and implemented artificial intelligence system using Goal Oriented Action Planning for open world FPS MMO titled 'The Agency' for the PS3 and PC. Other duties included game design collaboration on AI related gameplay features, quarterly Unreal engine integrations, development tools such as build systems, and interviewing engineering job.

Mar 2006 - May 2008

Game Programmer

New York, NY, US

Developed the recreations of the classic Windows games that shipped with Vista, Win 7 and later Windows releases. Implemented card game library to share across card games, worked on Hearts AI, and in general contributed both game and engine code on the recreated titles.Titles:Freecell (2007)Hearts (2007)Minesweeper (2007)Purble Place (2007)Solitaire.

Apr 2005 - Jan 2006

President And Co-Founder

Ares Interactive

Completed two product cycles acting as a developer and president of Ares. Developed or participated in development on a variety of systems from game code and user interface, to animation and in-game visual effects. Also performed business related duties such as project management, business development, and studio operations.Titles:Barnyard Invasion.

Mar 2003 - Mar 2005
2 education records

Tam Armstrong education

Bs, Computer Science

University Of Washington

Bs, Applied And Computational Mathematical Sciences

University Of Washington
FAQ

Frequently asked questions about Tam Armstrong

Quick answers generated from the profile data available on this page.

What company does Tam Armstrong work for?

Tam Armstrong works for Polyarc.

What is Tam Armstrong's role at Polyarc?

Tam Armstrong is listed as CEO and Co-founder at Polyarc.

What is Tam Armstrong's email address?

AeroLeads has found 1 work email signal at @polyarcgames.com for Tam Armstrong at Polyarc.

What is Tam Armstrong's phone number?

AeroLeads has found 2 phone signal(s) with area code 206 for Tam Armstrong at Polyarc.

Where is Tam Armstrong based?

Tam Armstrong is based in Seattle, Washington, United States while working with Polyarc.

What companies has Tam Armstrong worked for?

Tam Armstrong has worked for Polyarc, Oculus Vr, Bungie, Sony Online Entertainment, and Oberon Media.

How can I contact Tam Armstrong?

You can use AeroLeads to view verified contact signals for Tam Armstrong at Polyarc, including work email, phone, and LinkedIn data when available.

What schools did Tam Armstrong attend?

Tam Armstrong holds Bs, Computer Science from University Of Washington.

What skills is Tam Armstrong known for?

Tam Armstrong is listed with skills including Character Animation, Game Design, Artificial Intelligence, Physics, Facial Animation, and Virtual Reality.

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