Tanya Watson Email & Phone Number
@thotwave.com
2 phones found area 800
LinkedIn matched
Who is Tanya Watson? Overview
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Tanya Watson is listed as Group Studios GM at Microsoft, a with 231118 employees, based in Raleigh, North Carolina, United States. AeroLeads shows a work email signal at thotwave.com, phone signal with area code 800, and a matched LinkedIn profile for Tanya Watson.
Tanya Watson previously worked as Director Board of Directors at Squanch Games and Advisory Board Member at Floreo. Tanya Watson holds Master'S Degree, Psychology from Harvard Extension School.
Email format at Microsoft
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AeroLeads found 1 current-domain work email signal for Tanya Watson. Compare company email patterns before reaching out.
About Tanya Watson
As a Studios General Manager for Xbox Games Studios, I have the pleasure of partnering with some of the top veterans and franchises in our industry. My studios portfolio includes The Initiative and Undead Labs, in addition to driving emerging programs. My core competencies include Unreal Engine-based AAA game development, studio management, executive-level production, VR, and new IP development. I have founded, fostered, and led the growth of groundbreaking games such as Fortnite, Trover Saves the Universe, and Bulletstorm, which have achieved critical acclaim, commercial success, and millions of players worldwide. I am passionate about bringing new and innovative experiences into the world and empowering creative talent to achieve their vision.
Listed skills include Video Games, Game Development, Xbox 360, Game Design, and 17 others.
Tanya Watson's current company
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Tanya Watson work experience
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Role listed
Group Studios Gm
Studios General Manager at XGS* The Initiative* Undead Labs* Emerging Programs
Director Board Of Directors
Advisory Board Member
Coo And President
As the COO and President of Bad Robot Games, I oversaw the strategy, operations, and execution of the games division, which collaborated with Bad Robot Productions to create original and immersive games for all platforms.
Co-Founder, Ceo, And Chairman
Founded and grew Squanch from a zero-employee startup to a thriving independent game developer. Led all aspects of the business and managed a distributed studio.Key Responsibilities:Developed and communicated the studio's strategy and visionAdapted Hollywood entertainment concepts into a game studio and roadmapManaged strategic partnerships, sales relationships, and contractsDirected the initial publishing and marketing strategiesFostered an inclusive culture within the studioBuilt and led the senior management teamHired and coached key leadershipManaged capital allocation aligned with the studio's visionLed fundraising efforts, securing seed and project fundingOversaw the studio's budget and financial team developmentCreated and maintained the long-term financial modelDirected HR operations, including recruitment, performance management, and compensation strategyChaired annual board meetings, presenting financial summaries, staffing projections, risk assessments, and long-term planning
Executive Producer
Executive ProducerPublishing: Built the publishing organization and processes from the ground-up.Key skills: Publishing strategy, drove alignment of requirements out of ambiguity. Developed publishing schedule and timelines. Built web production and localization production teams. The bridge for the gaps between development, business intelligence, analytics, operations, player and online services, creative services, marketing, PR, and community.Fortnite: Developed from inception with core leads team. Grew team from 10 to 110, directly managed 12.Key skills: Brand identity and pillars creation, owner of go to market strategy and strategic and development roadmap and priorities. Developed publishing milestones, contributed to marketing, web, and community plans in the ‘new world order.’ Drove all production processes and methodology for building the schedule and timelines.Lead ProducerBulletstorm: Developed from inception alongside team in Poland (People Can Fly) to deliver on three platforms and 13 languages on-budget and on-time.Key skills: Brought clarity to the pre-production phase and experience and Epic knowledge to an inexperienced team. Used MS Project to develop and execute the entire schedule waterfall. Worked with owners across eight studios to keep communication flowing. Flew back and forth to Poland. A lot. Managed a team of four producers. Was the primary point of contact for communication with our publisher, worked directly with marketing and community to develop the brand.ProducerGears of War 3 & 2: Key
Coach
Concurrently working as a coach at Crossfit Invoke in Downtown Raleigh.
Software Development Engineer In Test
On-site (Epic) Test LeadGears of War 1: Key skills: Got a lot of stuff done on an impossible project. Built a QA staff at Epic where none existed. Developed a build process where none existed.SDETVanguard: Saga of Heroes: Automation engineer and billing lead. Used C# to write scripts for testing and bug-logging. Owned all itemization and billing process.Dungeon Siege 2 and Jade Empire: UX Test lead. Worked with User Experience team to develop surveys, in-game implementation of hooks, and data/analytics to support evidence of how we needed to better build our games and respond to feedback.
Sr. Technical Recruiter
Experience includes recruitment for web development and games development candidates, negotiation of salaries, closing deals, interviewing/scheduling/conducting meetings, managing contacts, motivating the team to achieve goals, creative marketing of positions.Recognition:Record set for the most number of employees recruited in one monthBest practices closerMultiple awards for "recruiter of the month"
Colleagues at Microsoft
Other employees you can reach at microsoft.com. View company contacts for 231118 employees →
Yuvaraja Rajendran
Colleague at MicrosoftSurrey, British Columbia, Canada
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Mika Lojon
Colleague at MicrosoftGreater Toulouse Metropolitan Area, France
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Daniel Yehdego, Phd
Colleague at MicrosoftGreater Seattle Area, United States
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Shreya Masurkar
Colleague at MicrosoftMumbai Metropolitan Region, India
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Maryam Shaparak
Colleague at MicrosoftIran, Islamic Republic Of
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Peter Wennerwald
Colleague at MicrosoftSunshine Coast, Queensland, Australia
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Amine Barchalona
Colleague at MicrosoftBarcelona, Catalonia, Spain
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Jeff Daniels
Colleague at MicrosoftUnited States
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Vaishnevi Athreya
Colleague at MicrosoftSpring, Texas, United States
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Anitha Bagyam
Colleague at MicrosoftRedmond, Washington, United States
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Tanya Watson education
Master'S Degree, Psychology
Core: Credential Of Readiness, Business
Bachelors Of Arts, Political Science, Minor In Communications
Aas - Transfer Degree, General - Music And Poli Sci Focus
Frequently asked questions about Tanya Watson
Quick answers generated from the profile data available on this page.
What company does Tanya Watson work for?
Tanya Watson works for Microsoft.
What is Tanya Watson's role at Microsoft?
Tanya Watson is listed as Group Studios GM at Microsoft.
What is Tanya Watson's email address?
AeroLeads has found 1 work email signal at @thotwave.com for Tanya Watson at Microsoft.
What is Tanya Watson's phone number?
AeroLeads has found 2 phone signal(s) with area code 800 for Tanya Watson at Microsoft.
Where is Tanya Watson based?
Tanya Watson is based in Raleigh, North Carolina, United States while working with Microsoft.
What companies has Tanya Watson worked for?
Tanya Watson has worked for Microsoft, Bad Robot Games, Squanch Games, Floreo, and Epic Games.
Who are Tanya Watson's colleagues at Microsoft?
Tanya Watson's colleagues at Microsoft include Yuvaraja Rajendran, Mika Lojon, Daniel Yehdego, Phd, Shreya Masurkar, and Maryam Shaparak.
How can I contact Tanya Watson?
You can use AeroLeads to view verified contact signals for Tanya Watson at Microsoft, including work email, phone, and LinkedIn data when available.
What schools did Tanya Watson attend?
Tanya Watson holds Master'S Degree, Psychology from Harvard Extension School.
What skills is Tanya Watson known for?
Tanya Watson is listed with skills including Video Games, Game Development, Xbox 360, Game Design, Ps3, Perforce, Level Design, and Computer Games.
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