A hardworking, self-motivated designer that produces only the highest-quality results on demanding schedules. Learns tools, scripting languages, and content creation pipelines quickly and independently. A true team player with a passion for fun gameplay and memorable experiences through inspired world creation and creative scripting.Specialties: Co-operative gameplay dynamics, virtual world design, scripting and A.I. design, high-level system design, technical writing and cross-profession communication.
-
Creative Director And Co-FounderKitfox GamesCanada -
Creative Director/Co-FounderKitfox Games Jun 2013 - PresentEmpower a team of four to make the best possible game based on a shared vision and clear direction on an accelerated schedule. Make swift, informed decisions regarding all design, production, business development, and marketing for all projects.See: http://www.kitfoxgames.com/
-
Co DirectorPixelles Nov 2012 - PresentCreate, co-ordinate, and promote a program resulting in more women game-makers, including an information session, 6-week workshop series, and final showcase. Recruit and filter applicants and mentors to best suit the initiative goals. Inspire and encourage as many other interested parties as possible to make more games, no matter who or where they are.
-
Game Design ConsultantFreelancing Jan 2013 - Nov 2013Provide clear and actionable design analysis, improvements, and content creation/curation strategies for games, apps, and interactive experiences.* Independent Games Festival 2014 judge* Critical Hit Game Incubator mentor, Concordia University - June to August 2013* Papercade (iOS) consultant, Hololabs.org - May to June 2013* reCollection Photo Scavenger Hunt (event) consultant, imjm.ca - January to May 2013
-
Senior Designer, The Secret WorldFuncom Jan 2012 - Jan 2013Oslo, NoIndependently develop and implement designs for maximizing the player experience via immersion, co-operation, creative expression, and progression. Design and implement solo and co-operative missions, puzzles, and skill challenges, working within established lore and setting. Provide constructive feedback for gameplay and system designs, with an eye towards how to most effectively iterate on a demanding schedule.Personally responsible content:* Mayan Apocalypse limited-time event: http://www.thesecretworld.com/news/blog_the_end_of_days* The Albion Theatre - http://www.thesecretworld.com/news/blog_take_the_stage_at_the_albion_theatre* Halloween seasonal patch - http://www.thesecretworld.com/news/blog_halloween* Dreaming Prisons - gameplay design, scripting * Mission gameplay and scripting, including Into Darkness and All Roads Lead to Rome* Distribution and balance of sold in-game clothing items -
Lead Designer, Fashion Week LiveFuncom Feb 2011 - Jan 2012Oslo, NoDevelop a pitch into a fully-fledged game design for a specific target demographic. Collaborate with the producer and art director to execute the vision of multiple stakeholders and externally owned IPs. Provide consultation as needed across the project, including development of asset management tools, production schedule, and rendering systems, as they relate to the needs of the content team.Personally responsible content:* Project, Opportunity, Portfolio and Explore feature design and development -
Senior Designer, Age Of ConanFuncom Aug 2010 - Feb 2011Oslo, NoTrain new designers and scripters in proprietary tools, best practices, processes, game lore, and design theory. Work with a small team to design, implement, and refine AI in solo and multiplayer encounters, varying in complexity from atmospheric friendly citizens to challenging, dynamic dungeon bosses. Independently research and design social systems and negotiate/coordinate their implementation across art, gameplay, and programming teams. Design and write choice-oriented quest dialogs and characters in the tone of established lore and setting.Personally responsible content:* Free to play gameplay transition strategy development* Guild Renown system design, including rewards* Xibaluku gameplay design and scripting* Cradle of Filth scripting -
A.I. Designer, Age Of ConanFuncom Jul 2008 - Aug 2010Oslo, NoWork with a small team to design, implement, and refine AI in solo and multiplayer encounters, varying in complexity from atmospheric friendly citizens to challenging, dynamic dungeon bosses. Independently research and design social systems and negotiate/coordinate their implementation across art, gameplay, and programming teams. Design and write choice-oriented quest dialogs and characters in the tone of established lore and setting. -
Game DesignerThe Color Of Doom (Guildhall At Smu) Jan 2008 - Jul 2008Dallas, Texas, UsAct as lead game designer for a team of 14 people, communicate gameplay, write and manage the game design document, negotiate asset completion with lead software engineer and lead artist, iteratively test and refine game design. -
Level Designer, ScripterThe Color Of Doom (Guildhall At Smu) Jan 2007 - Jul 2008Dallas, Texas, UsLearn the principles of level design, iterative gameplay design, document writing and management, and practice creating fun multiplayer and single-player experiences in multiple engines. Engine experience: Unreal 2004, The Elder Scrolls Construction Set (Oblivion), Radiant (Quake 4), Source (Half-Life 2), Torque Game Builder. -
Designer/Community ManagerIron Realms Entertainment Aug 2004 - Jan 2007Coordinated 8+ world events, supervising between 15 and 100 players and up to 4 other world event staff. Scripted and implemented 30+ unique world-spanning quests and related non-player characters and locales. Selected, interviewed, and trained Design Staff applicants. Created one 50+ room area "The Feral Caves", with 50+ non-player characters and 10+ quests, including a complex interactive playwright experience.
-
Production Assistant/Subcontractor42 Entertainment Jun 2004 - Jul 2004Organized and verified resources for ILoveBees project.
-
Production/Design AssistantCrabtree Media Apr 2003 - Jun 2003Created and edited asset list, pitch materials, and researched resource acquisition.
Tanya X. Short Education Details
-
Southern Methodist UniversityInteractive Technology (Level Design) -
Reed CollegeEnglish Literature
Frequently Asked Questions about Tanya X. Short
What company does Tanya X. Short work for?
Tanya X. Short works for Kitfox Games
What is Tanya X. Short's role at the current company?
Tanya X. Short's current role is Creative Director and Co-Founder.
What schools did Tanya X. Short attend?
Tanya X. Short attended Southern Methodist University, Reed College.
Who are Tanya X. Short's colleagues?
Tanya X. Short's colleagues are Quinn V., Alexandra B., David Rusak, Thea Kent, Guido Bos, Madeleine Mcqueen.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial