Tanya X. Short Email & Phone Number
Who is Tanya X. Short? Overview
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Tanya X. Short is listed as Creative Director and Co-Founder at Kitfox Games, a with 18 employees, based in Canada. AeroLeads shows a matched LinkedIn profile for Tanya X. Short.
Tanya X. Short previously worked as Creative Director/Co-Founder at Kitfox Games and Co Director at Pixelles. Tanya X. Short holds Master'S, Interactive Technology (Level Design) from Southern Methodist University.
Email format at Kitfox Games
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About Tanya X. Short
A hardworking, self-motivated designer that produces only the highest-quality results on demanding schedules. Learns tools, scripting languages, and content creation pipelines quickly and independently. A true team player with a passion for fun gameplay and memorable experiences through inspired world creation and creative scripting.Specialties: Co-operative gameplay dynamics, virtual world design, scripting and A.I. design, high-level system design, technical writing and cross-profession communication.
Tanya X. Short's current company
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Tanya X. Short work experience
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Creative Director/Co-Founder
CurrentEmpower a team of four to make the best possible game based on a shared vision and clear direction on an accelerated schedule. Make swift, informed decisions regarding all design, production, business development, and marketing for all projects.See: http://www.kitfoxgames.com/
Co Director
CurrentCreate, co-ordinate, and promote a program resulting in more women game-makers, including an information session, 6-week workshop series, and final showcase. Recruit and filter applicants and mentors to best suit the initiative goals. Inspire and encourage as many other interested parties as possible to make more games, no matter who or where they are.
Game Design Consultant
Provide clear and actionable design analysis, improvements, and content creation/curation strategies for games, apps, and interactive experiences.* Independent Games Festival 2014 judge* Critical Hit Game Incubator mentor, Concordia University - June to August 2013* Papercade (iOS) consultant, Hololabs.org - May to June 2013* reCollection Photo Scavenger Hunt (event) consultant, imjm.ca - January to May 2013
Senior Designer, The Secret World
Independently develop and implement designs for maximizing the player experience via immersion, co-operation, creative expression, and progression. Design and implement solo and co-operative missions, puzzles, and skill challenges, working within established lore and setting. Provide constructive feedback for gameplay and system designs, with an eye towards how to most effectively iterate on a demanding schedule.Personally responsible content:* Mayan Apocalypse limited-time event: http://www.thesecretworld.com/news/blog_the_end_of_days* The Albion Theatre - http://www.thesecretworld.com/news/blog_take_the_stage_at_the_albion_theatre* Halloween seasonal patch - http://www.thesecretworld.com/news/blog_halloween* Dreaming Prisons - gameplay design, scripting * Mission gameplay and scripting, including Into Darkness and All Roads Lead to Rome* Distribution and balance of sold in-game clothing items
Lead Designer, Fashion Week Live
Develop a pitch into a fully-fledged game design for a specific target demographic. Collaborate with the producer and art director to execute the vision of multiple stakeholders and externally owned IPs. Provide consultation as needed across the project, including development of asset management tools, production schedule, and rendering systems, as they relate to the needs of the content team.Personally responsible content:* Project, Opportunity, Portfolio and Explore feature design and development
Senior Designer, Age Of Conan
Train new designers and scripters in proprietary tools, best practices, processes, game lore, and design theory. Work with a small team to design, implement, and refine AI in solo and multiplayer encounters, varying in complexity from atmospheric friendly citizens to challenging, dynamic dungeon bosses. Independently research and design social systems and negotiate/coordinate their implementation across art, gameplay, and programming teams. Design and write choice-oriented quest dialogs and characters in the tone of established lore and setting.Personally responsible content:* Free to play gameplay transition strategy development* Guild Renown system design, including rewards* Xibaluku gameplay design and scripting* Cradle of Filth scripting
A.I. Designer, Age Of Conan
Work with a small team to design, implement, and refine AI in solo and multiplayer encounters, varying in complexity from atmospheric friendly citizens to challenging, dynamic dungeon bosses. Independently research and design social systems and negotiate/coordinate their implementation across art, gameplay, and programming teams. Design and write choice-oriented quest dialogs and characters in the tone of established lore and setting.
Game Designer
Act as lead game designer for a team of 14 people, communicate gameplay, write and manage the game design document, negotiate asset completion with lead software engineer and lead artist, iteratively test and refine game design.
Level Designer, Scripter
Learn the principles of level design, iterative gameplay design, document writing and management, and practice creating fun multiplayer and single-player experiences in multiple engines. Engine experience: Unreal 2004, The Elder Scrolls Construction Set (Oblivion), Radiant (Quake 4), Source (Half-Life 2), Torque Game Builder.
Designer/Community Manager
Coordinated 8+ world events, supervising between 15 and 100 players and up to 4 other world event staff. Scripted and implemented 30+ unique world-spanning quests and related non-player characters and locales. Selected, interviewed, and trained Design Staff applicants. Created one 50+ room area "The Feral Caves", with 50+ non-player characters and 10+ quests, including a complex interactive playwright experience.
Production Assistant/Subcontractor
Organized and verified resources for ILoveBees project.
Production/Design Assistant
Created and edited asset list, pitch materials, and researched resource acquisition.
Colleagues at Kitfox Games
Other employees you can reach at kitfoxgames.com. View company contacts for 18 employees →
David Rusak
Colleague at Kitfox GamesCanada
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Guido Bos
Colleague at Kitfox GamesLeeuwarden, Friesland, Netherlands
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Quinn V.
Colleague at Kitfox GamesMontreal, Quebec, Canada
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Alexandra B.
Colleague at Kitfox GamesMontreal, Quebec, Canada
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Madeleine Mcqueen
Colleague at Kitfox GamesBrooklyn, New York, United States
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Thea Kent
Colleague at Kitfox GamesMontreal, Quebec, Canada
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Tanya X. Short education
Master'S, Interactive Technology (Level Design)
Bachelor'S, English Literature
Frequently asked questions about Tanya X. Short
Quick answers generated from the profile data available on this page.
What company does Tanya X. Short work for?
Tanya X. Short works for Kitfox Games.
What is Tanya X. Short's role at Kitfox Games?
Tanya X. Short is listed as Creative Director and Co-Founder at Kitfox Games.
Where is Tanya X. Short based?
Tanya X. Short is based in Canada while working with Kitfox Games.
What companies has Tanya X. Short worked for?
Tanya X. Short has worked for Kitfox Games, Pixelles, Freelancing, Funcom, and The Color Of Doom (Guildhall At Smu).
Who are Tanya X. Short's colleagues at Kitfox Games?
Tanya X. Short's colleagues at Kitfox Games include David Rusak, Guido Bos, Quinn V., Alexandra B., and Madeleine Mcqueen.
How can I contact Tanya X. Short?
You can use AeroLeads to view verified contact signals for Tanya X. Short at Kitfox Games, including work email, phone, and LinkedIn data when available.
What schools did Tanya X. Short attend?
Tanya X. Short holds Master'S, Interactive Technology (Level Design) from Southern Methodist University.
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