Passionate 3D Artist with a strong focus on hard surface modeling, alongside expertise in environment and character design. Skilled in producing high-quality 3D assets for AR, VR, games, and film.Specialties: • 3D Modeling(Maya/3dsmax/Zbrush)• Texturing(Photoshop/Substance Painter/Mudbox)• Rigging• Game Engine(Unreal/Unity)
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Lead Aigc DesignerSparkledesignPleasanton, Ca, Us -
Sr.3D DesignerTiktok Aug 2020 - Feb 2024San Jose, California, United States• Produced over 70 3D AR effects, involving tasks such as modeling, texturing, rigging, animation, and integration into the AR engine.• Worked as a Product Manager, led a team through the entire project life cycle from ideation to execution.• Collaborate with cross-functional teams on prototype projects. -
3D ArtistPocket Gems Feb 2015 - Aug 2020San Francisco Bay Area• Worked as a Character Artist for about 3 years, creating over 15 characters and units for the Wild Beyond project.• Worked as an Environment Artist for about 2 years creating 4 maps, over 10 turrets, 3 characters and 4 sets building reskin for War Dragons project.• Including modeling (Maya + ZBrush), texturing (Photoshop + Substance Painter), integrated into the game engine (Mantis + Unity).• Collaborate with cross-functional teams on prototype games and maps. -
Jr ModelerIndustrial Light & Magic Oct 2014 - Dec 2014San Francisco Bay AreaCreate Hard Surface Models (Empire Destroyer remains, hangar and some props) for Star Wars: Episode VII - The Force Awakens -
3D GeneralistPolygon Entertainment May 2014 - Sep 2014San RafaelCreate 3D Models , Textures and Rigging for dome film Arabian Nights and Dragon Age. -
3D ArtistSection Studios Feb 2014 - May 2014LaCreate environment and props for mobile game STEAM Runner and PC game Tinertia. -
Lead 3D ArtistBoxy Productions (San Francisco) Sep 2012 - May 2014San Francisco Bay AreaCreate 3d character models and environment for project “Another Picture Perfect Day”.
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Lead 3D ArtistZhongshidian Digital Technology Feb 2009 - Jan 2011Shenzhen, Guangdong, ChinaLed and mentored 3d artists in 3d environment modeling and texture work. Attend dailies and participate in creative problem solving.
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3D ArtistGlobal Digital Creations Holdings Limited Nov 2008 - Mar 2009Shenzhen,ChinaCreate environment and props for TV series Strawberry Shortcake and ENYO.
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3D ArtistZhongshidian Digital Technology Oct 2006 - Mar 2008Beijing City, ChinaCreate low poly 3d environment and texture for VR projects
Tao D. Education Details
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3D Animation & Vfx -
Computer Science And Technology
Frequently Asked Questions about Tao D.
What company does Tao D. work for?
Tao D. works for Sparkledesign
What is Tao D.'s role at the current company?
Tao D.'s current role is Lead AIGC Designer.
What schools did Tao D. attend?
Tao D. attended Academy Of Art University, Southwest Forestry University.
Not the Tao D. you were looking for?
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Tao Zou, Ph.D., P.E.
Albany, New York Metropolitan Area2gmail.com, wsp.com -
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Tao Wang, Ph.D.
Chicago, Il3nucor.com, crimson.ua.edu, riotinto.com -
Tao Zheng, Ph.D, MBA
Huntington Station, Ny3gmail.com, estee.com, elcompanies.com -
Tao Zhang, Ph.D., IEEE Fellow
Piscataway, Nj1nist.gov
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