Tao S.

Tao S. Email and Phone Number

GPGPU Driver Engineering @ Qualcomm @ Qualcomm
san diego, california, united states
Tao S.'s Location
Paris, Île-de-France, France, France
About Tao S.

Deep interest in 3D rendering, audio/video codecs, simulations, and everything else related to computer generated art; especially offline rendering and its sub-fields (path-tracing, denoising, etc.).Extensive knowledge and proficiency in C, C++, and shading languages (GLSL/HSLS/WGSL).

Tao S.'s Current Company Details
Qualcomm

Qualcomm

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GPGPU Driver Engineering @ Qualcomm
san diego, california, united states
Website:
qualcomm.com
Employees:
37431
Tao S. Work Experience Details
  • Qualcomm
    Gpgpu Driver Engineer
    Qualcomm Feb 2024 - Present
    Cork, County Cork, Ireland
  • Dassault Systèmes
    Webgpu Engineer
    Dassault Systèmes Sep 2023 - Feb 2024
    Vélizy-Villacoublay, Île-De-France, France
    - Porting of Dassault Systèmes' WebGL2 renderer used throughout its portfolio of apps to use WebGPU for next-gen performance, even more complex shading, and XR support.- Development and maintenance of a GLSL/WGSL shader compiler to write code in a single unified language and output to both shading languages.- Work on a suite of unit tests/integration tests to cover our WebGPU renderer as its feature-set expands.
  • Dassault Systèmes
    Computer Graphics Research & Development Intern
    Dassault Systèmes Mar 2023 - Aug 2023
    Vélizy-Villacoublay, Île-De-France, France
    - Research in volumetric/water/foam rendering with the goal of elevating our large-scale Ocean's RT render beyond state-of-the-art- Surveyed and experimented with best-in-class renderers and research papers to assess current abilities- Regular exchanges with Germany-based Stellar Physically Correct Path Tracer team to test limits of current Path Tracer and discuss improvements- Implementation of key improvements- Integrated Dassault's physically correct path tracer in an existing planetary-scale application (Planets Studio)- Continuous bug fixing, profiling, and testing of ray tracing mode and supporting tools
  • Kylotonn - Kt Racing
    Game Engine Developer
    Kylotonn - Kt Racing Jul 2020 - Jul 2021
    Paris, Île-De-France, France
    - Worked on WRC9 that shipped on all major platforms (PC, PS5, XSX, XBO, PS4, Switch)- Improved performance to achieve 120 fps on PS5 and XSX: batched UI rendering, reworked crowd culling, profiling, shader and physics fixes- Engine overhaul: lazy loading of new tiled maps format for Test Drive Unlimited Solar Crown- Tooling Improvements: texture picker for realtime model viewer (ImGUI on DX11), biomes painting tool

Tao S. Education Details

Frequently Asked Questions about Tao S.

What company does Tao S. work for?

Tao S. works for Qualcomm

What is Tao S.'s role at the current company?

Tao S.'s current role is GPGPU Driver Engineering @ Qualcomm.

What schools did Tao S. attend?

Tao S. attended Sorbonne Université, Université De Paris.

Who are Tao S.'s colleagues?

Tao S.'s colleagues are Prithivi Raj, Don Lyons, Niranjan Kumar, John Cassidy, Ch L., Billah Sabilillah, Zhu Weiwei.

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