Tayfun Döker

Tayfun Döker Email and Phone Number

Senior Software Engineer @ Udo Games
İzmir, Turkey
Tayfun Döker's Location
İzmir, Türkiye, Turkey
Tayfun Döker's Contact Details

Tayfun Döker work email

Tayfun Döker personal email

About Tayfun Döker

I have 12 years of experience in game development, one of the most creative fields in the software industry. Throughout this period, I spent at least half of my working time directly involved in system design and software development.Although I have taken on managerial roles over time, I have never given up on my favorite aspects—software development and problem-solving. I am highly experienced in C#, Java, and JavaScript, and I specialize in design patterns and software architecture.While team management is not my primary preference, I encourage my team members to improve themselves and am always ready to step in when needed. The high level of uncertainty in the gaming industry, combined with my desire to learn new things, motivates me to explore opportunities in different sectors.

Tayfun Döker's Current Company Details
Udo Games

Udo Games

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Senior Software Engineer
İzmir, Turkey
Website:
udogames.com
Employees:
105
Tayfun Döker Work Experience Details
  • Udo Games
    Senior Software Engineer
    Udo Games
    İzmir, Turkey
  • Jib Games
    Full Stack Developer / Software Architect / Project Manager
    Jib Games Mar 2020 - Present
    Istanbul, Türkiye
    I am leading the Polity project, a virtual world, overseeing all aspects of development from team building to business strategy.Actively participated in the training and development of newly hired team members, providing mentorship to enhance their technical knowledge and skills.The project consists of 20 modules across both the server and client sides. We developed the multiplayer game server using Spring Boot with Java and integrated WebSockets for real-time communication. MySQL and MongoDB are used for data storage.The game was built using C# on the Unity engine following the MVC framework. Additionally, I developed a CMS using AngularJS for managing and monitoring all aspects of the project.We also integrated various external services, including Google, Apple, Steam login and payment systems, OpenAI for NPC dialogue generation and translation into 12 languages, Facebook login, SMS and push notification services, as well as FTP and email services.I personally contributed hands-on by writing code for all these developments and designed the entire system architecture.
  • Oyun Studyosu
    Full Stack Developer / Software Architect / Project Manager
    Oyun Studyosu May 2017 - Feb 2020
    Istanbul, Turkey
    Managed the development of the mobile game Strike Force Troopers for Android and iOS, achieving 1 million downloads across both platforms.Led a team of 10, overseeing all aspects of the project, including hiring, technical development, and final delivery, only in 8 months.Developed the game using C# on Unity engine using MVC Framework and we designed 32 levels. The game was based on the popular television series Söz.The project initially launched as a single-player game with plans to expand into a multiplayer mode. We developed the multiplayer game server using Spring Boot with Java and integrated WebSockets for real-time communication.
  • Silevel Games
    Senior Game Developer
    Silevel Games Mar 2016 - Feb 2017
    Istanbul, Turkey
    We developed a mobile game for Android and iOS platforms with a team of 3. I was responsible for developing the game using C# on Unity engine using MVC Framework and designing the levels. Additionally, I created a custom tool to streamline the level design process. The game, Mountain Climb 4x4: Offroad Car Drive, is still available on both platforms.
  • Azerion Turkey
    Senior Software Engineer
    Azerion Turkey Feb 2016 - Jun 2016
    Istanbul, Türkiye
    I was responsible for developing and fixing bugs in a Farm Design Application used on tablets for companies designing automated animal farms. The application is developed on ActionScript 3.0 with MVC Framework and released on iPad.
  • Oyun Studyosu
    Full Stack Developer / Software Architect / Project Manager
    Oyun Studyosu Apr 2013 - Sep 2015
    Istanbul, Türkiye
    Managed the project for reconstructing and adding multi-language support to sanalika.com, an MMO with over 20 million registered users.Led a team of 13 members, including 2 support staff, 3 illustrators, a community manager, a UI/UX designer, 4 developers, and an IT specialist.The project was divided into 6 sub-projects, each developed with different technologies:Client Game: Developed using Actionscript.Server Application: Built with Java on top of SmartFox Server.Web Page and Facebook Integration: Developed with PHP.Administration Panel: Created with PHP and AngularJS. With the help of this CMS, moderators productivity increased by %40.Illustrated Item Converter: Used AIR to convert vector file templates into in-game usable items. This tool accelerated content production by 60%. Multi-server Management System: Developed using NodeJS.After an 18-month period, the project successfully went live. We transferred active users to the new system through a custom migration system that converted old user data to the new format.The game is currently live in 9 different regions with localization and is actively managed through the administration panel.
  • Mates Medya Ltd. Şti.
    Software Architect / Project Manager
    Mates Medya Ltd. Şti. Jul 2012 - Feb 2013
    İstanbul, Türkiye
    Managed a project named turkweb.tv, a platform that delivers TV shows to users immediately after airing on television.The project involved developing an administration panel for editors to upload, convert, and edit content, a web page, and a video player. Led the backend development using MSSQL and .NET technologies to manage content storage and processing. Ensured the video player was IAB-compliant and utilized OctoShape Streaming technology for high-definition video delivery.Supervised a team of 7, including 1 salesperson, 3 editors, a UI/UX designer, and 2 developers.
  • Oyun Studyosu
    Senior Software Engineer
    Oyun Studyosu Apr 2012 - Jul 2012
    İstanbul, Türkiye
    I worked as a developer on project sanalika.com, MMO which has more than 20 million registered users. I mostly developed mini games inside the virtual world like swimming in the pool. I also convert all user interfaces to support Arabic languages.
  • Punto Medya
    Senior Software Engineer
    Punto Medya Jun 2009 - Apr 2012
    İstanbul, Türkiye
    I worked as a developer on project vidivodo.com, an on-demand video portal. I developed Flash-based web applications with Actionscript 3.0. Some of those applications are full-featured video player which displays IAB compliant ads, a media player that plays mp3's and online radios and also you can create, edit playlists within the site.I designed and developed a system that there are ad units configurable via XML, enabling the rapid creation of rich media ads. This approach, using customizable rich media ad templates, allows salespeople to offer a wide variety of creative options to clients, increasing our revenue by 30%.
  • Neşa Foto Yayıncılık Ltd. Şti.
    Junior Software Engineer
    Neşa Foto Yayıncılık Ltd. Şti. Oct 2007 - Jun 2008
    Izmir, Turkey
    I developed a digital version of a printed memorial for high school graduates which provided on CD included in printed memorial. For this, we developed a system that we enter all student information as XML with Actionscript 3.0. I also learned Actionscript 3.0 by developing this project from the book which we printed out ourselves.
  • Özel Fx Ltd. Şti.
    3D Modeler
    Özel Fx Ltd. Şti. Jul 2006 - Aug 2007
    Istanbul, Turkey
    I got this job by showcasing my 3D Studio Max work, which I learned on my own. I modeled First World War Turkish and Russian airplanes with realistic detail for a film’s pre-production. I also learned and used Lightwave 3D specifically for this project.
  • Bilge Muhasebe Ltd. Şti.
    Accounting Clerk
    Bilge Muhasebe Ltd. Şti. Jun 1999 - Mar 2003
    Izmir, Turkey
    I performed accounting and clerical functions to support supervisors. I gathered and recorded business transactions and key daily worksheets to the general ledger system. I input type vouchers, invoices, checks, account statements, reports, and other records. Work with adding machines, calculators, databases and bank accounts. I did this job during my free time and summer vacations while I was in high school.

Tayfun Döker Skills

Actionscript Oop Rich Media Vast Online Video Marketing Design Patterns Agile Project Management Angularjs Unity3d Dependency Injection Online Advertising 3d Rendering New Web Technologies Game Engines Online Video Publishing Mmo Database Design Multiplatform Application Development

Tayfun Döker Education Details

Frequently Asked Questions about Tayfun Döker

What company does Tayfun Döker work for?

Tayfun Döker works for Udo Games

What is Tayfun Döker's role at the current company?

Tayfun Döker's current role is Senior Software Engineer.

What is Tayfun Döker's email address?

Tayfun Döker's email address is ta****@****ail.com

What schools did Tayfun Döker attend?

Tayfun Döker attended Istanbul Kultur Univesity, Anadolu University.

What are some of Tayfun Döker's interests?

Tayfun Döker has interest in Game Development, Children.

What skills is Tayfun Döker known for?

Tayfun Döker has skills like Actionscript, Oop, Rich Media, Vast, Online Video Marketing, Design Patterns, Agile Project Management, Angularjs, Unity3d, Dependency Injection, Online Advertising, 3d Rendering.

Who are Tayfun Döker's colleagues?

Tayfun Döker's colleagues are Ogulcan Odabas, Udox Hype_thelonosky, Zaheer Khan, Kerim Doğan, Ece Gener, Kübra Nur Uğurlu, Alper Dinler.

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