Taylor Libonati work email
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I am a programmer, creative leader, and entrepreneur who loves bringing worlds to life through games. As a professional game designer I have had the opportunity to work on released titles, interactive installations, and cutting-edge technologies. I excel at prototyping new ideas, manifesting creative ideas, and communicating with stakeholders. I have worked with small and large companies and have also founded and run successful startups.I am passionate about healthy ethics and a growing community, especially in the gaming scene! I strive to make content that breaks the current game trap of violence and mindless distraction by creating meaningful and inspirational experiences. I am always open to meeting new people and would be happy to chat about anything :D
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Senior Unity Gameplay DeveloperEasy Games Mar 2023 - PresentSan Diego, California, Us -
Founder / Game DeveloperSpirit Boost Games Aug 2022 - Mar 2023Founder and game developer for an indie game studio focused on exciting non-violent games.
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Client EngineerThe Pokémon Company International Nov 2018 - Aug 2022Bellevue, Washington, UsDeveloped front end gameplay for “Pokémon TCG Live” from prototype through production. Worked closely with Design and Art leads to bring the creative vision to life. -
Lead Xr DeveloperThe Wild May 2017 - Oct 2018San Rafael , Ca, UsLead Frontend programmer for The Wild, a professional XR application for Physical designers. Helped found the company and concept. Worked closely with clients and stake holders and ensure quality content. The company was acquired by Autodesk in 2022. -
Interactive DeveloperThe Wild Oct 2014 - May 2017San Rafael , Ca, UsProgrammer for contract projects using a variety of new mediums. Constantly exploring new technologies such as depth cameras, AR/VR tech, and advanced touchscreens. Worked with many clients to develop gamified event spaces. -
Founder And Game DeveloperShadow Vision Jul 2013 - Sep 2014Founder and Game Developer for Shadow Vision, an interactive design studio with a focus on interactive media such as apps, installations and games. Created bids, worked with clients and managed teams of artists and developers. Shadow Vision shipped several games including an award winning museum exhibit.
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Gameplay And Software EngineerGiant Astronaut Sep 2012 - Sep 2013Portland, Or, UsHead programmer for a wide range of event-based games using Unity. Worked directly with clients such as Microsoft and Intel to achieve their goals. Responsibilities included: gameplay programming, communicating with clients to bring their vision to life, and collaborating with artists to create visually exciting experiences. http://giantastronaut.com/ -
Game ProgrammerDeep Sky Studios Mar 2011 - Oct 2012Portland, Or, UsProgrammer for a design studio focusing on Flash and Unity development. Developed websites, games and prototype applications for clients using a variety of technologies. Worked mostly in Unity C#, Flash AS3 and Javascript.
Taylor Libonati Skills
Taylor Libonati Education Details
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The Art InstitutesVisual And Game Programming
Frequently Asked Questions about Taylor Libonati
What company does Taylor Libonati work for?
Taylor Libonati works for Easy Games
What is Taylor Libonati's role at the current company?
Taylor Libonati's current role is Creative Gameplay Engineer.
What is Taylor Libonati's email address?
Taylor Libonati's email address is ts****@****ail.com
What is Taylor Libonati's direct phone number?
Taylor Libonati's direct phone number is +150362*****
What schools did Taylor Libonati attend?
Taylor Libonati attended The Art Institutes.
What are some of Taylor Libonati's interests?
Taylor Libonati has interest in Children, Civil Rights And Social Action, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture, Health.
What skills is Taylor Libonati known for?
Taylor Libonati has skills like Game Development, Game Design, Flash, Actionscript, Programming, Photoshop, C#, After Effects, Traditional Animation, Unreal Engine 3, Gameplay, Video Games.
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