As a level game designer with over seven years of experience in the gaming industry, I have a passion for creating engaging and fun experiences for players. I have expertise in F2P match3 games, as well as hidden object and text quest genres, and I am proficient in manual testing, JIRA, and Fraps. At AB Games, a leading developer and publisher of casual games with millions of fans worldwide, I am responsible for designing and creating levels for Hidden City, one of the most popular hidden object games on the market. I also write technical documentation for level editors, and collaborate with other designers, programmers, artists, and testers to ensure the highest standards of game design and user satisfaction. I enjoy working in a dynamic and collaborative environment, where I can learn from and contribute to the success of the team and the company.
Listed skills include Manual Testing, Jira, Fraps, Xcode, and 2 others.