Tyler Davis work email
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Tyler Davis personal email
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Committed to product excellence, my focus has been on facilitating crucial conversations and driving project deliverables forward my entire career. From gathering feedback from the most important stakeholders - the players, to working with studio leadership teams to define the next major tip of the spear effort I will be attached to.With a keen eye for detail and a dedication to fostering strong relationships with development partners, I've contributed to shaping engaging gaming experiences that resonate with players and stakeholders alike.My career has given me amazing opportunities and challenges starting in QA on Project Gotham Racing 4, I excelled in communications and creative problem solving as I rose through the ranks. Obtaining an associate's degree in fine arts for Visual Communications, and an associate's degree in science for Software engineering, I have a background that is robust and built for the modern era of game developer needs.Each experience I have had has helped shape me into a battle-hardened video game industry veteran that is up for any challenge brought my way. I am actively seeking a full time offer as I've been a contractor consistently for the majority of my career.
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Dispensary TechnicianOlympia Weed CompanyOlympia, Wa, Us
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Associate Producer343 IndustriesOlympia, Wa, Us -
Content ProducerAquent Apr 2022 - PresentBoston, Ma, UsThis role has me placed at 343 Industries and has afforded me the learning opportunity to work from Pre-production through to live game maintenance. Full job description below:• Facilitate communication with external development partners on daily production issues and help make sure that development tasks don't fall through the cracks.• Facilitate communication with key internal stakeholders to distribute builds for review, capture creative and technical feedback, and present feedback to developers and project producers.• Document and track upcoming deliverables from internal and external team members.• Coordinate with internal parties to review and approve deliverables from internal team members and from external partners.• Work with internal and external partners and team members to resolve work stopping issues, hardware needs, tools, documentation, access to necessary resources, etc.• Document current features for existing products and identify issues, bugs, and concerns based on personal experience (testing), input from the test team, and input from the community.• Write specs for new features & features that need improvement.• Assist Xbox and 343 teams to maintain a predictable flighting program for our products in development.• Localization support for products in development.• Provide weekly status in writing for their area of responsibilities.• Supporting role in managing project budgets; making cost-effective decisions to stay within budgetary expectations from the business.• Negotiate contracts and agreements with external vendors and partners.• Identify and mitigate project risks and issues that are primarily found with external partner development.• Fosters collaboration and effective communication across team members• Provides clear direction and motivation to external and internal team members.• Conduct regular meetings and reviews to ensure project goals are met. -
Community Support & Engagement CoordinatorInsight Global Jul 2018 - Apr 2022Atlanta, Georgia, UsOn-site at 343 Industries.My job is pretty much a little bit of marketing, a little bit of technical writing, and a whole lot of being a technical PM. My clients are the players, my devs are my colleagues, and I do all I can to bring the ideas from the community to our teams to make them realities. I work with some amazingly talented folks and help pen articles around game updates, the Seasonal Sitrep series for each new MCC Season, Weekly Dev Updates, Monthly Development Blogs, Sentiment Decks, work with telemetry data, BI reports, analytics, and any other buzz word technology you want me -
Qa Area Owner Multiplayer, Campaign, And Automation (Ste3)Experis Aug 2016 - Jun 2018Milwaukee, Wi, UsPosition was on-site at 343 Industries.Lead STE3 for Campaign, Multiplayer, and DLC Leaders. Also maintained automation testing. Developed a strategy of working with the community to build sustainment updates and helped develop and deploy them for Halo Wars 2. This involved analysis of various data analytics and investigations. Helped task remote test teams, wrote test cases, triaged issues, and developed and distributed standing reports as needed for daily or weekly assesment needs based on go-to-market timing. -
Dundas Bi Technical Operations AdministratorDli Oct 2014 - Dec 2015ItSTS Data Science Team for XboxAdministrator for Dundas Dashboard and Dundas BI instances.Data and UI validation for Dundas Dashboard, Dundas BI, PowerView, and PowerBI reports.Development of dashboards in Dundas Dashboard, Dundas BI, PowerView, and PowerBI.Operational support for customer used services. -
Associate ProducerObsidian Entertainment Feb 2014 - Apr 2014Associate Producer for Marketing and QA.
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Qa Department HeadObsidian Entertainment Jul 2012 - Feb 2014South Park: The Stick of TruthResponsible for content control surrounding all elements within the game world. Production assistance creating tutorial documentation for milestone deliverables, internal content reviews, and relay of deliverable needs for designers, artists, and programmers. Creation of Test Plans, Test Cases, management of internal QA as well as direct communications with off-site QA teams. Daily build Approvals running through content and internal tools, and open discussions with team leads to help pin-point areas of concern.Database Administration is a key part of my position as well. I oversee disbursement of all issues from entry of the QA team.
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Production AnalystObsidian Entertainment Sep 2011 - Jul 2012South ParkResponsible for content control surrounding RPG elements, combat, level creation, items, and equipment within the game world. QA test plan and step plan document creation, tutorial documentation for milestone deliverables, and review as well as relay deliverable needs for designers, artists, and programmers. Design documents have also been created to help with creative content generation for quests, items, and RPG elements.
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Internal Production Tcr Analyst At Obsidian EntertainmentSquare Enix Jan 2011 - Sep 2011London, Greater London, GbTCR/TRC On Site Tester for Dungeon Siege III I was Responsible for addressing Technical Certification Requirement violations on the Xbox 360 to Producers and developers. Other key objectives included writing test plans for systems as they came online and obtain updates from external QA on game status followed by a delivery of hotlist issues to PMs. -
Lead Website Qa AnalystSleepy Giant Jun 2010 - Oct 2010Head of internal QA department whose goal was to meet development deadlines with quality assurance for all (7) web projects. Duties included developing active test plans, forecasting areas of concerns for upcoming and pre-existing features deployed by the development teams, and working with external testing resources to maintain websites from different regions around the globe.
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Lead/Tcr AnalystVmc Gamelabs, Xbla Oct 2008 - Jan 2009Xbox 360 NXE Update: Photo PartyZune: 1st generation gamesXBLA: Lode Runner, Banjo Tooie, Magic the Gathering: Duels of the Planeswalkers, and others briefly.Led and participated in day-to-day testing operations for the Microsoft Zune and Xbox 360 console. Interviewed, trained, and managed testing team of localization and functional testers. I also communicated areas of concern to project management using standing daily progress reports.
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Qa AnalystExcell Data Corporation, Microsoft Reserves Aug 2007 - Nov 2007Project Gotham Racing 4.While at Microsoft, I worked on the single player campaign, user interface, world geometry, physics, car models, textures, lighting, weather effects, and multiplayer experience testing for PGR4. Daily tasks included running test cases, regressions, and reporting new issues into a bug database.
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Store ManagerExtreme Pc And Gaming Llc Jan 2004 - Sep 2007• Afternoon manager and technician for custom PC repair shop.• Initiated sales, repairs, and inventory needs from current market trends.• Developed advertisements for local papers, fliers, phone book, and online venues.
Tyler Davis Skills
Tyler Davis Education Details
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University Of PhoenixComputer Software Engineering -
University Of PhoenixComputer Software Engineering -
International Academy Of Design And Technology April 2005Digital Media Productions
Frequently Asked Questions about Tyler Davis
What company does Tyler Davis work for?
Tyler Davis works for Olympia Weed Company
What is Tyler Davis's role at the current company?
Tyler Davis's current role is Dispensary Technician.
What is Tyler Davis's email address?
Tyler Davis's email address is ty****@****ail.com
What schools did Tyler Davis attend?
Tyler Davis attended University Of Phoenix, University Of Phoenix, International Academy Of Design And Technology April 2005.
What are some of Tyler Davis's interests?
Tyler Davis has interest in Programming, Scuba Diving, Diabetes Awareness, Science And Technology, Arts And Entertainment.
What skills is Tyler Davis known for?
Tyler Davis has skills like Xbox 360, Quality Assurance, Game Development, Ps3, Video Games, Team Management, Computer Games, Testing, Console, Tcr Xbox 360, Software Documentation, Trc Playstation 3.
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