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Tyler May is a Scrum Master + Project Manager at 3Cloud. He possess expertise in game design, project management, academic writing, team management, unity3d and 16 more skills.
3Cloud
View- Website:
- 3cloudsolutions.com
- Employees:
- 1117
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3CloudChicago, Il, Us -
Sr. Project Manager3Cloud Dec 2021 - PresentDowners Grove, Il, Us -
Scrum Master + Project ManagerKin + Carta Jan 2020 - Dec 2021London, England, Gb• Managed build out of data pipeline and front-end to support a new product offering for high net-worth clients as a consultant with an industry leading bank• Worked with engineers, product owners, designers, researchers, and project managers to coordinate timelines, dependencies, risks, issues, and requirements across 6 different teams, regularly reporting to executive stakeholders on overall program status• Facilitated Scrum of Scrums, daily stand-ups, sprint plannings, and retrospectives• Facilitated backlog maintenance, coaching new product consultants through the process of refinement and grooming• Lead action team for the Delivery Circle of Practice, responsible for tackling agile implementation initiatives and firm-wide delivery health reporting -
Scrum MasterPunchkick Interactive Jan 2019 - Jan 2020• Acted as client point of contact for custom software clients across a diverse set of verticals• Facilitated scrum ceremonies for multiple scrum teams including sprint plannings, retrospectives, daily stand-ups, client backlog grooming sessions, and sprint reviews/demos• Worked closely with developers, product managers, UX/UI designers, and QA to ensure on-time, within budget delivery of a diverse set of custom software products• Aided in backlog development, refinement and organization alongside product owners• Coached clients and teams through agile processes and philosophies, managing expectations and facilitating continuous improvement of products and processes• Facilitated forecasts, discovery, and the creation of timelines for work for new and existing clients
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ProducerIron Galaxy Studios Mar 2015 - Dec 2018Chicago, Il, Us• Act as point-of-contact for external partners such as Microsoft, Activision Blizzard, and Telltale Games• Manage cross-disciplinary creative project teams using Agile and Waterfall methodologies, resulting in on-time delivery of regular milestones• Develop and manage process innovation to meet the needs of each team and project• Maintain schedule, tracking dependencies and task overflow to plan for and minimize the impact of delays in task completion• Gather and verify task estimates and requirements, creating schedules and deployment projections to aid in planning and contract negotiation• Run leads meetings, external partner syncs, retrospectives, and daily stand-ups across multiple projects• Conduct build reviews with stakeholders to verify product quality and readiness for milestone and first party submission• Create and manage project and process documentation on Confluence and SharePoint -
Producer, Project ManagerHit (Fiea Capstone Project) Jan 2014 - Dec 2014• Organized and ran daily Scrum stand-up meetings• Managed, updated, and prioritized task-lists, product backlogs, and sprint backlogs using Hansoft• Followed-up with team-members to find and remove obstacles and ensure timely task completion• Supervised pipeline transition from Unity to UE4, developing asset creation guidelines and intuitive folder structure and naming conventions• Coordinated Steam Greenlight campaign and promotional strategy; handled community management• Managed QA process, bug tracking, reporting, and follow-up in Hansoft to ensure stable builds for playtests and status updates• Implemented gameplay functionality using C# in Unity and Blueprint in UE4
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Project Manager, Game DesignerRapid Prototype Production Projects Aug 2013 - Dec 2013• Participated in five, two-week rapid prototype projects, emphasizing innovation in game design• Facilitated and contributed to brainstorming sessions and development meetings• Managed asset pipelines and development of prototypes in Adobe Flash and Unity 3D• Scripted gameplay functionality in C#• Modeled, UV-mapped, and textured prototype-quality assets using Maya and Photoshop
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Av EditorAm I Hungry?, Pllc Sep 2010 - Aug 2013• Edited audio and video files for use in online training programs, product sales, and marketing• Edited a 6-hour audio book using Audacity
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Administrative AssistantAm I Hungry?, Pllc May 2007 - Aug 2010• Managed email correspondence, prioritized email for CEO and responded when appropriate• Assisted with data entry and organization• Managed schedule, including meetings, speaking events, and workshops
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Crla Certified Master Writing TutorThe University Of Arizona Think Tank May 2011 - May 2013• Assisted students in writing academic papers, developing my customer service and conflict resolution skills• Created and led Tutor Enrichment training sessions• Mentored and trained new tutors through monthly meetings, weekly emails, and periodic, formal observations
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Project Lead2013 Independent Games Festival Submission - Magnet Ball Apr 2012 - Oct 2012• Created and managed short- and long-term project schedules and task lists in MS Project• Ensured that intermediate milestones were met, resulting in the game’s successful completion by the festival’s October 31st, 2012 deadline• Planned, coordinated, and led all team meetings• Managed the creation, organization, and implementation of game assets• Facilitated cross-functional communication between artists, programmers, designers and sound engineers, mediating conflict and encouraging collaboration
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Project Management InternLevel 3 Communications Jun 2011 - Aug 2011Broomfield, Colorado, Us• Gathered company-wide information on business continuity for disaster recovery• Compiled a database of that information using a SharePoint Wiki• Updated project plans, Gantt charts, and resource allocation using Serena Mariner PPM and MS Project; created PowerPoint presentations to communicate project statuses to team leads• Gained experience with diverse project management styles and strategies through participation in project meetings and planning
Tyler May Skills
Tyler May Education Details
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University Of Central FloridaInteractive Entertainment (Production Track) -
University Of ArizonaBusiness Management -
University Of ArizonaCreative Writing
Frequently Asked Questions about Tyler May
What company does Tyler May work for?
Tyler May works for 3cloud
What is Tyler May's role at the current company?
Tyler May's current role is Scrum Master + Project Manager.
What is Tyler May's email address?
Tyler May's email address is tm****@****ona.edu
What is Tyler May's direct phone number?
Tyler May's direct phone number is +131242*****
What schools did Tyler May attend?
Tyler May attended University Of Central Florida, University Of Arizona, University Of Arizona.
What skills is Tyler May known for?
Tyler May has skills like Game Design, Project Management, Academic Writing, Team Management, Unity3d, Agile Development, Tutoring, Technical Writing, Perforce, Ms Office Suite, Javascript, Scripting.
Who are Tyler May's colleagues?
Tyler May's colleagues are Karlo Martin Norberto Simon Cortez, Rachel Trulove, Elther Barrientos, April Bridges, Popm, Ssm, Trisha Mccormick, Mark Skrobis, Rick Pittser.
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