Principal Technical Animator
CurrentDeveloping rigging and animation tools for Respawn's Jedi team.
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Andrew Christophersen is listed as Principal Technical Animator at Respawn Entertainment at Respawn Entertainment, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at arena.net and a matched LinkedIn profile for Andrew Christophersen.
Andrew Christophersen previously worked as Principal Technical Animator at Respawn Entertainment and Senior Character Technical Artist at Firewalk Studios. Andrew Christophersen holds Bachelor Of Science, Game Art And Design from The Art Institute Of Portland.
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Game industry technical artist specializing in Maya and Unreal character animation and rigging.http://www.andrewchristophersen.com/
Listed skills include Video Games, Character Animation, Texturing, Maya, and 13 others.
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San Fernando Valley, California, US
Developing rigging and animation tools for Respawn's Jedi team.
Bellevue, WA, US
Technical Artist supporting artists in Maya creating cinematics and NPC vignettes for Destiny 2.
Bellevue, WA, US
Developing a component rigging pipeline for character animation.
Technical Artist and Animator for Super Monday Night Combat, Toy Rush, and Planetary Annihilation!
Kirkland, WA, US
Working as a Cinematic Artist for Warner Brother's shared services group for their games division. Using motion capture data I create pre-rendered and in-game cut scenes. I am currently working on The Lord of the Rings: War in the North.
Working with Uber to develop character driven shorts to promote their game Monday Night Combat.
Came back to Gas Powered to work on Supreme Commander 2.
I worked on Space Siege which released Aug 14, 2008 and now I am on an unannounced project. In my position at GPG I had many responsibilities beyond animation including rigging, scripting, modeling and texturing game assets. I worked closely with designers and engineers to deliver the best assets for the technology.
I worked on modeling props and animating scenes in Maya for Intel and Seadoo.
I worked on many Maya projects through this Web design company. www.terrasynth.com
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Andrew Christophersen works for Respawn Entertainment.
Andrew Christophersen is listed as Principal Technical Animator at Respawn Entertainment at Respawn Entertainment.
AeroLeads has found 1 work email signal at @arena.net for Andrew Christophersen at Respawn Entertainment.
Andrew Christophersen is based in Kirkland, Washington, United States while working with Respawn Entertainment.
Andrew Christophersen has worked for Respawn Entertainment, Firewalk Studios, Bungie, Arenanet Llc, and Uber Entertainment.
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Andrew Christophersen holds Bachelor Of Science, Game Art And Design from The Art Institute Of Portland.
Andrew Christophersen is listed with skills including Video Games, Character Animation, Texturing, Maya, Game Development, Cinematics, Xbox 360, and Gameplay.
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