Ted Newman work email
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Ted Newman personal email
Ted Newman is a Executive Producer at Kibeam Learning. He possess expertise in game development, game design, computer games, art direction, mobile games and 3 more skills. Colleagues describe him as "I worked with Ted for the better part of two years and can say I'd do so again in a heartbeat. Ted is great at keeping up with challenging projects, communicating efficiently and on time, and he always helped the team define clear goals to reach client expectations to the highest degree of success. What makes him stand out to me though is that Ted ted leads by example: he leads the charge on new initiatives, keeps the whole team on track and is compassionnate. Because of this I… Show more" and "Ted is a solid team leader. He always keeps his cool in a professional environment as well as casual one. He gets the job done while keeping team moral up at the same time. I enjoyed the time that I worked with Ted through n-Space and while working with Activision. Keep up the good work Ted!"
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Executive ProducerKibeam LearningOrlando, Fl, Us -
Senior ProducerGamesim Inc May 2020 - PresentOrlando, Florida, United StatesThrilled to be starting a new chapter of my career with an amazing, diverse, and talented group of people. -
Creative DirectorParticle City Nov 2015 - Jan 2018Orlando, Florida AreaCore member of the leadership team that built this new mobile development studio from the ground up, helping to define a culture based on openness, involvement, and ownership. Particle City went on to create Titanfall: Assault - a triple-A free-to-play strategy game capturing the Titanfall feel on mobile.--------------------------------------------------------- Titanfall: Assault (iOS/ Android, Nexon M)In addition to working full-time on this title designing gameplay, systems, and the UI/ UX flow, I managed the online Store, Live Ops, and Wiki. Primary contact and point of information for a dedicated community.Accolades for Titanfall: Assault include: Editor’s Choice Award (Apple), “Game of the Year” finalist for The Mobile Game Awards 2018 (Pocket Gamer), and featured in the App Store “Best of 2017” (Apple). -
Creative DirectorN-Space Mar 2008 - Oct 2015Orlando, Florida AreaOversaw the pitching, pre-production, and development of over 25 titles, ranging from small-scope, quick-turnaround handheld games to major console titles with 70-person teams. The size and team make-up at n-Space varied greatly over the years. Typically there were at least 3 teams to manage and, at most, 6 working on projects at any given time.Aside from the games that were produced, wrote dozens of RFPs for publishers and helped n-Space land some of their biggest and most successful titles. Highlights include:------------------------------------------------------------------ Halo Mega Bloks (Unreleased Xbox 360 title, 343 Industries)- WWE 2K (iOS/ Android, 2K)- Sword Coast Legends (PC/ PS4/ Xbox One, Digital Extremes)- Heroes of Ruin (Nintendo 3DS, Square Enix)- Tron: Evolution - Battle Grids (Nintendo Wii, Disney Interactive)- Toy Story 3 (Nintendo DS, Disney Interactive)- Hannah Montana: The Movie (Nintendo Wii/ Xbox 360/ PS3, Disney)- Call of Duty DS (5 titles - Nintendo DS, Activision)- James Bond 007 DS (2 titles, Nintendo DS, Activision)- Skylanders DS/ 3DS (2 titles, Nintendo DS/ 3DS, Activision) -
ProducerN-Space Oct 1999 - Mar 2008Orlando, Florida AreaProducer on a number of titles at n-Space, including two that were developed very closely with Nintendo of Japan. Working with Nintendo taught me how to look at gameplay and mechanics differently - and taught the team how important experimentation and rapid iteration is to creating original and compelling experiences.--------------------------------------------------- Geist (GameCube, Nintendo)- Sphear (Unreleased Wii title, Nintendo)- Marvel Ultimate Alliance 2 (Nintendo Wii/ DS, Activision) -
Game DesignerN-Space Jul 1997 - Oct 1999Orlando, Florida AreaTransitioned from 3D Artist/ Animator to Game Designer during the production of Duke Nukem: Time to Kill. Went on to serve as Lead Game Designer on 2 additional titles before transitioning to the role of Producer.- Austin Powers (Unreleased Playstation 2 title, Rockstar)- Danger Girl (Playstation 1, THQ)- Duke Nukem: Time to Kill (Playstation 1, GT Interactive)
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3D Character AnimatorN-Space Jan 1996 - Jul 1997Orlando, Florida AreaStarted in the games industry as a 3D Artist and Animator, building characters, vehicles, and props and animating pre-rendered cinematics for n-Space’s inaugural titles.--------------------------------------------------- BugRiders (Playstation 1, GT Interactive)- Tigershark (Playstation 1, GT Interactive)
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3D Artist/ AnimatorAnalysis & Technology Jun 1992 - Dec 1995Orlando, Florida AreaWorked at A&T - a global company that specialized in computer-based training for commercial and military groups, focusing on UI art and 3D animations to be used in a variety of training programs.
Ted Newman Skills
Frequently Asked Questions about Ted Newman
What company does Ted Newman work for?
Ted Newman works for Kibeam Learning
What is Ted Newman's role at the current company?
Ted Newman's current role is Executive Producer.
What is Ted Newman's email address?
Ted Newman's email address is te****@****ace.com
What skills is Ted Newman known for?
Ted Newman has skills like Game Development, Game Design, Computer Games, Art Direction, Mobile Games, Gameplay, Adobe Photoshop, Casual Games.
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Ted Newman
San Jose, Ca2google.com, useindio.com -
Ted Newman
Risk, Compliance, And Technology Executive. Business Transformation | Solution Delivery | Product ManagementSt Petersburg, Fl4raymondjames.com, gmail.com, fidelity.com, schwab.com4 +172078XXXXX
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