Ted Newman
AeroLeads people directory · profile

Ted Newman Email & Phone Number

Executive Producer at Kibeam Learning
Location: Orlando, Florida, United States 8 work roles
1 work email found @gamesim.com LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email n****@gamesim.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Executive Producer
Location
Orlando, Florida, United States
Company size

Who is Ted Newman? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Ted Newman is listed as Executive Producer at Kibeam Learning, a with 62 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at gamesim.com and a matched LinkedIn profile for Ted Newman.

Ted Newman previously worked as Senior Producer at Gamesim Inc and Creative Director at Particle City.

Company email context

Email format at Kibeam Learning

This section adds company-level context without repeating Ted Newman's masked contact details.

{last}@gamesim.com
86% confidence

AeroLeads found 1 current-domain work email signal for Ted Newman. Compare company email patterns before reaching out.

Profile bio

About Ted Newman

Ted Newman is a Executive Producer at Kibeam Learning. He possess expertise in game development, game design, computer games, art direction, mobile games and 3 more skills. Colleagues describe him as "I worked with Ted for the better part of two years and can say I'd do so again in a heartbeat. Ted is great at keeping up with challenging projects, communicating efficiently and on time, and he always helped the team define clear goals to reach client expectations to the highest degree of success. What makes him stand out to me though is that Ted ted leads by example: he leads the charge on new initiatives, keeps the whole team on track and is compassionnate. Because of this I… Show more" and "Ted is a solid team leader. He always keeps his cool in a professional environment as well as casual one. He gets the job done while keeping team moral up at the same time. I enjoyed the time that I worked with Ted through n-Space and while working with Activision. Keep up the good work Ted!"

Listed skills include Game Development, Game Design, Computer Games, Art Direction, and 4 others.

Current workplace

Ted Newman's current company

Company context helps verify the profile and gives searchers a useful next step.

Kibeam Learning
Kibeam Learning
Executive Producer
Orlando, FL, US
Website
Employees
62
AeroLeads page
8 roles

Ted Newman work experience

A career timeline built from the work history available for this profile.

Senior Producer

Current

Orlando, Florida, United States

Thrilled to be starting a new chapter of my career with an amazing, diverse, and talented group of people.

May 2020 - Present

Creative Director

Orlando, Florida Area

Core member of the leadership team that built this new mobile development studio from the ground up, helping to define a culture based on openness, involvement, and ownership. Particle City went on to create Titanfall: Assault - a triple-A free-to-play strategy game capturing the Titanfall feel on mobile.--------------------------------------------------------- Titanfall: Assault (iOS/ Android, Nexon M)In addition to working full-time on this title designing gameplay, systems, and the UI/ UX flow, I managed the online Store, Live Ops, and Wiki. Primary contact and point of information for a dedicated community.Accolades for Titanfall: Assault include: Editor’s Choice Award (Apple), “Game of the Year” finalist for The Mobile Game Awards 2018 (Pocket Gamer), and featured in the App Store “Best of 2017” (Apple).

Nov 2015 - Jan 2018

Creative Director

Orlando, Florida Area

Oversaw the pitching, pre-production, and development of over 25 titles, ranging from small-scope, quick-turnaround handheld games to major console titles with 70-person teams. The size and team make-up at n-Space varied greatly over the years. Typically there were at least 3 teams to manage and, at most, 6 working on projects at any given time.Aside from the games that were produced, wrote dozens of RFPs for publishers and helped n-Space land some of their biggest and most successful titles. Highlights include:------------------------------------------------------------------ Halo Mega Bloks (Unreleased Xbox 360 title, 343 Industries)- WWE 2K (iOS/ Android, 2K)- Sword Coast Legends (PC/ PS4/ Xbox One, Digital Extremes)- Heroes of Ruin (Nintendo 3DS, Square Enix)- Tron: Evolution - Battle Grids (Nintendo Wii, Disney Interactive)- Toy Story 3 (Nintendo DS, Disney Interactive)- Hannah Montana: The Movie (Nintendo Wii/ Xbox 360/ PS3, Disney)- Call of Duty DS (5 titles - Nintendo DS, Activision)- James Bond 007 DS (2 titles, Nintendo DS, Activision)- Skylanders DS/ 3DS (2 titles, Nintendo DS/ 3DS, Activision)

Mar 2008 - Oct 2015

Producer

Orlando, Florida Area

Producer on a number of titles at n-Space, including two that were developed very closely with Nintendo of Japan. Working with Nintendo taught me how to look at gameplay and mechanics differently - and taught the team how important experimentation and rapid iteration is to creating original and compelling experiences.--------------------------------------------------- Geist (GameCube, Nintendo)- Sphear (Unreleased Wii title, Nintendo)- Marvel Ultimate Alliance 2 (Nintendo Wii/ DS, Activision)

Oct 1999 - Mar 2008

Game Designer

N-Space

Orlando, Florida Area

Transitioned from 3D Artist/ Animator to Game Designer during the production of Duke Nukem: Time to Kill. Went on to serve as Lead Game Designer on 2 additional titles before transitioning to the role of Producer.- Austin Powers (Unreleased Playstation 2 title, Rockstar)- Danger Girl (Playstation 1, THQ)- Duke Nukem: Time to Kill (Playstation 1, GT Interactive)

Jul 1997 - Oct 1999

3D Character Animator

N-Space

Orlando, Florida Area

Started in the games industry as a 3D Artist and Animator, building characters, vehicles, and props and animating pre-rendered cinematics for n-Space’s inaugural titles.--------------------------------------------------- BugRiders (Playstation 1, GT Interactive)- Tigershark (Playstation 1, GT Interactive)

Jan 1996 - Jul 1997

3D Artist/ Animator

Analysis & Technology

Orlando, Florida Area

Worked at A&T - a global company that specialized in computer-based training for commercial and military groups, focusing on UI art and 3D animations to be used in a variety of training programs.

Jun 1992 - Dec 1995
FAQ

Frequently asked questions about Ted Newman

Quick answers generated from the profile data available on this page.

What company does Ted Newman work for?

Ted Newman works for Kibeam Learning.

What is Ted Newman's role at Kibeam Learning?

Ted Newman is listed as Executive Producer at Kibeam Learning.

What is Ted Newman's email address?

AeroLeads has found 1 work email signal at @gamesim.com for Ted Newman at Kibeam Learning.

Where is Ted Newman based?

Ted Newman is based in Orlando, Florida, United States while working with Kibeam Learning.

What companies has Ted Newman worked for?

Ted Newman has worked for Kibeam Learning, Gamesim Inc, Particle City, N-Space, and Analysis & Technology.

How can I contact Ted Newman?

You can use AeroLeads to view verified contact signals for Ted Newman at Kibeam Learning, including work email, phone, and LinkedIn data when available.

What skills is Ted Newman known for?

Ted Newman is listed with skills including Game Development, Game Design, Computer Games, Art Direction, Mobile Games, Gameplay, Adobe Photoshop, and Casual Games.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Ted Newman you were looking for.

View similar profiles