Steven Sandoval

Steven Sandoval Email and Phone Number

Sr Software Engineer @ Blizzard Entertainment
Brea, CA, US
Steven Sandoval's Location
Brea, California, United States, United States
About Steven Sandoval

Highly motivated software programmer with extensive knowledge and hands on experience. Possesses excellent leadership ability and is a team player with superior organizational skills. Strives with the company to meet their goals. Passionate about games and electronics. Knowledgeable in programming, streaming protocols and networking. Awards include Emmy for contribution in Engineering, Science & Technology ( Concept Overdrive ) and patent for Memory Paging System for Real Time Motion Data Recording, Editing, and Playback. SkillsAdept: C++, Python, Node.js, Bash, C#, DirectX, OpenGL, GStreamer, Json, Qt, Git, Windows, LinuxProficient: CEF, GoogleTest, Jenkins, Node.js, Electron, Jenkins, FirebaseFamiliar: React, Angular, JavaScript, Terraform, Salt, FastBuild, Groovy Script, Tensorflow, DarkNet, Boost

Steven Sandoval's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

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Sr Software Engineer
Brea, CA, US
Steven Sandoval Work Experience Details
  • Blizzard Entertainment
    Sr Software Engineer
    Blizzard Entertainment
    Brea, Ca, Us
  • Riot Games
    Senior Software Engineer
    Riot Games Jun 2022 - Sep 2024
    Los Angeles, California, United States
    Created unique and exciting feature on Riot Client, the multi game client. Worked primarily on the C++ foundational code, but also helped with some react development.
  • Wizard Labs
    Lead Programmer / Architect
    Wizard Labs Mar 2019 - Dec 2021
    Santa Monica, California, United States
    Cross-trained and deployed Machine Learning algorithms (Yolo V2/V3, Tensorflow Image Classification ) WebRTC client plugin for clients, Backend API and authentication systems and managed development team to meet milestones and KPIs. Acquired by Generation Esports in May 2023.
  • Inpvp
    Sr. Programmer
    Inpvp Feb 2018 - Jan 2019
    Santa Monica, California, United States
    Developed proprietary game server to scale and allow for easier house development through inhouse plugins. Implemented new Microsoft Minecraft Bedrock protocols to support the latest clients. Designed and developed minigames and purchasable cosmetics
  • Mobcrush
    Lead Engineer Of Broadcast Software
    Mobcrush Mar 2015 - Jan 2019
    Santa Monica, Ca
    Streaming Technologies. Working with a team to provide live streaming of mobile games through a custom designed SDK. Developed RTMP system with broadcast keys with custom live filters, incorporated analytics and monitoring systems. R&D 360 degree VR RTMP streaming successfully. Helped InPvP with Minecraft servers developing architecture for the complete system, servers and minigames including auth, custom chat, leader boards, big data and analytics with advertising for in server purchases.… Show more Streaming Technologies. Working with a team to provide live streaming of mobile games through a custom designed SDK. Developed RTMP system with broadcast keys with custom live filters, incorporated analytics and monitoring systems. R&D 360 degree VR RTMP streaming successfully. Helped InPvP with Minecraft servers developing architecture for the complete system, servers and minigames including auth, custom chat, leader boards, big data and analytics with advertising for in server purchases. Acquired by Super League Gaming, Inc. in June 2022. Show less
  • Concept Overdrive
    Programmer
    Concept Overdrive Aug 2010 - Apr 2015
    Burbank, Ca
    Front end software engineer responsible for maintaining software packages for motion capture and recording. Also prototyped software for customers ranging from custom motion capture, software plugins and rendering systems. Products developed in house include, inverse kinematics control systems, data pipelines for storing all camera and on set information to backend for future processing, threaded processing system for custom tasks, motion base systems, and 3d visualization systems using tools… Show more Front end software engineer responsible for maintaining software packages for motion capture and recording. Also prototyped software for customers ranging from custom motion capture, software plugins and rendering systems. Products developed in house include, inverse kinematics control systems, data pipelines for storing all camera and on set information to backend for future processing, threaded processing system for custom tasks, motion base systems, and 3d visualization systems using tools ranging from in house to 3rd party systems like Autodesk applications. Show less

Steven Sandoval Education Details

Frequently Asked Questions about Steven Sandoval

What company does Steven Sandoval work for?

Steven Sandoval works for Blizzard Entertainment

What is Steven Sandoval's role at the current company?

Steven Sandoval's current role is Sr Software Engineer.

What schools did Steven Sandoval attend?

Steven Sandoval attended Westwood College-Anaheim.

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