Tim Williams
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Tim Williams Email & Phone Number

Creator of Emmy award winning visual effects | Real-time engine and interactivity expert | Engineering master of THEA award winning software and shows at Beaudry Interactive LLC
Location: Burbank, California, United States 14 work roles 1 school
1 work email found @terabytetim.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email t****@terabytetim.com
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Current company
Role
Creator of Emmy award winning visual effects | Real-time engine and interactivity expert | Engineering master of THEA award winning software and shows
Location
Burbank, California, United States
Company size

Who is Tim Williams? Overview

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Quick answer

Tim Williams is listed as Creator of Emmy award winning visual effects | Real-time engine and interactivity expert | Engineering master of THEA award winning software and shows at Beaudry Interactive LLC, a company with 9 employees, based in Burbank, California, United States. AeroLeads shows a work email signal at terabytetim.com and a matched LinkedIn profile for Tim Williams.

Tim Williams previously worked as Director of Research and Development at Beaudry Interactive Llc and Owner at Terabytetim. Tim Williams holds Bachelor Of Science - Bs, Computer Science And Engineering from The Ohio State University.

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Email format at Beaudry Interactive LLC

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*@terabytetim.com
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Profile bio

About Tim Williams

An ABET accredited software engineer and technical artist who developed multi-award winning software while attending The Ohio State University for a B.S. in Computer Science & Engineering. Early adopter of the Unity engine and AR/VR technology; 11 year career in a variety of industries, focused on interactive experiences using AR/VR and software/hardware integration.Expert with Unity, C#, Software architecture & development, and both Augmented & Virtual Reality. Experience with many programming languages and managing teams/vendors; comfortable researching, prototyping, and presenting complex new technology under tight deadlines.

Listed skills include Programming, Game Design, Game Engines, Unity3D, and 14 others.

Current workplace

Tim Williams's current company

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Beaudry Interactive LLC
Beaudry Interactive Llc
Creator of Emmy award winning visual effects | Real-time engine and interactivity expert | Engineering master of THEA award winning software and shows
Burbank, CA, US
Employees
9
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14 roles

Tim Williams work experience

A career timeline built from the work history available for this profile.

Owner

Current
Terabytetim
Feb 2013 - Present

Senior Software Engineering Consultant

Columbus, Ohio, US

  • Consulted on Unity mobile app performance, constructed performant and high-fidelity scene for app demo and trailer purposes, diagnosed issues for both iOS and Android deployment.

    Generally handled lower-level.
  • Configured Addressables for the project, using custom hosting and then migrated to Unity CCD
  • Handled Unity Cloud builds
  • Evaluated Google MediaPipe performance on mobile platforms
  • iOS Testflight management
  • Android deployment setup and Google Play preperation
Sep 2022 - Jun 2023

Senior Software Engineer, Advanced Interactive Technology

Orlando, Florida, US

  • Consulted on and troubleshot hardware and real-time engine issues, then proposed software solutions and architecture changes. Handled commissioning process for E-ticket AR attraction at Super Nintendo World, including.
  • Consulted on existing software, gathered user requirements, and proposed design changes
  • Software research and development for long term interactive projects
  • Handled commissioning process for Super Nintendo World at Universal Studios Hollywood; Ensured the smooth opening of Mario Kart: Bowser’s Challenge; educated ride operators and tech services on the advanced software.
Oct 2022 - Apr 2023

Senior Software Engineer, Sports & Live Entertainment

San Francisco, US

  • Lead a small team in the development of broadcaster-oriented tools for volumetric content in the Unity Editor, intended to make the editor easier to use for those not familiar with it.
  • Lead a team of 3 people; managing product planning, direct-reports from my team, and conflict resolution when needed.
  • Handled core research and development of a new Unity editor toolset
  • Assisted in UI and UX workflow testing and design
Jun 2021 - Sep 2022

Teacher

Los Angeles, CA, US

  • Developed and taught a course on using real-time engines to create HD visual effects and tell compelling dynamic stories for themed entertainment and television
  • Lead many interactive sessions with students; handled Q&A, worked alongside to teach them Unity interactively, etc.
  • Developed follow-along projects for each class, and helped interactively create two short music videos by the end of the course
May 2021 - Jul 2021

Director Of Research And Development, Interactive

Los Angeles, CA, US

  • Director of software engineering involving the company's interactive and realtime research and applications.
  • Unity3D, C#, Shaderlab, Oculus Rift, C++, PHP, HTML.
  • Shader graph, VFX graph, Unity HDRP
  • VR theater control and programming
  • VR ride system management
  • Multiplayer networking architecture programming
Mar 2014 - Jul 2021

Visual Effects Designer And Animator

  • Assisted the VFX team in researching and developing complex motion design and unique visual effects in Unity, captured to video for the final show edit.
  • Developed many visual effects and animations for multiple episodes of Calls on Apple TV+
  • Researched and developed audio-reactive visual effects in Unity
  • Programming consultation and support, experimentation to provide various effect samplesThe Academy of Television Arts & Sciences awarded Apple TV’s “Calls” the juried Emmy for Outstanding Motion Design
Aug 2020 - Dec 2020

Programming Contractor

Carmichaels, PA, US

  • Unity3D, C#, Shaderlab, Oculus Rift
  • Real time model and texture swapping
  • Project optimization
  • Programming advising and support
Feb 2014 - May 2014

Lead Software Engineer

Dark Tree Studios
  • Unity3D, C#, Shaderlab,.NET, HTML, CSS, PHP, SQL, ASP.NET
  • Business management
  • Director & project team leading and coordinating
  • Story writing
  • Public representation co-management
  • Game design
Aug 2013 - Mar 2014

Software Engineer

Proscenium
  • Specter Seekers was a finalist in the Oculus Rift VR Jam 2013 competition. It was also featured by famous Youtuber PewDiePie, who was the most subscribed to YouTube channel of all time at the time.
  • Unity3D, C#,.NET, Oculus Rift
  • Multiplayer networking infrastructure programming
  • Oculus Rift UI design and programming
Aug 2013 - Sep 2013

Lead Software Engineer

Temedia
  • Life Essence was taken to the Game Developers Conference in 2013 by well known musician Justin Lassen on behalf of Intel. It was also nominated too go to the Electronic Entertainment Expo in 2013 by IndiesCrashE3
  • Unity3D, C#, Shaderlab,.NET
  • Game design
  • Character design
  • Puzzle design and programming
  • UI design and programming
Mar 2012 - May 2013

Lead Software Engineer

Neutek Ltd
  • Lead software engineer for the video game The Adventures of Freddy The Fox: The Great Shay Mystery.
  • C#
  • Point-And-Click pathing algorithms
  • User Interface programming
  • User Experience programming
  • Fun interactive mini-game programming
Nov 2010 - Jan 2012
Team & coworkers

Colleagues at Beaudry Interactive LLC

Other employees you can reach at binteractive.com. View company contacts for 9 employees →

1 education record

Tim Williams education

  • The Ohio State University
    The Ohio State University
    Computer Science And Engineering
FAQ

Frequently asked questions about Tim Williams

Quick answers generated from the profile data available on this page.

What company does Tim Williams work for?

Tim Williams works for Beaudry Interactive LLC.

What is Tim Williams's role at Beaudry Interactive LLC?

Tim Williams is listed as Creator of Emmy award winning visual effects | Real-time engine and interactivity expert | Engineering master of THEA award winning software and shows at Beaudry Interactive LLC.

What is Tim Williams's email address?

AeroLeads has found 1 work email signal at @terabytetim.com for Tim Williams at Beaudry Interactive LLC.

Where is Tim Williams based?

Tim Williams is based in Burbank, California, United States while working with Beaudry Interactive LLC.

What companies has Tim Williams worked for?

Tim Williams has worked for Beaudry Interactive Llc, Terabytetim, Rxgames, Universal Creative, and Unity Technologies.

Who are Tim Williams's colleagues at Beaudry Interactive LLC?

Tim Williams's colleagues at Beaudry Interactive LLC include Nicole Graber, Kentaro Yajima, Mike Segawa, Jiaying Wang, and Kevin Worsley.

How can I contact Tim Williams?

You can use AeroLeads to view verified contact signals for Tim Williams at Beaudry Interactive LLC, including work email, phone, and LinkedIn data when available.

What schools did Tim Williams attend?

Tim Williams holds Bachelor Of Science - Bs, Computer Science And Engineering from The Ohio State University.

What skills is Tim Williams known for?

Tim Williams is listed with skills including Programming, Game Design, Game Engines, Unity3D, Game Programming, C#, Javascript, and C++.

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