Terrie Denman Email & Phone Number
@blizzard.com
1 phone found area 714
LinkedIn matched
Who is Terrie Denman? Overview
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Terrie Denman is listed as Jeeter - Dreamfields at Dreamfields Brands, Inc., based in Desert Hot Springs, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 714, and a matched LinkedIn profile for Terrie Denman.
Terrie Denman previously worked as Production Associate at Dreamfields Brands, Inc. and Health and well-being at Career Break. Terrie Denman holds Mixed Media Arts from Blizzard Academy.
Email format at Dreamfields Brands, Inc.
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AeroLeads found 1 current-domain work email signal for Terrie Denman. Compare company email patterns before reaching out.
About Terrie Denman
My goal is to always keep learning and pass knowledge onto the next generation of game developers. Specialties: Autodidacticism, complex problem solving, visual development, optimization, scaling teams, soft skills, and project management.
Listed skills include Texturing, Video Games, Game Development, 3D Studio Max, and 29 others.
Terrie Denman's current company
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Terrie Denman work experience
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Health And Well-Being
Survived a toxic work environment, nearly died, needed time to heal and process what the next steps in life were going to be.
Senior Artist I - Vfx
I was responsible for building the VFX team from the ground up. This included, hiring the whole team, filling skill gaps as needed, look dev ownership, pipeline management, discipline documentation, broad VFX optimization, feature requests, establishing relationships with all disciplines and teams, working with producers to make the schedule, and working with graphics engineers to ensure performance on all hardware specs.Sr. Effects Artist I - World of Warcraft: Mists of Pandaria Visual effects, art direction, optimization, mentoring, and pipeline managementSr. Effects Artist I - World of Warcraft: Warlords of DraenorVisual effects, optimization, and mentoring Sr. Effects Artist I - World of Warcraft: LegionVisual effects, optimization, mentoring, art direction, asset naming conventions, establishing an art database hierarchy, estimate scope and duration for VFX features and tasks Sr. Effects Artist I - World of Warcraft: Battle for AzerothSr. Effects Artist I - Unannounced Project
3D Artist - Props
I was involved with asset creation for World of Warcraft. This consisted of prop kits, art direction for visual kits, concepting and storyboarding visual effects, building collision models, and baking sound events into assets. 3D Environment Artist - World of Warcraft: Burning CrusadeProps, sound liaison, minor technical art, and visual effects3D Prop Artist - World of Warcraft: Wrath of the Lich KingProps, sound liaison, visual effects, art direction and effects concepts/story boarding 3D Prop/Visual Effects Artist - World of Warcraft: Cataclysm Visual effects, art direction, optimization, and effects concepts/story boarding
Associate Exterior Environment Artist
I was involved with asset creation for World of Warcraft. This consisted of prop kits, environmental asset kits, creating small demo zones in the game editor for exterior designer to reference, visual effects, building collision models, and baking sound events into assets. Jr. Environment Artist - World of WarcraftProps, sound liaison, technical art, and visual effects
Customer Service Representative
Adjunct Faculty
Intro to 3d Max with a focus on low poly modeling and texturing.
Faculty
Intro to 3D MaxMy curriculum consisted of the fundamentals of 3D max for video game modeling and animation. Students were able to get their feet wet in all aspects of modeling, whether it be high poly modeling or low poly modeling. They were also taught how to efficiently use their UV real estate and to think in the mindset of a textile pattern drafter. They learned the basic skill set of squash and stretch, key framing, timing, and how to navigate the curve editor.Intro to 3D Max was a six hour long lab class. I took the opportunity to have the students do their assignments in class while I was on-site to answer questions. Since the class consisted of ten students, it allowed me to focus special attention on an individual level. I was able to adapt my teaching style to the personal needs of each student.
Intern
I was the primary texture intern as well as application intern. My duties included compiling tiled textures from a large database of photos, used said textures as a base to work off of for custom assets, then applied said textures by material ID/smoothing group to models the other interns had made. U.S. Army Full Spectrum Leader (Windows) March, 2005ICT’s Full Spectrum training aids were a suite of game-based applications for military providing practice and training at the strategic, operational and tactical levels.Full Spectrum Leader (FSL) extends the Full Spectrum suite of applications to the Light Infantry Platoon level with a cognitive leadership trainer featuring several innovations. Similar to the expanded version of Full Spectrum Command, FSL was developed via a technology partnering agreement between the US Army and Singapore Armed Forces.FSL showcases a computer opponent with an adaptive intelligence. Unlike most games and simulations that have a fixed (albeit concealed) OPFOR Plan, FSL’s opponent attempts to recognize players’ actions and respond dynamically. Additionally, FSL includes close air support, artillery calls-for-fire and casualty evacuation to heighten the realism and training value of the game. FSL is the first Full Spectrum application to include a “hasty defense” mission.Key Features:Control of United States Army PlatoonControl of Singapore Armed Forces PlatoonThird Person ViewIntuitive user interfacePlatoon Leader is able directly engage enemy combatants via light infantry small armsHasty defense missionCAS Artillery
Intern
My duties included using the film scanner, color correction, airbrushing, photo-manipulation, and interfacing with clientele when the owners were out of office. My specialty was photo restoration.Most of our clientele were traditional artists and real estate companies. We would urge artists to use film slides as a backup for their traditional paintings for resolution purposes. Scanning film was the best way to get the resolution you wanted because you couldn't get vector results with traditional media at the time.My color correction work has been featured in real estate advertisements, and fishing magazines.
Terrie Denman education
Mixed Media Arts
Art/Art Studies, General
Continuation School, Illustration
Computer Science, Arts, Entertainment, And Media Management
Communications, Japanese Language And Literature
Real-Time Visual Effects
Figure Drawing
Frequently asked questions about Terrie Denman
Quick answers generated from the profile data available on this page.
What company does Terrie Denman work for?
Terrie Denman works for Dreamfields Brands, Inc..
What is Terrie Denman's role at Dreamfields Brands, Inc.?
Terrie Denman is listed as Jeeter - Dreamfields at Dreamfields Brands, Inc..
What is Terrie Denman's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Terrie Denman at Dreamfields Brands, Inc..
What is Terrie Denman's phone number?
AeroLeads has found 1 phone signal(s) with area code 714 for Terrie Denman at Dreamfields Brands, Inc..
Where is Terrie Denman based?
Terrie Denman is based in Desert Hot Springs, California, United States while working with Dreamfields Brands, Inc..
What companies has Terrie Denman worked for?
Terrie Denman has worked for Dreamfields Brands, Inc., Career Break, Blizzard Entertainment, Lcad Art Of Game Design Mfa, and Laguna College Of Art And Design.
How can I contact Terrie Denman?
You can use AeroLeads to view verified contact signals for Terrie Denman at Dreamfields Brands, Inc., including work email, phone, and LinkedIn data when available.
What schools did Terrie Denman attend?
Terrie Denman holds Mixed Media Arts from Blizzard Academy.
What skills is Terrie Denman known for?
Terrie Denman is listed with skills including Texturing, Video Games, Game Development, 3D Studio Max, Visual Effects, Photoshop, Character Animation, and Digital Painting.
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