Tom Terrill

Tom Terrill Email and Phone Number

Director of Engineering at Bahwan CyberTek @ Bahwan CyberTek
Tom Terrill's Location
San Francisco Bay Area, United States, United States
About Tom Terrill

Engineer and manager with over 15 years of experience developing best-selling games, social networking and mobile applications. Proven team leadership, process management and communication skills. Accomplished system architect with object-oriented and scripting languages on multiple platforms.Specialties: • Languages: Objective-C, C, C++, Cocoa, Lua, PHP, SQL, Java• Platforms: iOS, Android, Win8, OS X, Wii, PSP, PS2, XBOX• Tools: Xcode, GCC, MySQL, Git, Atlassian, Jenkins, Crittercism, Localytics• Agile, Scrum, Analytics, Localization, Internationalization, Accessibility

Tom Terrill's Current Company Details
Bahwan CyberTek

Bahwan Cybertek

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Director of Engineering at Bahwan CyberTek
Company phone:
(408) 330-0700
Company email:
bctadmn@gmail.com
Tom Terrill Work Experience Details
  • Bahwan Cybertek
    Director Of Mobile Engineering
    Bahwan Cybertek Jul 2016 - Present
    Chennai, Tamilnadu, In
    Ownership of all mobile and device software produced and maintained as part of the NOOK contract for Barnes & Noble, including Android, iOS and Windows platforms. Directly responsible for development teams in Santa Clara, Chennai and Taipei, as well as coordination of additional third party software development.
  • Barnes & Noble, Inc.
    Sr. Engineering Manager
    Barnes & Noble, Inc. Jul 2012 - Jul 2016
    New York, Us
    Promoted to Engineering Manager (and then Sr. Engineering Manager in July 2014) for NOOK Applications for all platforms (Android, iOS and Windows).Led the engineering teams through major product upgrades including support for new formats, localization, analytics and accessibility for the visually impaired. Planned branch strategy and authored build processes. Continued to contribute code as a developer to every iOS release.Responsible for guiding complicated product features through the organizational bureaucracy. Upheld the bar for quality and initiated new strategies that led to the NOOK apps attaining the highest user ratings among all competitors (including Kindle, iBooks, Kobo and Google Play).Also wore the Product Manager and Program Manager hats for extended periods during this tenure. Conceptualized and determined timeline for new features as well as the overall management of product release schedules. Release contact for B&N applications across the company.Performed biweekly 1:1 meetings and yearly performance reviews for up to a dozen direct reports.Shipped the following products:NOOK for iOS (16 releases) - Barnes & NobleNOOK for Android (14 releases) - Barnes & NobleNOOK for Windows 8 (2 releases) - Barnes & Noble
  • Barnes & Noble, Inc.
    Lead Software Engineer
    Barnes & Noble, Inc. Dec 2010 - Jul 2012
    New York, Us
    Built a large multi-platform team that focused on providing NOOK client applications for both Android and iOS phones and tablets. Shipped multiple versions with many new features including migration to a new cloud back-end and introduction of new reading formats.Responsible for staffing up the team, initiating an agile development process, and engineering oversight for major architectural restructuring. Also managed the build process for continuous integration, automated testing and releases.Shipped the following products:NOOK for iOS (6 releases) - Barnes & NobleNOOK for Android (4 releases) - Barnes & Noble
  • Brightkite
    Lead Software Engineer
    Brightkite Feb 2010 - Nov 2010
    Led entire internal development team with responsibility for engineering oversight, development process, staffing, and quality assurance for the Brightkite social-networking service. Coordinated simultaneous development of clients on Android, iPhone, Symbian and the web.Developed two location-based Brightkite clients for iOS. Built new features and supported back-end upgrades including location, push notifications, core data caching, Facebook and Twitter integration and upgrade to iOS4. Responsible for all provisioning and app store submissions.Shipped the following titles:Brightkite (iPhone) - BrightkiteGroup Text (iPhone) - Brightkite
  • Mz
    Senior Software Engineer
    Mz Apr 2009 - Feb 2010
    Palo Alto, Ca, Us
    Developed social-network based games for iPhone platform that reached top 10 in the iTunes store and have hundreds of thousands of concurrent users.Major tasks included re-architecting both client and server to eliminate cheating and improve security and performance, adding social networking features, and creation of dev tools.Shipped the following titles:Original Gangstaz (iPhone) - The GodfatherRace or Die (iPhone) - The GodfatheriMob (iPhone) - The Godfather
  • Electronic Arts
    Software Engineer Ii
    Electronic Arts Apr 2006 - Mar 2009
    Redwood City, Ca, Us
    Designed and implemented core game play, UI and audio systems for multiple Sims titles with a combined sales total of over 10 million units. Spearheaded efforts to improve efficiency throughout the Sims Division by analyzing and implementing improvements to agile processes.Shipped the following titles:The Sims 3 (PC) - EASim Animals (Wii) - EAThe Sims 2 Apartment Life (PC) - EAThe Sims 2 Freetime (PC) - EAThe Sims 2 Bon Voyage (PC) - EAThe Sims 2 Seasons (PC) - EAThe Sims 2 Pets (PC) - EA
  • Sony Computer Entertainment America
    Game Programmer
    Sony Computer Entertainment America Apr 2003 - Apr 2006
    San Mateo, California, Us
    Achieved "Greatest Hits" status for PS2 on an action brawler game by designing systems and tools for various game play elements including controls, upgrades and UI.Integrated Lua into game engine and developed AI scripting language used by game designers.Shipped the following title:Jet Li: Rise To Honor (PS2) - SCEA
  • Blue Shift
    Software Engineer
    Blue Shift Sep 2001 - Sep 2002
    Mountain View, Ca, Us
    Implemented multiple game systems for Toxic Grind, including split-screen multiplayer, 3D audio and music streaming, user interface and technical certification requirements.Shipped the following title:Toxic Grind (Xbox) - THQ
  • Spellblade Studios
    Software Engineer
    Spellblade Studios Nov 2000 - Aug 2001
    Contracted to develop subsystems and tools for the Xbox engine used for Toxic Grind.
  • Leapnet
    Consultant
    Leapnet Feb 2000 - Nov 2000
    Us
    Designed and built web applications for the financial services sector.
  • Mchugh Software International
    Software Engineer
    Mchugh Software International Jun 1998 - Feb 2000
    Scottsdale, Arizona, Us
    Increased efficiency of warehousing operations for several Fortune 500 companies by designing and customizing scalable inventory system solutions.

Tom Terrill Skills

Android Scrum Objective C Agile Methodologies Software Engineering C++ Jira Git Java Ios C Xcode Ios Development Video Games Game Programming Software Development Lua Jenkins Localization Web Applications Programming Cocoa Psp Mac Os X Ruby On Rails Gameplay Perforce Wii Eclipse Mysql J2me Php Xbox Extreme Programming Accessibility I18n L10n

Tom Terrill Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Software Engineering
  • Milwaukee School Of Engineering
    Milwaukee School Of Engineering
    Computer Engineering

Frequently Asked Questions about Tom Terrill

What company does Tom Terrill work for?

Tom Terrill works for Bahwan Cybertek

What is Tom Terrill's role at the current company?

Tom Terrill's current role is Director of Engineering at Bahwan CyberTek.

What is Tom Terrill's email address?

Tom Terrill's email address is te****@****ail.com

What schools did Tom Terrill attend?

Tom Terrill attended Carnegie Mellon University, Milwaukee School Of Engineering.

What skills is Tom Terrill known for?

Tom Terrill has skills like Android, Scrum, Objective C, Agile Methodologies, Software Engineering, C++, Jira, Git, Java, Ios, C, Xcode.

Who are Tom Terrill's colleagues?

Tom Terrill's colleagues are Sanoop Manayath, Muthukumaran Sivarajan, Saiad Aamir Souhail, Anoop Pradeep, Sumit Pawar, Siddhant Samal, Pandian Vaidhyanathan.

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