Tom Terrill work email
- Valid
- Valid
- Valid
- Valid
- Valid
Tom Terrill personal email
- Valid
- Valid
- Valid
Engineer and manager with over 15 years of experience developing best-selling games, social networking and mobile applications. Proven team leadership, process management and communication skills. Accomplished system architect with object-oriented and scripting languages on multiple platforms.Specialties: • Languages: Objective-C, C, C++, Cocoa, Lua, PHP, SQL, Java• Platforms: iOS, Android, Win8, OS X, Wii, PSP, PS2, XBOX• Tools: Xcode, GCC, MySQL, Git, Atlassian, Jenkins, Crittercism, Localytics• Agile, Scrum, Analytics, Localization, Internationalization, Accessibility
Bahwan Cybertek
View- Website:
- bahwancybertek.com
- Company phone:
- (408) 330-0700
- Company email:
- bctadmn@gmail.com
-
Director Of Mobile EngineeringBahwan Cybertek Jul 2016 - PresentChennai, Tamilnadu, InOwnership of all mobile and device software produced and maintained as part of the NOOK contract for Barnes & Noble, including Android, iOS and Windows platforms. Directly responsible for development teams in Santa Clara, Chennai and Taipei, as well as coordination of additional third party software development. -
Sr. Engineering ManagerBarnes & Noble, Inc. Jul 2012 - Jul 2016New York, UsPromoted to Engineering Manager (and then Sr. Engineering Manager in July 2014) for NOOK Applications for all platforms (Android, iOS and Windows).Led the engineering teams through major product upgrades including support for new formats, localization, analytics and accessibility for the visually impaired. Planned branch strategy and authored build processes. Continued to contribute code as a developer to every iOS release.Responsible for guiding complicated product features through the organizational bureaucracy. Upheld the bar for quality and initiated new strategies that led to the NOOK apps attaining the highest user ratings among all competitors (including Kindle, iBooks, Kobo and Google Play).Also wore the Product Manager and Program Manager hats for extended periods during this tenure. Conceptualized and determined timeline for new features as well as the overall management of product release schedules. Release contact for B&N applications across the company.Performed biweekly 1:1 meetings and yearly performance reviews for up to a dozen direct reports.Shipped the following products:NOOK for iOS (16 releases) - Barnes & NobleNOOK for Android (14 releases) - Barnes & NobleNOOK for Windows 8 (2 releases) - Barnes & Noble -
Lead Software EngineerBarnes & Noble, Inc. Dec 2010 - Jul 2012New York, UsBuilt a large multi-platform team that focused on providing NOOK client applications for both Android and iOS phones and tablets. Shipped multiple versions with many new features including migration to a new cloud back-end and introduction of new reading formats.Responsible for staffing up the team, initiating an agile development process, and engineering oversight for major architectural restructuring. Also managed the build process for continuous integration, automated testing and releases.Shipped the following products:NOOK for iOS (6 releases) - Barnes & NobleNOOK for Android (4 releases) - Barnes & Noble -
Lead Software EngineerBrightkite Feb 2010 - Nov 2010Led entire internal development team with responsibility for engineering oversight, development process, staffing, and quality assurance for the Brightkite social-networking service. Coordinated simultaneous development of clients on Android, iPhone, Symbian and the web.Developed two location-based Brightkite clients for iOS. Built new features and supported back-end upgrades including location, push notifications, core data caching, Facebook and Twitter integration and upgrade to iOS4. Responsible for all provisioning and app store submissions.Shipped the following titles:Brightkite (iPhone) - BrightkiteGroup Text (iPhone) - Brightkite
-
Senior Software EngineerMz Apr 2009 - Feb 2010Palo Alto, Ca, UsDeveloped social-network based games for iPhone platform that reached top 10 in the iTunes store and have hundreds of thousands of concurrent users.Major tasks included re-architecting both client and server to eliminate cheating and improve security and performance, adding social networking features, and creation of dev tools.Shipped the following titles:Original Gangstaz (iPhone) - The GodfatherRace or Die (iPhone) - The GodfatheriMob (iPhone) - The Godfather -
Software Engineer IiElectronic Arts Apr 2006 - Mar 2009Redwood City, Ca, UsDesigned and implemented core game play, UI and audio systems for multiple Sims titles with a combined sales total of over 10 million units. Spearheaded efforts to improve efficiency throughout the Sims Division by analyzing and implementing improvements to agile processes.Shipped the following titles:The Sims 3 (PC) - EASim Animals (Wii) - EAThe Sims 2 Apartment Life (PC) - EAThe Sims 2 Freetime (PC) - EAThe Sims 2 Bon Voyage (PC) - EAThe Sims 2 Seasons (PC) - EAThe Sims 2 Pets (PC) - EA -
Game ProgrammerSony Computer Entertainment America Apr 2003 - Apr 2006San Mateo, California, UsAchieved "Greatest Hits" status for PS2 on an action brawler game by designing systems and tools for various game play elements including controls, upgrades and UI.Integrated Lua into game engine and developed AI scripting language used by game designers.Shipped the following title:Jet Li: Rise To Honor (PS2) - SCEA -
Software EngineerBlue Shift Sep 2001 - Sep 2002Mountain View, Ca, UsImplemented multiple game systems for Toxic Grind, including split-screen multiplayer, 3D audio and music streaming, user interface and technical certification requirements.Shipped the following title:Toxic Grind (Xbox) - THQ -
Software EngineerSpellblade Studios Nov 2000 - Aug 2001Contracted to develop subsystems and tools for the Xbox engine used for Toxic Grind.
-
ConsultantLeapnet Feb 2000 - Nov 2000UsDesigned and built web applications for the financial services sector. -
Software EngineerMchugh Software International Jun 1998 - Feb 2000Scottsdale, Arizona, UsIncreased efficiency of warehousing operations for several Fortune 500 companies by designing and customizing scalable inventory system solutions.
Tom Terrill Skills
Tom Terrill Education Details
-
Carnegie Mellon UniversitySoftware Engineering -
Milwaukee School Of EngineeringComputer Engineering
Frequently Asked Questions about Tom Terrill
What company does Tom Terrill work for?
Tom Terrill works for Bahwan Cybertek
What is Tom Terrill's role at the current company?
Tom Terrill's current role is Director of Engineering at Bahwan CyberTek.
What is Tom Terrill's email address?
Tom Terrill's email address is te****@****ail.com
What schools did Tom Terrill attend?
Tom Terrill attended Carnegie Mellon University, Milwaukee School Of Engineering.
What skills is Tom Terrill known for?
Tom Terrill has skills like Android, Scrum, Objective C, Agile Methodologies, Software Engineering, C++, Jira, Git, Java, Ios, C, Xcode.
Who are Tom Terrill's colleagues?
Tom Terrill's colleagues are Sanoop Manayath, Muthukumaran Sivarajan, Saiad Aamir Souhail, Anoop Pradeep, Sumit Pawar, Siddhant Samal, Pandian Vaidhyanathan.
Free Chrome Extension
Find emails, phones & company data instantly
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial