I am New Zealand artist and full-time game developer based in Melbourne, Australia. I am super passionate about visual storytelling, creative design, and problem-solving!Outside of work, I enjoy playing videogames, boardgames, and ttrpgs, reading, music & dancing, making stuff with my hands, and bringing people together.
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Art DirectorEffort Star Aug 2022 - PresentMelbourneIn charge of bringing the psychedelic world of Enter the Chronosphere to life, including:• Establishing and maintaining the visual style of the game.• Preparing mood boards and concept briefs for the concept artist and working with them to provide feedback and structure.• Developing and managing the art production pipeline from research to final assets.• Creating all 3D models, animations, and VFX for characters, weapons, projectiles, and environment. -
Creative LeadStar Stable Entertainment Ab May 2022 - Aug 2022Melbourne, Victoria, Australia -
Art LeadStar Stable Entertainment Ab May 2021 - May 2022Melbourne, Victoria, Australia• Worked closely with the Art Director to define the visual style of new IP, including creation of validation pillars, research documents, mood-boards, artist briefs, and task breakdowns.• Created 3D character, creature, environment & animation assets.• Contributed to high-level vision, game design & cohesion.• Facilitated workshops to break down feature goals & validation, milestone planning, & roadmaps.• Provided team leadership & guidance; gave feedback & direction. -
Lead Rigger And AnimatorBeethoven & Dinosaur Jul 2017 - May 2021• One-woman animation team on Bafta Award-winning game The Artful Escape: modelling, rigging, animation, & in-engine implementation of animation blueprints & interactive assets.• Other contributions include design, prototyping, UX, UI, play-testing, & narrative development. -
Senior ArtistPikpok Nov 2015 - Apr 2017Wellington & Wairarapa, New Zealand• Lead Artist on mobile game Doomsday Clicker, post-launch• Contributed to design of, created & implemented art assets for, post-launch features such as Space Base, Mega Monsters, Room Incidents, and the Gold Stash. -
AnimatorWatermark Creative Jan 2011 - Aug 2015Auckland, New Zealand• In-house animator, brought to life a wide variety of illustrative styles through 2D & 3D software and techniques.• Project management, scoping & direction, client communication, & budgeting.
Tessa Monash Education Details
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Digital Design
Frequently Asked Questions about Tessa Monash
What company does Tessa Monash work for?
Tessa Monash works for Effort Star
What is Tessa Monash's role at the current company?
Tessa Monash's current role is Art Director at Effort Star Games.
What schools did Tessa Monash attend?
Tessa Monash attended Auckland University Of Technology.
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