Mateus Rocha

Mateus Rocha Email and Phone Number

Unity Developer @ Dumativa
brazil
Mateus Rocha's Location
Fortaleza, Ceará, Brazil, Brazil
About Mateus Rocha

I've been a game developer since 2017, mostly working with Unity development. I have solid knowledge in Unity and C# programming. I am currently covering my knowledge for Tech Art. I am interested in continuing my game development career focusing on improving my leadership skills.

Mateus Rocha's Current Company Details
Dumativa

Dumativa

View
Unity Developer
brazil
Website:
dumativa.com.br
Employees:
12
Mateus Rocha Work Experience Details
  • Dumativa
    Unity Developer
    Dumativa Apr 2024 - Present
    Rio De Janeiro, Brazil
  • Series V Gamelabs
    Senior Unity Developer / Technical Artirst
    Series V Gamelabs Mar 2022 - Present
    Remote
    This project started as a personal endeavor. Later on, it won a contest held by Sky Mavis' company and became part of the Builders Program. The latter allows participants to incorporate the NFT Axie Infinity franchise into their games. This one is a kart-style racing game that features axies as racers. It stands as a significant project in the context of this program.Key Achievements:- Implemented a login system utilizing the Ronin API.- Designed and executed the integration of user NFT data using the Ronin Wallet API.- Developed the Axie 3D Mixer feature, introducing 3D-modeled Axies alongside the traditional 2D counterparts.- Crafted an item builder system, complete with a robust Unity inspector interface, empowering game designers to independently create over 300 unique items for the racing game.- Designed and implemented a comprehensive lobby system using Photon PUN 2, providing a visually engaging lobby experience. This system includes room management, room information display, room configuration, character editing for players within those rooms, and more.- Engineered a skill-based matchmaking system using Photon PUN 2, enhancing the balance of ranked matches.- Designed and implemented an IA system of bots, which follow the race path and use items.- Played an active role in the candidate selection process by conducting technical interviews.- Took on the responsibility of mentoring and training junior developers.- Contributed to the onboarding process for new team members, offering introductory insights about the business and codebase.- Created user stories based on business requirements and participated in sprint planning meetings using Trello and Discord.
  • Irede - Instituto De Gestão, Redes Tecnológicas E Energias
    Lead Unity Developer
    Irede - Instituto De Gestão, Redes Tecnológicas E Energias Apr 2023 - Apr 2024
    Ceará, Brazil
    A pioneering scientific, technological, and innovation institution specializing in the execution and management of cutting-edge research, development, and innovation projects in the realm of ICT. I am in charge of the development of a gamified virtual reality teaching platform with online classrooms, using Unity Gaming Services and Netcode, which trained more than 1000 students.Key Responsibilities:- Implementing various proof of concepts, such as video streaming, VR controller integration, and Netcode network systems.- Designing and executing a comprehensive 3D UI tailored for VR applications.- Creating fundamental classroom material readers, including a PDF Viewer utilizing the asset store PDF View asset and a video streaming player powered by AVPro.- Developing an interactive quiz system that retrieves questions and answers via an API, complete with a timer and comprehensive performance feedback for students.- Crafting an achievements system to enhance user experiences.- Implementing an avatar creation system by leveraging the Ready Player Me API.- Engineering dynamic online classrooms equipped with Vivox text and voice chat capabilities, supplemented by professor-controlled screen sharing facilitated by the Agora library.- Designing and implementing a robust online infrastructure with professor-centric controls, including microphone management and expulsion capabilities.- Establishing character synchronization for position, rotation, and animation across the internet through Netcode for game objects.- Participating in the candidate selection process by conducting technical interviews.- Assuming the role of a mentor and trainer for junior developers, imparting valuable knowledge and guidance.- Contributing to the development of unit tests for API requests.- Serving as a vital bridge between the back-end and Unity development teams, fostering seamless collaboration and communication.- Port application for Android, IOS and Mac OS
  • Bugaboo Studio
    Unity Developer
    Bugaboo Studio Jan 2023 - Mar 2023
    Fortaleza, Ceará, Brazil
    A VR experience company, in partnership with a local college, decided to develop an online education platform in the metaverse! My contribution to the project spans from the initial implementation to porting it to multiple platforms, including PC and Android!Key Achievements:- Designing and executing a comprehensive 3D UI tailored for VR applications.- Implementing various proof of concepts, such as video streaming, VR controller integration, and basic Netcode network systems.- Implementing an avatar creation system by leveraging the Ready Player Me API.- Engineering dynamic online classrooms equipped with Photon Fusion text and voice chat capabilities.- Establishing character synchronization for position, rotation, and animation across the internet through Photon Fusion.- Serving as a vital bridge between the back-end and Unity development teams, fostering seamless collaboration and communication.- Implemented a login system utilizing the college backend API.
  • Dell Lead
    Unity Developer
    Dell Lead Sep 2019 - Feb 2022
    Fortaleza, Ceará, Brasil
    A well-established company that embodies the idea of transforming lives through technology. During my tenure, I played a pivotal role in a mixed-reality Unity project, aimed at assisting the company's factory employees in assembling new lines of notebooks. My contributions extended to two distinct fronts of the project, ensuring a holistic and effective solution.Key Achievements:- Implemented a WebGL solution using Unity and seamlessly integrated it into a pre-existing web page. This solution serves as a versatile content creation tool for assembling new notebooks, boasting features like 3D animations, videos, and text. It generates XML files that are later utilized by the mobile main application.- Successfully transitioned the mobile project to a new version initially designed for PC but intended for use on a Mixed Reality device.- Implemented the Mixed Reality device with all functions on Unity.- Revamped legacy code, resulting in a remarkable 50% reduction in the application's disk storage requirements. Moreover, loading times saw a substantial improvement of up to 75%. This transformation involved moving away from the XML-based system and adopting an efficient prefab-oriented approach utilizing JSONs.- Worked on designing and developing systems, conducted thorough requirements analysis, managed version control using BitBucket, and prepared engaging presentations and biweekly reports for our valued customers.
  • Fan Studios
    Unity Developer
    Fan Studios Sep 2018 - Nov 2018
    Fortaleza, Ceará, Brasil
    A creator and developer of digital games, with a mission to craft meticulously planned and enjoyable entertainment experiences for all players. I actively participate in the development of a gamified experience for a medical group. This project played a crucial role in the company's evaluation and satisfaction process,, offering users an interactive approach through a quiz model and progressive stages.Key Achievements:Developed a tabletop-style world map where users engage with quizzes at each step.Created a quiz model that utilizes an API to retrieve questions, shuffling them for user interaction and providing results.Implemented a login system seamlessly integrated with the company's database using an API.Introduced personalized features that enhance the user experience by considering quiz responses and progress, offering rewards accordingly.
  • Casa De Cultura Digital De Fortaleza
    Unity Professor
    Casa De Cultura Digital De Fortaleza Aug 2017 - Nov 2017
    Ceará, Brazil
    Digital Games teacher using Unity for public high school students.Activities in addition to teaching the classes, involved creating the lesson plan, monthlyreports and creating assessments.

Mateus Rocha Education Details

Frequently Asked Questions about Mateus Rocha

What company does Mateus Rocha work for?

Mateus Rocha works for Dumativa

What is Mateus Rocha's role at the current company?

Mateus Rocha's current role is Unity Developer.

What schools did Mateus Rocha attend?

Mateus Rocha attended Estácio, Art&cia.

Who are Mateus Rocha's colleagues?

Mateus Rocha's colleagues are Cayo Aguiar, Matheus Pinheiro, Felipe Zarattini, Retro Artist, Pedro Ivens, Ana Oliveira, Nickson Camargo.

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