Ron Alpert

Ron Alpert Email and Phone Number

Senior Interactive Designer @ Los Angeles, CA, US
Los Angeles, CA, US
Ron Alpert's Location
Los Angeles Metropolitan Area, United States
Ron Alpert's Contact Details

Ron Alpert personal email

n/a

Ron Alpert phone numbers

About Ron Alpert

Los Angeles developer. I build tools for designers, I build prototypes from scratch, I create & maintain exhaustive technical documentation for everything. Lately my focus is on Industrial AR, background in games (big and small) & TV & film before that. 20 years experience 3DS Max & Maya, Photoshop, Unity C#, Unreal. Currently building experiences for HoloLens, VR and mobile under my own brand Headcase Games. Concentration on hands-free UI.Games - Tony Hawk's Pro Skater seriesFilm - Chronicles of RiddickTV - American Horror Story& many othersContact me if you want to learn more - ralp99@hotmail.comAR reel - https://www.youtube.com/watch?v=tHtIBanC7pQGames/VFX reel - https://www.youtube.com/watch?v=cEvM5eph-go (this is old!)

Ron Alpert's Current Company Details
LA-based Technology Company

La-Based Technology Company

Senior Interactive Designer
Los Angeles, CA, US
Ron Alpert Work Experience Details
  • La-Based Technology Company
    Senior Interactive Designer
    La-Based Technology Company
    Los Angeles, Ca, Us
  • Dreamium Labs
    Unity Frontend Developer
    Dreamium Labs Jun 2020 - Aug 2022
    Los Angeles Metropolitan Area
    Developing "Miniiworld" AR app for iOS
  • Buck
    Ar Designer
    Buck Apr 2019 - Jul 2019
    Greater Los Angeles Area
    Facebook Portal Story Time projects
  • Mpc
    Unity Developer
    Mpc Mar 2018 - Feb 2019
    Greater Los Angeles Area
    AR and VR Unity C# development, Immersive Department. Magic Leap "Spotify" app and 2 others
  • Method Studios
    Unity Developer
    Method Studios Apr 2017 - Dec 2017
    Greater Los Angeles Area
    VR project "Justice League" (2017) - Batman driving & Cyborg wave shooter levels. Method EXP team.
  • Daqri
    Unity Tools Development / Ux Designer For Ar
    Daqri May 2013 - Feb 2017
    Greater Los Angeles Area
    C# Developer and experience designer for various augmented reality projects. "Soup to nuts" (concept -> design -> assets -> implementation) focus on UX and UI
  • Hydrogen Whiskey Studios
    Environment Artist
    Hydrogen Whiskey Studios Dec 2012 - Mar 2013
    Santa Monica, Ca
    Model/texture for multiple projects "Fast & Furious: Showdown," "Our Path," others
  • Upupstart
    Level Artist
    Upupstart Sep 2012 - Dec 2012
    Greater Los Angeles Area
    Level artist for mobile app development "Epic Skater"
  • Fuse Fx
    Environment Artist
    Fuse Fx Aug 2012 - Sep 2012
    Burbank, Ca
    Modeling and surfacing for "Briarcliff Manor" set extension CG shots for "American Horror Story; Asylum" show. Interior and exterior shots.
  • 9K9
    Environment Artist
    9K9 Oct 2011 - Mar 2012
    Hollywood, Ca
    Environment artist for ABM project, designer/producer for app development
  • House Of Moves
    Environment Artist
    House Of Moves Dec 2010 - Mar 2011
    Greater Los Angeles Area
    Model/texture/lighting for environments, "Stan Lee NHL Guardians" TV spot
  • Killspace Entertainment
    Artist
    Killspace Entertainment Aug 2009 - Jan 2010
    Greater Los Angeles Area
    Production Artist for pitch development
  • Obsidian Entertainment
    Level Artist
    Obsidian Entertainment Mar 2007 - Jan 2009
    Irvine, Ca
    Level Artist for Sega titles "Alpha Protocol" (2010) and "Aliens RPG" (cancelled)
  • Neversoft Entertainment
    Level Artist
    Neversoft Entertainment Jan 2005 - Sep 2006
    Greater Los Angeles Area
    Level Artist for Activision titles "Tony Hawk's American Wasteland" (2005) and "Tony Hawk's Project 8" (2006)
  • Legacy Interactive
    Modeler/Texture Artist
    Legacy Interactive May 2004 - Sep 2004
    Hollywood, Ca
    Level Artist for "ER - The Game" (2004).
  • Rhythm & Hues
    Texture Painter
    Rhythm & Hues Feb 2004 - Apr 2004
    Greater Los Angeles Area
    Painted textures for environments and vehicles and clothing, for film and broadcast media.I worked on the Vin Diesel movie "Chronicles of Riddick," released Summer 2004. I painted diffuse, color and bump maps for many elements of the opening chase sequence (Merc Ship vehicle, "Fingerprint Terrain" and ice cliffs, cave interior elements)I also worked on the "Skippy Snack Bar" commercial, aired the same time. I was brought in to do touch up work on the cartoon elephant characters'… Show more Painted textures for environments and vehicles and clothing, for film and broadcast media.I worked on the Vin Diesel movie "Chronicles of Riddick," released Summer 2004. I painted diffuse, color and bump maps for many elements of the opening chase sequence (Merc Ship vehicle, "Fingerprint Terrain" and ice cliffs, cave interior elements)I also worked on the "Skippy Snack Bar" commercial, aired the same time. I was brought in to do touch up work on the cartoon elephant characters' skin and clothing. Show less
  • Left Field Productions
    Level Artist
    Left Field Productions Jul 2002 - Feb 2004
    Greater Los Angeles Area
    Level Artist for Activision action-sports title "MTX Mototrax" (2004)
  • New World Computing
    Artist
    New World Computing May 2000 - Feb 2001
    Greater Los Angeles Area
    Mid-level Artist for 3DO-published PC game "Heroes of Might and Magic IV" (2002)
  • Impressions Games/Sierra Online
    Artist
    Impressions Games/Sierra Online Sep 1997 - Feb 2000
    Cambridge, Ma
    While at Impressions I was responsible for providing concept work for characters and environmental assets. Additionally I modeled, textured, and animated many of these for in-game elements and cinematic cutscenes. Other duties included providing static image loading screens,UI interface elements, and illustrations for the game manuals.Games completed with this company:Lords of Magic (1997)Lords of Magic: Special Edition (1998)Caesar III (1998)Pharoah (1999)+… Show more While at Impressions I was responsible for providing concept work for characters and environmental assets. Additionally I modeled, textured, and animated many of these for in-game elements and cinematic cutscenes. Other duties included providing static image loading screens,UI interface elements, and illustrations for the game manuals.Games completed with this company:Lords of Magic (1997)Lords of Magic: Special Edition (1998)Caesar III (1998)Pharoah (1999)+ two unreleased projects Show less

Ron Alpert Skills

3d Studio Max Photoshop Maya Unreal Engine 3 Zbrush Deep Paint After Effects Xsi 3ds Max Radiant Fusion Mari C# Vuforia Game Development 3d Modeling Augmented Reality Animation

Ron Alpert Education Details

Frequently Asked Questions about Ron Alpert

What company does Ron Alpert work for?

Ron Alpert works for La-Based Technology Company

What is Ron Alpert's role at the current company?

Ron Alpert's current role is Senior Interactive Designer.

What is Ron Alpert's email address?

Ron Alpert's email address is ro****@****mes.com

What is Ron Alpert's direct phone number?

Ron Alpert's direct phone number is +121337*****

What schools did Ron Alpert attend?

Ron Alpert attended University Of Massachusetts Amherst.

What skills is Ron Alpert known for?

Ron Alpert has skills like 3d Studio Max, Photoshop, Maya, Unreal Engine 3, Zbrush, Deep Paint, After Effects, Xsi, 3ds Max, Radiant, Fusion, Mari.

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