Ron Alpert work email
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Los Angeles developer. I build tools for designers, I build prototypes from scratch, I create & maintain exhaustive technical documentation for everything. Lately my focus is on Industrial AR, background in games (big and small) & TV & film before that. 20 years experience 3DS Max & Maya, Photoshop, Unity C#, Unreal. Currently building experiences for HoloLens, VR and mobile under my own brand Headcase Games. Concentration on hands-free UI.Games - Tony Hawk's Pro Skater seriesFilm - Chronicles of RiddickTV - American Horror Story& many othersContact me if you want to learn more - ralp99@hotmail.comAR reel - https://www.youtube.com/watch?v=tHtIBanC7pQGames/VFX reel - https://www.youtube.com/watch?v=cEvM5eph-go (this is old!)
La-Based Technology Company
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Senior Interactive DesignerLa-Based Technology CompanyLos Angeles, Ca, Us
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Unity Frontend DeveloperDreamium Labs Jun 2020 - Aug 2022Los Angeles Metropolitan AreaDeveloping "Miniiworld" AR app for iOS -
Ar DesignerBuck Apr 2019 - Jul 2019Greater Los Angeles AreaFacebook Portal Story Time projects -
Unity DeveloperMpc Mar 2018 - Feb 2019Greater Los Angeles AreaAR and VR Unity C# development, Immersive Department. Magic Leap "Spotify" app and 2 others -
Unity DeveloperMethod Studios Apr 2017 - Dec 2017Greater Los Angeles AreaVR project "Justice League" (2017) - Batman driving & Cyborg wave shooter levels. Method EXP team. -
Unity Tools Development / Ux Designer For ArDaqri May 2013 - Feb 2017Greater Los Angeles AreaC# Developer and experience designer for various augmented reality projects. "Soup to nuts" (concept -> design -> assets -> implementation) focus on UX and UI -
Environment ArtistHydrogen Whiskey Studios Dec 2012 - Mar 2013Santa Monica, CaModel/texture for multiple projects "Fast & Furious: Showdown," "Our Path," others -
Level ArtistUpupstart Sep 2012 - Dec 2012Greater Los Angeles AreaLevel artist for mobile app development "Epic Skater" -
Environment ArtistFuse Fx Aug 2012 - Sep 2012Burbank, CaModeling and surfacing for "Briarcliff Manor" set extension CG shots for "American Horror Story; Asylum" show. Interior and exterior shots. -
Environment Artist9K9 Oct 2011 - Mar 2012Hollywood, CaEnvironment artist for ABM project, designer/producer for app development -
Environment ArtistHouse Of Moves Dec 2010 - Mar 2011Greater Los Angeles AreaModel/texture/lighting for environments, "Stan Lee NHL Guardians" TV spot -
ArtistKillspace Entertainment Aug 2009 - Jan 2010Greater Los Angeles AreaProduction Artist for pitch development -
Level ArtistObsidian Entertainment Mar 2007 - Jan 2009Irvine, CaLevel Artist for Sega titles "Alpha Protocol" (2010) and "Aliens RPG" (cancelled) -
Level ArtistNeversoft Entertainment Jan 2005 - Sep 2006Greater Los Angeles AreaLevel Artist for Activision titles "Tony Hawk's American Wasteland" (2005) and "Tony Hawk's Project 8" (2006)
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Modeler/Texture ArtistLegacy Interactive May 2004 - Sep 2004Hollywood, CaLevel Artist for "ER - The Game" (2004). -
Texture PainterRhythm & Hues Feb 2004 - Apr 2004Greater Los Angeles AreaPainted textures for environments and vehicles and clothing, for film and broadcast media.I worked on the Vin Diesel movie "Chronicles of Riddick," released Summer 2004. I painted diffuse, color and bump maps for many elements of the opening chase sequence (Merc Ship vehicle, "Fingerprint Terrain" and ice cliffs, cave interior elements)I also worked on the "Skippy Snack Bar" commercial, aired the same time. I was brought in to do touch up work on the cartoon elephant characters'… Show more Painted textures for environments and vehicles and clothing, for film and broadcast media.I worked on the Vin Diesel movie "Chronicles of Riddick," released Summer 2004. I painted diffuse, color and bump maps for many elements of the opening chase sequence (Merc Ship vehicle, "Fingerprint Terrain" and ice cliffs, cave interior elements)I also worked on the "Skippy Snack Bar" commercial, aired the same time. I was brought in to do touch up work on the cartoon elephant characters' skin and clothing. Show less -
Level ArtistLeft Field Productions Jul 2002 - Feb 2004Greater Los Angeles AreaLevel Artist for Activision action-sports title "MTX Mototrax" (2004) -
ArtistNew World Computing May 2000 - Feb 2001Greater Los Angeles AreaMid-level Artist for 3DO-published PC game "Heroes of Might and Magic IV" (2002)
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ArtistImpressions Games/Sierra Online Sep 1997 - Feb 2000Cambridge, MaWhile at Impressions I was responsible for providing concept work for characters and environmental assets. Additionally I modeled, textured, and animated many of these for in-game elements and cinematic cutscenes. Other duties included providing static image loading screens,UI interface elements, and illustrations for the game manuals.Games completed with this company:Lords of Magic (1997)Lords of Magic: Special Edition (1998)Caesar III (1998)Pharoah (1999)+… Show more While at Impressions I was responsible for providing concept work for characters and environmental assets. Additionally I modeled, textured, and animated many of these for in-game elements and cinematic cutscenes. Other duties included providing static image loading screens,UI interface elements, and illustrations for the game manuals.Games completed with this company:Lords of Magic (1997)Lords of Magic: Special Edition (1998)Caesar III (1998)Pharoah (1999)+ two unreleased projects Show less
Ron Alpert Skills
Ron Alpert Education Details
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Computer Graphics And Animation
Frequently Asked Questions about Ron Alpert
What company does Ron Alpert work for?
Ron Alpert works for La-Based Technology Company
What is Ron Alpert's role at the current company?
Ron Alpert's current role is Senior Interactive Designer.
What is Ron Alpert's email address?
Ron Alpert's email address is ro****@****mes.com
What is Ron Alpert's direct phone number?
Ron Alpert's direct phone number is +121337*****
What schools did Ron Alpert attend?
Ron Alpert attended University Of Massachusetts Amherst.
What skills is Ron Alpert known for?
Ron Alpert has skills like 3d Studio Max, Photoshop, Maya, Unreal Engine 3, Zbrush, Deep Paint, After Effects, Xsi, 3ds Max, Radiant, Fusion, Mari.
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Ron Alpert
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Ron Alpert
United States
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